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Author Topic: Tremulous 1.2 and Desura  (Read 1740 times)
Repatition


Turrets: +11/-196
Posts: 329


WWW
« on: September 22, 2011, 03:57:44 AM »

Recently I contacted Desura to see if they would be adding Tremulous ,for Windows and Linux machines, to there site. was told 

"The problem with this game is apparently parts of it are not open to
 commercial use. Which is what Desura might be considered even though we
 would give it away free. This is the same type of problem that a lot of
 distributions run in to. Also I noticed on their forums they are having
 licensing problems with the sounds that use. Until that is resolved we
 would not be able to add it. They would need to clear their sound file
 license issues and allow commercial use.

 You may want to talk with the developers of Tremulous about these issues
 and see if they can resolve them."


So I responded to see if when 1.2 is released with new sounds they would reconsider.
There response.....

"If the entire package graphics and sound are under the GPL or a similar
 license that doesn't forbid commercial use then yes we would take a look
 at it again."

Now I ask the Tremulous Community is this possible? if we could get Trem 1.2 on Desura, then we would be opening the door to alot of new players (alot of good ones!), this could help the tremulous community alot.

Desura is also rolling out Linux support very quickly, so there is another comminty that we can reach further into with Desura.

I would Like to ask the Tremulous Developers to consider this.

Thanks
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Undeference
Tremulous Developers
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Turrets: +122/-45
Posts: 1223


Ingar and carry on.


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« Reply #1 on: September 22, 2011, 06:38:41 AM »

The issue with cc nc-nd was resolved years ago. See Timbo's quote and a more formal restatement. Furthermore, nc specifies "primarily intended for or directed toward commercial advantage or private monetary compensation" (wrt use of nc assets), which should not apply here (but ianal).

See the Tremulous Sound Licenses thread for info about the sound licenses issue.
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vcxzet


Turrets: +21/-13
Posts: 467


« Reply #2 on: September 22, 2011, 08:41:30 AM »

they found a nice excuse to avoid a 5 years old dead game.
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Repatition


Turrets: +11/-196
Posts: 329


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« Reply #3 on: September 22, 2011, 07:19:39 PM »

The issue with cc nc-nd was resolved years ago. See Timbo's quote and a more formal restatement. Furthermore, nc specifies "primarily intended for or directed toward commercial advantage or private monetary compensation" (wrt use of nc assets), which should not apply here (but ianal).

See the Tremulous Sound Licenses thread for info about the sound licenses issue.

Ah yes thanks for reminding me of that! But I thinks this is what bothers them...

Quote
CREATIVE COMMONS ATTRIBUTION-SHAREALIKE 2.5

--------------------------------------------------- Media License Exceptions ---

All shaderlab (http://www.shaderlab.com/) textures (by Randy 'ydnar' Reddig)
are subject to the following license:

  Usage and redistribution policy: Textures may be freely downloaded, modified,
  and used in free maps, mods or total conversions provided this copyright
  notice is left intact and a link to Shaderlab is provided in the credits or
  read-me file. Other non-commercial applications are considered on a
  case-by-case basis via e-mail. All other usage requires written permission.
  Bulk redistribution or archival of the textures in any medium, digital or
  otherwise (except mapping packages for mods) is prohibited.
                       
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Tremulous Developers
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Ingar and carry on.


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« Reply #4 on: September 22, 2011, 08:24:57 PM »

I thinks this is what bothers them...
My initial post was wrong as I indicated that the quotes were by the same people, which they were not. Timbo's quote was from evillair (the nc-nd issue) and my quote was from ydnar (the shaderlab license). As the quotes make clear though, those issues no longer apply. The latest revision of the COPYING file is the most accurate to date.
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Need help? Ask intelligently. If you find a solution on your own, please share it so others can benefit.

Thats what we need, helpful players, not more powerful admins.
Looking for more Tremulous maps?
Repatition


Turrets: +11/-196
Posts: 329


WWW
« Reply #5 on: September 25, 2011, 07:55:57 AM »

Good News! Desura has told me that they will reconsider when 1.2 has been released with proper sound licensing. Also I have got a Desura group authorized for Tremulous players, fans, and devlopers, here http://www.desura.com/groups/tremulous-players So if you would like to see Tremulous in Desura please join this group.
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Celestial_Rage


Turrets: +120/-8
Posts: 635


« Reply #6 on: September 25, 2011, 08:19:12 AM »

when 1.2 has been released

Lol.
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Haraldx


Turrets: +14/-69
Posts: 373

Kicking human asses since 2006


« Reply #7 on: September 25, 2011, 12:15:47 PM »

Sadly, with such development speed and all, we are most likely not to get any release of 1.2. Gotta find a way I can help with the sounds...
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
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