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Author Topic: Tremz - A mod for tremulous(Screenshots included)  (Read 12994 times)
Julius


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Posts: 19

FreeGamer Blog


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« Reply #60 on: September 18, 2011, 04:19:05 PM »

I still have this Iqm model (just needs a skin, but is animated and uv mapped already):
http://forum.freegamedev.net/viewtopic.php?f=53&t=1481&start=75 (blend download in last post)

From a probably dead Red Eclipse TF mod. Might fit to Tremz as well!
License CC-by-SA.
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vcxzet


Turrets: +18/-13
Posts: 394


« Reply #61 on: September 18, 2011, 04:47:39 PM »

segmented Huh?
I hope you will not use MD3 after working a lot on those models.
Most of your work will be wasted.
Better make a sand castle on a beach, at least you could meet some hot girls.
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Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #62 on: September 18, 2011, 05:06:05 PM »

Sorry if I came across as a hater.
Nah, what you said just sounded like constructive criticism (to me, at least).
Grouping images is something on the back burner of things to do.
I would volunteer for that, but you own the photo album, so I'm not sure how that would work.
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ok, can you give me the tool thingy app that can code?
StevenM


Turrets: +40/-33
Posts: 292


« Reply #63 on: September 18, 2011, 06:32:05 PM »

Like i said in a previous post, this project is rolling along at a rapid pace. I respect Volt and his team, they have taken initiative and it all looks very promising.

Obviously, once released there are still going to be issues, but in my discussions with volt, it seems as though he is willing to base gameplay changes on open discussion, and not some graph. Something that in my opinion is lacking here.
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your face
Community Moderators
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Turrets: +109/-407
Posts: 3534


really your face here


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« Reply #64 on: September 19, 2011, 01:22:22 AM »

this looks awesome, great job.

i hope to be able to contribute to this epic project some time!
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
|GBA|QweefZilLa


Turrets: +0/-3
Posts: 27


« Reply #65 on: September 19, 2011, 04:23:00 AM »

I think I gizzed my pants when I first saw the screen shots great work volt I hope it all comes together !!! If you need someone to help you test stuff out I can be there ...I have no skills with anything computer wise but I have tons of free time to hop in a server with you if you ever need someone ... my skype is socom1989
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Volt


Turrets: +66/-53
Posts: 240


« Reply #66 on: September 19, 2011, 05:42:02 AM »

Low poly of big head fails soo hard

Normal Map


Low poly compared vs high


another view


back


Yea I think we'll stick with the other human Tongue
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Menace13


Turrets: +12/-41
Posts: 518

Proud Sir| Clan Member


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« Reply #67 on: September 19, 2011, 07:52:21 AM »

But that guy looks like he has a helmet on :[
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but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.
Julius


Turrets: +2/-3
Posts: 19

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« Reply #68 on: September 19, 2011, 07:58:51 AM »

So, no interest in the iqm model I did?

Although I have to admit, the Red Eclipse default weapon pose is not that great and would probably need to be tweaked.
Edit: Other head variation: http://i.imgur.com/VMufc.png
« Last Edit: September 19, 2011, 08:02:19 AM by Julius » Logged

Volt


Turrets: +66/-53
Posts: 240


« Reply #69 on: September 19, 2011, 08:09:38 AM »

But that guy looks like he has a helmet on :[
Because he's s2 and actually has a helmet on, when he's s1 he doesn't have helmet and face is visible. That's the stage two human with light Armour on along with helmet.

@ Julius I'll talk to my model team and let them know you're interested in donating some assets.
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Tremulant
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It's not over 'til the tremulant sings...


« Reply #70 on: September 19, 2011, 10:25:52 AM »

Low poly of big head fails soo hard
why/how?
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my knees by my face and my ass is being hammered
CreatureofHell


Turrets: +429/-123
Posts: 2356

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #71 on: September 19, 2011, 11:27:22 AM »

back
[image]

DAT ASS!
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Celestial_Rage


Turrets: +120/-8
Posts: 623


« Reply #72 on: September 19, 2011, 04:31:46 PM »

Low poly of big head fails soo hard
why/how?

I assume it is because it looks rather silly.
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"The reports of my death are greatly exaggerated" ~Mark Twain
Tremulant
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It's not over 'til the tremulant sings...


« Reply #73 on: September 19, 2011, 05:05:27 PM »

Low poly of big head fails soo hard
why/how?

I assume it is because it looks rather silly.
what does? he hasn't actually posted a lowpoly high poly comparison, just different levels of render from the same model.
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my knees by my face and my ass is being hammered
Celestial_Rage


Turrets: +120/-8
Posts: 623


« Reply #74 on: September 19, 2011, 09:44:01 PM »

Low poly compared vs high


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"The reports of my death are greatly exaggerated" ~Mark Twain
Tremulant
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Turrets: +370/-58
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It's not over 'til the tremulant sings...


« Reply #75 on: September 19, 2011, 10:32:55 PM »

It isn't true, but it's written above the image, so why not? Bear in mind that volt isn't the modeller for these, they're from one of his guys, his captioning may be a little confused, i see a flat render with skin, a render with bump and normalmaps, a wireframe, and a bumpmap on its own, i'm no expert but i'm not sure it's accurately labelled.
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my knees by my face and my ass is being hammered
Err0r


Turrets: +0/-2
Posts: 2


« Reply #76 on: September 20, 2011, 10:48:56 AM »

Sorry for crashing into topic, but I believe that something like this would be great addon for this game/mod.

I didn't want to make confusion or problems with too many pictures posted or to brake some forum rule with this post.
If I did that, please forgive me.














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Volt


Turrets: +66/-53
Posts: 240


« Reply #77 on: September 20, 2011, 11:10:51 AM »

Err0r first off don't worry about the image linking, it doesn't really bother me. Secondly correct me if i'm wrong, is what you were trying to demo tremulous maps working under ET or the unscreen text with the UI to tell a player what they can do? I believe a little bit more detail is required to get your point across so please feel free to give that extra explanation.
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Julius


Turrets: +2/-3
Posts: 19

FreeGamer Blog


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« Reply #78 on: September 20, 2011, 11:54:08 AM »

I think he is referring to the ability of OpenWolf to load tremulous maps.
In the thread about it on our forums:
http://forum.freegamedev.net/viewtopic.php?f=22&t=1969
I asked about it too and the lead developer thinks it might be possible but a bit more complex and something to think about later.

Overall I would say however, that Tremz (or Tremulous in general) could probably benefit from a switch to an enhanced open-source Wolf:ET engine and as it is based on Q3 too it shouldn't be too difficult to do (but not as easy as you might think either).

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Vape


Turrets: +30/-87
Posts: 248

blowurshitupmorethantayzonday


« Reply #79 on: September 20, 2011, 07:43:37 PM »

get rid of granger in op pls
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-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!
Lecavalier


Turrets: +17/-5
Posts: 227


« Reply #80 on: September 21, 2011, 05:24:34 AM »

Estimated Released Date: 12/31/2011 *-2 months cuz we're ahead of development *
Release dates have hurt me so many times in the past. I don't know if I can get excited about them anymore.
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I wanted you to see me before I killed you.
|GBA|QweefZilLa


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Posts: 27


« Reply #81 on: September 21, 2011, 01:55:51 PM »

Estimated Released Date: 12/31/2011 *-2 months cuz we're ahead of development *
Release dates have hurt me so many times in the past. I don't know if I can get excited about them anymore.
+ 1
 Basilisk
 Human
^ who doesn't like a comfy bassy hat ??
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GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #82 on: September 21, 2011, 05:19:30 PM »

About stuff, will you transfer to (or have some option to use) the models Stannum has made when 1.2 actually comes out? Although 1.2 has taken WAY too long (obviously) I really do like the weapons models... Somewhat a lot.
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Lakitu7
Tremulous Developers
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Turrets: +120/-73
Posts: 1002


Watch for spinys


« Reply #83 on: September 24, 2011, 07:36:25 PM »

This thread has been locked on the direct and unsolicited request of its authors, who wish that the discussion be continued elsewhere.
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