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Author Topic: func_train spawns at 0,0,0  (Read 508 times)
lamefun


Turrets: +0/-0
Posts: 13


« on: September 09, 2011, 11:46:47 AM »

Well, my func_train with SPAWN_OFF flag on spawns at 0,0,0, but once triggered, it follows the path correctly. Is this fixable?
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Xedoh


Turrets: +4/-1
Posts: 84


« Reply #1 on: September 09, 2011, 01:45:18 PM »

Afaik, every path_corner needs to target another path_corner in order to have a train working correctly (that means: even if path_corner A targets path_corner B and the train is supposed to stop at B, B needs to target path_corner A. Just apply a really long "wait" to B to prevent it from moving back.) Sorry, I suck at explaining
Could this be the problem?
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