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safe_malloc failed on allocation of bytes [FIXED]
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Topic: safe_malloc failed on allocation of bytes [FIXED] (Read 1338 times)
Shifty
Turrets: +0/-0
Posts: 75
safe_malloc failed on allocation of bytes [FIXED]
«
on:
September 06, 2011, 05:38:24 AM »
I tried to compile a map in final settings and got this error:
Quote
--- BasePortalVis (34914) ---
0...1...2...3...4...5...6...7...8...9... (6)
8 average number of passages per leaf
636 MB required passage memory
--- CreatePassages (34914) ---
0...1...2...3...4...5...6...7...8...9************ ERROR ************
safe_malloc failed on allocation of 4376 bytes
How can I fix this?
Thanks
EDIT:
Oh, so is this a RAM issue? =/ How could I reduce the ram required?
«
Last Edit: September 12, 2011, 02:58:25 AM by your face
»
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Xedoh
Turrets: +4/-1
Posts: 84
Re: safe_malloc failed on allocation of bytes
«
Reply #1 on:
September 06, 2011, 11:51:16 AM »
I'm not sure, but I think I had this problem already. Add "-lomem" to the compile settings (the problem I had concerned the lights, so i added it there, but your problem seems to be in the vis part, you might want to try setting -lomem in both.
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Wisdom starts where knowledge ends.
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
Re: safe_malloc failed on allocation of bytes
«
Reply #2 on:
September 06, 2011, 05:23:25 PM »
Your map has a problem, vis is way too complex.
To compare: the same lines from vega-beta1:
Code:
--- BasePortalVis (3386) ---
0...1...2...3...4...5...6...7...8...9... (0)
4 average number of passages per leaf
3 MB required passage memory
--- CreatePassages (3386) ---
0...1...2...3...4...5...6...7...8...9... (1)
«
Last Edit: September 06, 2011, 05:30:48 PM by Ingar
»
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: safe_malloc failed on allocation of bytes
«
Reply #3 on:
September 06, 2011, 07:56:10 PM »
Try using less textures, convert tgas to jpgs, don't use any 1024x1024 textures. Find/replace all copied textures. Go easy on eyecandy, you might have to remove excess detail.
Save as, and then try experimenting with changes.
What is your map's brushcount? Try to stay under 16k.
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
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Xedoh
Turrets: +4/-1
Posts: 84
Re: safe_malloc failed on allocation of bytes
«
Reply #4 on:
September 06, 2011, 09:20:24 PM »
Hmm, well I've checked the error I had again: It was in during the light-phase.
If it is the vis that is too complex, could detailing solve the problem?
Btw, what is the problem with 16k+ brushes? Specula b4 has 17335 and compiled just fine.
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Shifty
Turrets: +0/-0
Posts: 75
Re: safe_malloc failed on allocation of bytes
«
Reply #5 on:
September 06, 2011, 09:55:36 PM »
My map only has about 4k brushes, and it only uses default textures. Whats that bout the visibility? I have never...done any of that..before, what do I need to do?
If you want to actually look at the map (in game) you can download it:
http://www.mediafire.com/?3y5tx3hn1h987a4
/devmap vantage1_b2
«
Last Edit: September 06, 2011, 09:59:31 PM by Shifty
»
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: safe_malloc failed on allocation of bytes
«
Reply #6 on:
September 06, 2011, 10:29:37 PM »
you are in luck, it sounds like you just need to detail brush your map. this should help:
http://tremulous.net/forum/index.php?topic=9719.0
btw do you have any huge rooms being lit with a skybox?
Quote from: Xedoh on September 06, 2011, 09:20:24 PM
Btw, what is the problem with 16k+ brushes? Specula b4 has 17335 and compiled just fine.
I dunno, I read that somewhere I think. (nexus has 18k+ brushes) some people like me suck at having optimized brushwork and need to stick below a certain amount of brushes I guess.
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{NoS}
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Shifty
Turrets: +0/-0
Posts: 75
Re: safe_malloc failed on allocation of bytes
«
Reply #7 on:
September 06, 2011, 10:32:47 PM »
Bah....I hate detailing brushes
Is there a quick way to detail all brushes that arent in contact with the void?
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c4
Turrets: +9/-22
Posts: 554
Re: safe_malloc failed on allocation of bytes
«
Reply #8 on:
September 07, 2011, 02:26:02 AM »
I think bobtools had a script for that. Not sure though.
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Quote from: AngelKnight on September 24, 2010, 02:58:01 AM
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Shifty
Turrets: +0/-0
Posts: 75
Re: safe_malloc failed on allocation of bytes
«
Reply #9 on:
September 07, 2011, 07:18:13 AM »
Meh, the map is going to need a clean up for b3 anyway. I will just work my way though the map and do it myself.
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Shifty
Turrets: +0/-0
Posts: 75
Re: safe_malloc failed on allocation of bytes
«
Reply #10 on:
September 07, 2011, 08:22:37 AM »
It would appear I have it under control. I have got it down to 471mb, and can now compile fine, and I have much more detailing to go. Thanks guys
I shall be sure to post the map on forums once I get a decent beta going.
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