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What eventually should be addressed.
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Topic: What eventually should be addressed. (Read 5827 times)
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
Re: What eventually should be addressed.
«
Reply #30 on:
September 15, 2011, 06:19:20 PM »
Quote from: Volt on September 06, 2011, 07:22:02 PM
I tried that once, people went
"OMG 60Mb .PK3"
Maybe if you didn't use Tgas and more size relevant image formats it wouldn't be 60mbs?
The were PNG originally, I had to convert them to TGA because 1.1 doesn't support PNG.
and now the cold and hard numbers:
Code:
173M beta1 (vega beta1, unzipped, TGA)
88M beta1-png (vega beta1, unzipped, PNG)
60M beta1.zip (vega beta1, zipped TGA)
53M beta1-png.zip (vega beta1, zipped PNG)
Not as impressive as you'd like to think, isn't it.
@Tremulant: I tried converting them to jpg, didn't like the result.
Quote from: Volt on September 06, 2011, 07:22:02 PM
Porting tremulous to a different engine
doesn't exists
Lie
,
xreal is dead
Quote from: Volt on September 06, 2011, 07:22:02 PM
If you have to rewrite the code and redo all assets,
you're basicly making a new game.
nope
yes
Quote from: Volt on September 06, 2011, 07:22:02 PM
done click me for picz
I see a lot of unfinished models that can not be used as-is.
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vcxzet
Turrets: +18/-13
Posts: 394
Re: What eventually should be addressed.
«
Reply #31 on:
September 15, 2011, 06:30:32 PM »
>xreal is dead
I lol'd ... unexpected comment from a tremulous dev
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
Re: What eventually should be addressed.
«
Reply #32 on:
September 15, 2011, 06:33:26 PM »
test
I made a post and the forum ate it.
(I'm not kidding, oh the irony)
edit: vcxzet found it, so it must be there
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vcxzet
Turrets: +18/-13
Posts: 394
Re: What eventually should be addressed.
«
Reply #33 on:
September 15, 2011, 06:35:33 PM »
Quote from: Ingar on September 15, 2011, 06:33:26 PM
test
I made a post and the forum ate it.
(I'm not kidding, oh the irony)
edit: vcxzet found it, so it must be there
yes it was invisible in the thread (it was visible in recent posts) but I didn't miss the opportunity
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RAKninja-Decepticon
Turrets: +14/-673
Posts: 769
:dretch: :basilisk: :tyrant: and Decepticon
Re: What eventually should be addressed.
«
Reply #34 on:
September 15, 2011, 09:29:07 PM »
Quote from: Ingar on September 15, 2011, 06:19:20 PM
I see a lot of unfinished models that can not be used as-is.
the thing that stands out to me is how ugly the aliens are. not the modelwork, that is good, but the basic concepts are aweful. especially the basi and rant.
then again, what i've seen of the 1.2 alien models are ugly as well. again, good modeling, but the concepts are "all wrong" and look to be done with no knowledge of anatomy. for example, mara claw should not have tendon and muscle anchors. rand and goon arms are done wrong as well. not the claw, but the arm. assuming the aliens have exoskeletons, the way that the arms of those two classes are made of american football-shaped segments does not work at all. for reference see -
http://www.kingsnake.com/westindian/proarnahilaris2.JPG
http://farm3.static.flickr.com/2505/3989528754_7c9fa33039.jpg
http://www.johnpratt.com/items/docs/lds/meridian/2005/images/fiddler_crab.jpg
and technically, the goon should have larger rear legs, considering its jumping ability.
yea yea, i know realism in video games compounded with the fact that this post is on topic by implication only, i just needed to get that off my chest.
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CreatureofHell
Turrets: +429/-123
Posts: 2356
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: What eventually should be addressed.
«
Reply #35 on:
September 15, 2011, 09:54:23 PM »
Quote from: RAKninja-Decepticon on September 15, 2011, 09:29:07 PM
Quote from: Ingar on September 15, 2011, 06:19:20 PM
I see a lot of unfinished models that can not be used as-is.
the thing that stands out to me is how ugly the aliens are. not the modelwork, that is good, but the basic concepts are aweful. especially the basi and rant.
then again, what i've seen of the 1.2 alien models are ugly as well. again, good modeling, but the concepts are "all wrong" and look to be done with no knowledge of anatomy. for example, mara claw should not have tendon and muscle anchors. rand and goon arms are done wrong as well. not the claw, but the arm. assuming the aliens have exoskeletons, the way that the arms of those two classes are made of american football-shaped segments does not work at all. for reference see -
http://www.kingsnake.com/westindian/proarnahilaris2.JPG
http://farm3.static.flickr.com/2505/3989528754_7c9fa33039.jpg
http://www.johnpratt.com/items/docs/lds/meridian/2005/images/fiddler_crab.jpg
and technically, the goon should have larger rear legs, considering its jumping ability.
yea yea, i know realism in video games compounded with the fact that this post is on topic by implication only, i just needed to get that off my chest.
Does anyone have knowledge of alien anatomy? Please point them out to me.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Nux
Turrets: +257/-69
Posts: 1739
Re: What eventually should be addressed.
«
Reply #36 on:
September 16, 2011, 12:35:43 AM »
Quote from: RAKninja-Decepticon on September 15, 2011, 09:29:07 PM
http://www.kingsnake.com/westindian/proarnahilaris2.JPG
Grangers exist! Photographic evidence!
Quote from: RAKninja-Decepticon on September 15, 2011, 09:29:07 PM
the basic concepts are aweful. especially the basi and...
Stop right there! Friend basi is not only my friend, but has a great design END OF SENTENCE.
...unless you really did mean '
awe
ful'.
The tyrant, on the other hand, has always looked weird to me.
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'Nux sux'.. Man, that's catchy!
Volt
Turrets: +66/-53
Posts: 240
Re: What eventually should be addressed.
«
Reply #37 on:
September 16, 2011, 02:32:37 AM »
Quote from: CreatureofHell on September 15, 2011, 09:54:23 PM
Quote from: RAKninja-Decepticon on September 15, 2011, 09:29:07 PM
Quote from: Ingar on September 15, 2011, 06:19:20 PM
I see a lot of unfinished models that can not be used as-is.
the thing that stands out to me is how ugly the aliens are. not the modelwork, that is good, but the basic concepts are aweful. especially the basi and rant.
then again, what i've seen of the 1.2 alien models are ugly as well. again, good modeling, but the concepts are "all wrong" and look to be done with no knowledge of anatomy. for example, mara claw should not have tendon and muscle anchors. rand and goon arms are done wrong as well. not the claw, but the arm. assuming the aliens have exoskeletons, the way that the arms of those two classes are made of american football-shaped segments does not work at all. for reference see -
http://www.kingsnake.com/westindian/proarnahilaris2.JPG
http://farm3.static.flickr.com/2505/3989528754_7c9fa33039.jpg
http://www.johnpratt.com/items/docs/lds/meridian/2005/images/fiddler_crab.jpg
and technically, the goon should have larger rear legs, considering its jumping ability.
yea yea, i know realism in video games compounded with the fact that this post is on topic by implication only, i just needed to get that off my chest.
Does anyone have knowledge of alien anatomy? Please point them out to me.
I lol'd hard!!!!!!!!!! hahahahaahahahahahaha "Does anyone have knowledge of alien anatomy?
That has to be the best instant own I've seen on these forums in a while!
Quote from: jm82792 on September 14, 2011, 10:36:54 PM
Volt has done well, we just need to incorporate some patches into trem to bring it up to speed.
Bump mapping or the like would be nice.
I'm not competent enough to do so, but a couple patches would be nice then we can fix the assets and have stuff work accordingly.
Volt, as extremely competent as you are.... if you need help let me know
Perhaps there are things I can do to help you accelerate your grand plan.
I have some experience animating, mostly simplistic stuff(basic character animation) and I've kept it on the shelf for a few year.
But I think I could do all the walk-cycles and whatnot, plus I have a friend who worked with Dreamworks who could help me out worst case.
However I don't know what your goal is, hopefully it's not a totally different game.
Hit me up on IRC server freenode channel #voltdev
«
Last Edit: September 16, 2011, 02:50:29 AM by Volt
»
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/dev/humancontroller
Turrets: +19/-376
Posts: 866
Re: What eventually should be addressed.
«
Reply #38 on:
September 16, 2011, 04:40:53 AM »
read the
top 7 zombie survival tips
and some more
zombie survival tips
, in case real
TROLOLOLOLO
zombie outbreaks happen.
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vcxzet
Turrets: +18/-13
Posts: 394
Re: What eventually should be addressed.
«
Reply #39 on:
September 16, 2011, 09:25:42 AM »
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A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
Re: What eventually should be addressed.
«
Reply #40 on:
September 16, 2011, 09:16:08 PM »
hhhhhhhhhhh
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! Friend
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Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
ULTRA Random ViruS
Turrets: +4/-94
Posts: 734
Re: What eventually should be addressed.
«
Reply #41 on:
September 17, 2011, 10:03:31 AM »
Quote from: RAKninja-Decepticon on September 15, 2011, 09:29:07 PM
and technically, the goon should have larger rear legs, considering its jumping ability.
The current models show that the goons pounce with their front legs by rapidly swinging backwards.
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StevenM
Turrets: +40/-33
Posts: 292
Re: What eventually should be addressed.
«
Reply #42 on:
September 18, 2011, 06:59:00 PM »
Quote from: RAKninja-Decepticon on September 15, 2011, 09:29:07 PM
Quote from: Ingar on September 15, 2011, 06:19:20 PM
I see a lot of unfinished models that can not be used as-is.
the thing that stands out to me is how ugly the aliens are. not the modelwork, that is good, but the basic concepts are aweful. especially the basi and rant.
then again, what i've seen of the 1.2 alien models are ugly as well. again, good modeling, but the concepts are "all wrong" and look to be done with no knowledge of anatomy. for example, mara claw should not have tendon and muscle anchors. rand and goon arms are done wrong as well. not the claw, but the arm. assuming the aliens have exoskeletons, the way that the arms of those two classes are made of american football-shaped segments does not work at all. for reference see -
http://www.kingsnake.com/westindian/proarnahilaris2.JPG
http://farm3.static.flickr.com/2505/3989528754_7c9fa33039.jpg
http://www.johnpratt.com/items/docs/lds/meridian/2005/images/fiddler_crab.jpg
and technically, the goon should have larger rear legs, considering its jumping ability.
yea yea, i know realism in video games compounded with the fact that this post is on topic by implication only, i just needed to get that off my chest.
I think you're just afraid of change. I personally like a majority of the concepts, generally it seems as though tremz is going to be dark and edgy. None of this low quality cartoon bullshit. A good analogy is Chris Nolan's Batman vs. all the other ones. Me likey.
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CreatureofHell
Turrets: +429/-123
Posts: 2356
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: What eventually should be addressed.
«
Reply #43 on:
September 18, 2011, 07:42:24 PM »
Quote from: StevenM on September 18, 2011, 06:59:00 PM
generally it seems as though tremz is going to be dark and edgy.
Red lipstick dretch would beg to differ.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
StevenM
Turrets: +40/-33
Posts: 292
Re: What eventually should be addressed.
«
Reply #44 on:
September 18, 2011, 08:04:02 PM »
Quote from: CreatureofHell on September 18, 2011, 07:42:24 PM
Quote from: StevenM on September 18, 2011, 06:59:00 PM
generally it seems as though tremz is going to be dark and edgy.
Red lipstick dretch would beg to differ.
hah yeah. i spoke to volt about that actually, funny you should mention it.
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RAKninja-Decepticon
Turrets: +14/-673
Posts: 769
:dretch: :basilisk: :tyrant: and Decepticon
Re: What eventually should be addressed.
«
Reply #45 on:
September 18, 2011, 08:36:12 PM »
Quote from: StevenM on September 18, 2011, 06:59:00 PM
I think you're just afraid of change. I personally like a majority of the concepts, generally it seems as though tremz is going to be dark and edgy. None of this low quality cartoon bullshit. A good analogy is Chris Nolan's Batman vs. all the other ones. Me likey.
i am not afraid of change. i hate anthropomorphic elements on almost any fictional alien. the thing i dislike the most is the faces. the rant in particular looks like an overgrown tyranid gaunt. i kind of like the dretch, though it is a little leggy.
i also hated the new batman films. i'd describe how, but i dont want to offend any homosexuals that might read this post with my choice of terminology for those movies.
Quote from: ULTRA Random ViruS on September 17, 2011, 10:03:31 AM
The current models show that the goons pounce with their front legs by rapidly swinging backwards.
which makes about as much sense as floor-dretch headbites. you just cant get the kind of leverage you need to pounce like a goon with a forward mounted jumping apparatus. the only hopping arthropods i am aware of that do not have overdeveloped rear legs are "clicker beetles" that do it by slamming their head into the ground. i think it would be more believable if the goon had slightly larger hind legs, and jumped by pulling these legs forward and up under the body, the goon bending kind of like a bee does when it tries to sting.
that's just my opinion of it. i like a bit of realism is all. not too much mind you, that's not fun, but enough to make it seem authentic. it's like avoiding having cars spontaneously explode when wrecked in a film.
edit, i was mixing supposid 1.2 new models up with tremz. bar the dretch.
i do not like tremz's basi: torso is too human-like, goon: no leg specialization at all last concept and the headshield is a turn off, tyrant: last concept looked too "friendly" first concept seems very forward-heavy chest is too broad and slashing arms are too short.
i do like tremz's dretch, granger, and new mara (not first mara concept. new mara might have his spikes toned down just a little.
to be honest it's hard to tell what's recent in the devshots of tremz. if that untextured alien that recently showed up is a goon, that is terrible... if it is a basi as the concept suggests.... damn do i hate those plucked chicken concept designs, well drawn as they were.
i am sure that the choppers are for 1.2, and that was my original point.
sorry for the mixup.
«
Last Edit: September 18, 2011, 09:07:32 PM by RAKninja-Decepticon
»
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ULTRA Random ViruS
Turrets: +4/-94
Posts: 734
Re: What eventually should be addressed.
«
Reply #46 on:
September 20, 2011, 12:11:04 AM »
funny though how everyone thinks TremZ's models are meant for 1.2.
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rotacak
Turrets: +39/-64
Posts: 761
Re: What eventually should be addressed.
«
Reply #47 on:
September 29, 2011, 04:20:10 PM »
I am the only one who think that remaking models is nonsense? Its good, that someone doing something, but why remaking models? They will be never better than original, because original models are very beautifull (on all sides: model, animation, textures...) and suit the game.
I think, that better is to improve other things, like engine, gameplay, another possibilities, another weapons, buildings, more polygons on models etc. Remaking something what is already done is waste of time.
Similar thing happen with tremfusion. Author spent many hours on that and result is? Transparent console and some client commands. It will increased gameplay? Not at all. It will make game more liked by spammers with colorfull nonsense binds or chats, more cheaters appear (if health < 50 then use medikit) and that is all.
I don't understand it.
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/dev/humancontroller
Turrets: +19/-376
Posts: 866
Re: What eventually should be addressed.
«
Reply #48 on:
September 29, 2011, 06:44:47 PM »
Quote from: rotacak on September 29, 2011, 04:20:10 PM
I am the only one who think that remaking models is nonsense? Its good, that someone doing something, but why remaking models? They will be never better than original, because original models are very beautifull (on all sides: model, animation, textures...) and suit the game.
I think, that better is to improve other things, like engine, gameplay, another possibilities, another weapons, buildings, more polygons on models etc. Remaking something what is already done is waste of time.
Similar thing happen with tremfusion. Author spent many hours on that and result is? Transparent console and some client commands. It will increased gameplay? Not at all. It will make game more liked by spammers with colorfull nonsense binds or chats, more cheaters appear (if health < 50 then use medikit) and that is all.
TremFusion was an engine improvement fork of Tremulous, specializing in bugfixes and perfection in some areas of the engine. such forks are appealing to powerusers; but powerusers are few, so few honor the excellence of TremFusion. the icculus.org code repository for Tremulous had also contained a lot of bugfixes and minor improvements that had accumulated over time, but not as much as in the TremFusion's code repository: the TremFusion team kept merging all the all of the improvements from the icculus.org repository. so TremFusion was a strict improvement of Tremulous. but at some point the main developer of TremFusion stopped developing, and noone else picked up his work.
again, TremFusion did not repeat any work.
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Volt
Turrets: +66/-53
Posts: 240
Re: What eventually should be addressed.
«
Reply #49 on:
September 30, 2011, 09:32:17 AM »
Quote from: rotacak on September 29, 2011, 04:20:10 PM
I am the only one who think that remaking models is nonsense? Its good, that someone doing something, but why remaking models?
They will be never better than original, because original models are very beautifull (on all sides: model, animation, textures...) and suit the game.
Personal opinion not a fact. Here is some logic for ya, model format is old game models are even older they're way overdue for an update
I think, that better is to improve other things, like engine, gameplay, another possibilities, another weapons, buildings, more polygons on models etc.
Couldn't agree with you more, we're also doing that.
Remaking something what is already done is waste of time.
Similar thing happen with tremfusion.
We are not tremfusion, we have different goals and ambitions.
Author spent many hours on that and result is? Transparent console and some client commands. It will increased gameplay? Not at all. It will make game more liked by spammers with colorfull nonsense binds or chats, more cheaters appear (if health < 50 then use medikit) and that is all.
You really haven't looked into the many tremfusion branches and what kind of stuff they were doing. If you think client with transparency and scripting commands was all that they were doing you got another thing coming.
TL:DR Person obviously doesn't know anything about what he speaks about, additionally should stick to what is in his siganture.
Quote from: /dev/humancontroller on September 29, 2011, 06:44:47 PM
TremFusion was an engine improvement fork of Tremulous, specializing in bugfixes and perfection in some areas of the engine. such forks are appealing to powerusers; but powerusers are few, so few honor the excellence of TremFusion.
Couldn't agree more.
Quote from: RAKninja-Decepticon on September 18, 2011, 08:36:12 PM
i am not afraid of change. i hate anthropomorphic elements on almost any fictional alien. the thing i dislike the most is the faces. the rant in particular looks like an overgrown tyranid gaunt. i kind of like the dretch, though it is a little leggy.
That is a valid opinion if you don't like the aliens and feel that they're not done correctly please feel free to do your own.
i also hated the new batman films. i'd describe how, but i dont want to offend any homosexuals that might read this post with my choice of terminology for those movies.
Relevant how?
Quote from: ULTRA Random ViruS on September 17, 2011, 10:03:31 AM
The current models show that the goons pounce with their front legs by rapidly swinging backwards.
which makes about as much sense as floor-dretch headbites. you just cant get the kind of leverage you need to pounce like a goon with a forward mounted jumping apparatus. the only hopping arthropods i am aware of that do not have overdeveloped rear legs are "clicker beetles" that do it by slamming their head into the ground. i think it would be more believable if the goon had slightly larger hind legs, and jumped by pulling these legs forward and up under the body, the goon bending kind of like a bee does when it tries to sting.
Someone spends too much time day dreaming about what they believe real *tremulous* aliens should be like.
that's just my opinion of it. i like a bit of realism is all. not too much mind you, that's not fun, but enough to make it seem authentic. it's like avoiding having cars spontaneously explode when wrecked in a film.
edit, i was mixing supposid 1.2 new models up with tremz. bar the dretch.
i do not like tremz's basi: torso is too human-like, goon: no leg specialization at all last concept and the headshield is a turn off, tyrant: last concept looked too "friendly" first concept seems very forward-heavy chest is too broad and slashing arms are too short.
i do like tremz's dretch, granger, and new mara (not first mara concept. new mara might have his spikes toned down just a little.
to be honest it's hard to tell what's recent in the devshots of tremz. if that untextured alien that recently showed up is a goon, that is terrible... if it is a basi as the concept suggests.... damn do i hate those plucked chicken concept designs, well drawn as they were.
i am sure that the choppers are for 1.2, and that was my original point.
sorry for the mixup.
TL:DR Person has a complex mental disorder that makes him believe that he knows alien anatomy, additionally he believes that he understands the anatomy of aliens in a project he isn't involved in. *GIGGLES*
I believe a proper Ingar quote is in order in regards to ULTRA Random ViruS
Quote from: Ingar on September 06, 2011, 05:53:55 PM
Assemble your team, write a project roadmap, and start doing stuff.
This is primarily the kind of shenanigans that lead to us asking for the tremz related topics to be locked. You know where to find us on IRC if you have questions hit us up there.
«
Last Edit: September 30, 2011, 09:50:29 AM by Volt
»
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RAKninja-Decepticon
Turrets: +14/-673
Posts: 769
:dretch: :basilisk: :tyrant: and Decepticon
Re: What eventually should be addressed.
«
Reply #50 on:
September 30, 2011, 12:39:52 PM »
Quote from: Volt on September 30, 2011, 09:32:17 AM
This is primarily the kind of shenanigans that lead to us asking for the tremz related topics to be locked.
primarily because of posts like yours.
labeling me mas mentally defective for my opinion speaks very ill of you, i think.
as i was saying,
real life anatomical
references are useful
for fictional creature design
so think on that a little bit before insulting me for criticizing the artwork.
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Tremulant
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It's not over 'til the tremulant sings...
Re: What eventually should be addressed.
«
Reply #51 on:
September 30, 2011, 02:00:28 PM »
Quote from: RAKninja-Decepticon on September 30, 2011, 12:39:52 PM
labeling me mas mentally defective for my opinion speaks very ill of you, i think.
I'm not sure volt's alone in feeling there may be something not quite right about you...
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
Re: What eventually should be addressed.
«
Reply #52 on:
September 30, 2011, 03:47:09 PM »
Quote from: Volt on September 30, 2011, 09:32:17 AM
...additionally he believes that he understands the anatomy of aliens in a project he isn't involved in. *GIGGLES*
Quote from: Volt on September 30, 2011, 09:32:17 AM
This is primarily the kind of shenanigans that lead to us asking for the tremz related topics to be locked.
If you didn't catch these, then even I would question your mental stability too.
If I would start to make alien models, I would worry first of the concept, then modeling and texturing, and after that, I probably think how alien body works... Or not.
Besides, it is all about science fiction, man, chill out.
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rotacak
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Re: What eventually should be addressed.
«
Reply #53 on:
September 30, 2011, 05:47:28 PM »
Quote from: Volt on September 30, 2011, 09:32:17 AM
Quote from: rotacak on September 29, 2011, 04:20:10 PM
I am the only one who think that remaking models is nonsense? Its good, that someone doing something, but why remaking models?
They will be never better than original, because original models are very beautifull (on all sides: model, animation, textures...) and suit the game.
Personal opinion not a fact. Here is some logic for ya, model format is old game models are even older they're way overdue for an update
I think, that better is to improve other things, like engine, gameplay, another possibilities, another weapons, buildings, more polygons on models etc.
Couldn't agree with you more, we're also doing that.
Remaking something what is already done is waste of time.
Similar thing happen with tremfusion.
We are not tremfusion, we have different goals and ambitions.
Author spent many hours on that and result is? Transparent console and some client commands. It will increased gameplay? Not at all. It will make game more liked by spammers with colorfull nonsense binds or chats, more cheaters appear (if health < 50 then use medikit) and that is all.
You really haven't looked into the many tremfusion branches and what kind of stuff they were doing. If you think client with transparency and scripting commands was all that they were doing you got another thing coming.
TL:DR Person obviously doesn't know anything about what he speaks about, additionally should stick to what is in his siganture.
True, I don't know anything. I wish you to make better new granger :-)
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RAKninja-Decepticon
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Re: What eventually should be addressed.
«
Reply #54 on:
September 30, 2011, 09:58:31 PM »
Quote from: CorSair on September 30, 2011, 03:47:09 PM
If I would start to make alien models, I would worry first of the concept, then modeling and texturing, and after that, I probably think how alien body works... Or not.
your design process is backwards as fuck. "how the body works" is what the concept should be dealing with, not an afterthought. did you not click any of those links? they explain how professionals design creatures. wasn't a more "commercial feel" one of the goals of tremz?
Quote from: Tremulant on September 30, 2011, 02:00:28 PM
I'm not sure volt's alone in feeling there may be something not quite right about you...
oh no! internet people done think well of me! brb /wrists.
as i said, thinking ill of me for opinion speaks more on you than it does me.
dislike and disagree with my opinion all day, it makes no matter; but extending that to my person, that's just petty yo.
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Re: What eventually should be addressed.
«
Reply #55 on:
September 30, 2011, 10:15:27 PM »
Well obviously I made it to the Tremulous.net forums! We have got to be one of the most dysfunctional groups on the web. Good this we all love the game or this wouldn't last a minute.
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Re: What eventually should be addressed.
«
Reply #56 on:
September 30, 2011, 10:39:11 PM »
Quote from: RAKninja-Decepticon on September 30, 2011, 09:58:31 PM
as i said, thinking ill of me for opinion speaks more on you than it does me.
It's not so much the opinion itself as the way it's delivered, over and over, without it ever having been asked for...
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
RAKninja-Decepticon
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Re: What eventually should be addressed.
«
Reply #57 on:
October 01, 2011, 12:40:39 AM »
Quote from: Tremulant on September 30, 2011, 10:39:11 PM
It's not so much the opinion itself as the way it's delivered, over and over, without it ever having been asked for...
posting material publicly is inviting comment.
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Re: What eventually should be addressed.
«
Reply #58 on:
October 07, 2011, 01:06:04 PM »
Have you really not realized that nobody values your opinion, RAKNinja? You ONLY play aliens, you aren't very skilled, and quite honestly, you have no authority whatsoever when it comes to TremZ, so when you come marching in here, saying "Hello guys, you should most certainly take my advice, or else" People aren't really going to take it well. I suggest you logout of your trem.net account and resist the urge from posting for a while.
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Quote from: AngelKnight on September 24, 2010, 02:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
FTW!
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RAKninja-Decepticon
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Re: What eventually should be addressed.
«
Reply #59 on:
October 07, 2011, 08:49:26 PM »
Quote from: c4 on October 07, 2011, 01:06:04 PM
Have you really not realized that nobody values your opinion, RAKNinja? You ONLY play aliens, you aren't very skilled, and quite honestly, you have no authority whatsoever when it comes to TremZ, so when you come marching in here, saying "Hello guys, you should most certainly take my advice, or else" People aren't really going to take it well. I suggest you logout of your trem.net account and resist the urge from posting for a while.
have you not realized by now that i honestly do not care about the opinion that internet people have of me?
never once did i even imply that my opinion should be followed "or else".
what i play, and how well i play it, have no impact on criticism about the art.
tremz claims to have a more open minded development philosophy than mainline trem. i would assume this extends to at least listening to criticism of assets posted publicly.
my suggestion to you is that you take some time to learn how to actually comprehend what you read.
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