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Author Topic: Multiple 1.2 Server issues.  (Read 548 times)
Razzle4Real


Turrets: +0/-0
Posts: 4


« on: August 14, 2011, 03:27:27 PM »

I am running my own server called Bloodred Trem and have had the following problems.

1.) At 1:30 nodes are automatically destroyed. I thought it was "Super Sudden death" or something like that but eggs were still there. Is there a .cfg setting I need to modify?

2.) I don't know what the default values for stage thresholds are in 1.2. I'd like to know what the thresholds are on U.S Server.

3.) The BP value I enter in the server.cg ends up different from that in the actual server. If someone could tell me what U.S server's settings are I'd be very grateful.

Thank you in advance for help!  Grin
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Asvarox


Turrets: +41/-35
Posts: 573


« Reply #1 on: August 14, 2011, 08:30:36 PM »

IDK about the first, but as for 2) and 3), you can get those by going to the server browser and clicking "Server Info" while US1 server is selected, or by actually connecting to the server and typing in the console /serverinfo or/and /serverstatus.
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I MINE FULL WEREWOLFES
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Tremulant
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Turrets: +370/-58
Posts: 1037

It's not over 'til the tremulant sings...


« Reply #2 on: August 14, 2011, 08:33:10 PM »

1.) At 1:30 nodes are automatically destroyed. I thought it was "Super Sudden death" or something like that but eggs were still there. Is there a .cfg setting I need to modify?
Do you have a reactor?
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my knees by my face and my ass is being hammered
Undeference
Tremulous Developers
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Turrets: +122/-45
Posts: 1207


Ingar and carry on.


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« Reply #3 on: August 14, 2011, 08:55:38 PM »

Unpowered telenodes explode after a while
If you enter a cvar on the server console, it will tell you the default value (US1/EU1 should be using defaults):
g_humanStage2Threshold = 6000, g_humanStage3Threshold = 12000, g_alienStage2Threshold = 12000, g_alienStage3Threshold = 24000
g_alienBuildPoints = 150, g_humanBuildPoints = 100, g_humanRepeaterBuildPoints = 20
(Those are not in serverinfo)
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Razzle4Real


Turrets: +0/-0
Posts: 4


« Reply #4 on: August 15, 2011, 02:22:46 AM »

THanks everyone! But I haven't modified the locations of RC or rets so I know they have power. I will look into this moer. But I did fix the BP! thanks for the help!
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