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Concepts for problems. Reference Thread.
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Topic: Concepts for problems. Reference Thread. (Read 4803 times)
RAKninja-Decepticon
Turrets: +14/-673
Posts: 768
:dretch: :basilisk: :tyrant: and Decepticon
Re: Concepts for problems. Reference Thread.
«
Reply #60 on:
August 05, 2011, 06:42:06 AM »
not really a big gap. we fluctuate about thirty points either way, most games. if you want proof, do your own homework. i'm not about to look up and cross reference games.
backing up shittalk is beside the point. what i was saying before you got carried away with pointless posturing, is that you figuratively put a bright green neon sign on your face that reads "look me up".
yes, teaching you the way. it is an art, and you make it look bad. you're so inept that you started an unwinnable argument, rather than made someone else's argument unwinnable.
i mean, you admitted to being a retard, the least i can do is to show you how to do what you were attempting to do correctly.
Logged
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
6c.) Do NOT troll!
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: Concepts for problems. Reference Thread.
«
Reply #61 on:
August 05, 2011, 12:56:45 PM »
By the power of bad, lazy maths, making up random numbers and stupid assumptions about the way tremstats works, i've come up with some points per minute values for a few of us.
Me
16.5/ppm
Vape(that's the lollingman, right?)
13.6/ppm
Rak
8.2/ppm
As i said, failmaths is likely at work here, it's just for fun.
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
TheLollingManv2
Turrets: +1/-24
Posts: 49
Re: Concepts for problems. Reference Thread.
«
Reply #62 on:
August 05, 2011, 04:35:14 PM »
Quote from: RAKninja-Decepticon on August 05, 2011, 06:42:06 AM
not really a big gap. we fluctuate about thirty points either way, most games. if you want proof, do your own homework. i'm not about to look up and cross reference games.
I'm supposed to do homework to prove your accusations correct? Hmph.
Quote from: RAKninja-Decepticon on August 05, 2011, 06:42:06 AM
backing up shittalk is beside the point. what i was saying before you got carried away with pointless posturing, is that you figuratively put a bright green neon sign on your face that reads "look me up".
yes, teaching you the way. it is an art, and you make it look bad. you're so inept that you started an unwinnable argument, rather than made someone else's argument unwinnable.
i mean, you admitted to being a retard, the least i can do is to show you how to do what you were attempting to do correctly.
It actually isn't besides the point, backing up your shittalking gives you credibility, it's the difference between getting insulted about skill by RAKninja-Depeticon, and getting insulted by a well-known skilled player.
It's actually not an art, and you arguing a point in an "unwinnable" argument started by me proves my point that I am in fact doing it correctly.
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3812
Re: Concepts for problems. Reference Thread.
«
Reply #63 on:
August 05, 2011, 05:42:36 PM »
Unwinnable isn't always a two way street.
Logged
U R A Q T
RAKninja-Decepticon
Turrets: +14/-673
Posts: 768
:dretch: :basilisk: :tyrant: and Decepticon
Re: Concepts for problems. Reference Thread.
«
Reply #64 on:
August 05, 2011, 06:54:21 PM »
Quote from: Tremulant on August 05, 2011, 12:56:45 PM
By the power of bad, lazy maths, making up random numbers and stupid assumptions about the way tremstats works, i've come up with some points per minute values for a few of us.
Me
16.5/ppm
Vape(that's the lollingman, right?)
13.6/ppm
Rak
8.2/ppm
As i said, failmaths is likely at work here, it's just for fun.
you happen to get all of my qkeys? ive been having problems, and the one linked to my sig hasent been working for a while now. i came up with 7.10, with rounding hours to the nearest, and not subtracting spec time. incidentally, i came up 8.29 subtracting the spec time.
incidentally, points per game measure up like this:
me - 88
vape - 97
tremulant - 149
from this i'd say tremulant and i have a significant point gap. vape and i, not so significant.
also, i must apologize, all this time i've been confusing vape with flux. either way, vape's real performance is not impressive, either. only slightly better than i, and i am the feed king.
you'd think that as vape is so much better than i am, he'd be outscoring me by twice as much, like the players who really are much better than i am consistently do. as it stands, he is not much better than i, even with a clanmate as backup.
yes, vape. if you are interested enough to know, you must find out for yourself. despite thinking you were flux, i see now from your actual alias list that my assertion that we are not far apart in the score department was correct. i also see that you have spiked over a hundred deaths a match, with less than 50 kills in those matches, a dubious feat i have never been able to replicate. (best i seem to find is 40/70 and 20/75 for myself). you have no credibility with me, and just seem to be mewling of attention. so, in that way, yes your supposed ability to back up your shittalk is irrelevant to the fact that said shittalk was the cause of your great "unmasking", if you pardon the expression. that, for the third time, was the point. no one cared who you were, till you opened your yap and basically asked them to find out. no, your posturing will not change the point.
you should not feel so insulted, this is what i mean about a thin skin. i've merely been pointing out facts to you for a few pages now. people think you're mean when you insult retarded people, and i certainly dont want that.
the fact that you fail to appreciate trolling as an art shows you how ignorant about the matter you are. there are subtle intricacies involved that you just keep failing to grasp. for example, you are using a classic strawman defense, common to those trying to retreat from the corner they have talked themselves into. you have conveniently glossed over the fact that your own position was the unwinnable one.
to display such a response in the face of not being able to win your own argument is a sure sign that i, not you, am the one doing it correctly.
Logged
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
6c.) Do NOT troll!
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: Concepts for problems. Reference Thread.
«
Reply #65 on:
August 05, 2011, 07:38:52 PM »
Quote from: RAKninja-Decepticon on August 05, 2011, 06:54:21 PM
incidentally, points per game measure up like this:
i specifically avoided points per game as i have a feeling that "Games" includes all games sat through as a spec, and there's no way to deal with that.
take your points per minute value, multiply it by the average length of a game, that must surely be far more representative than your points per game figures.
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
Nux
Turrets: +257/-69
Posts: 1738
Re: Concepts for problems. Reference Thread.
«
Reply #66 on:
August 05, 2011, 08:40:35 PM »
Quote from: RAKninja-Decepticon on July 26, 2011, 02:07:03 AM
at the risk of feeding the troll and keeping the thread derailed
That was 2 pages ago. How do you feel now?
Quote from: SirDude on July 23, 2011, 02:14:08 PM
Simple thread for people to list their simple ideas for fixes of trems issues no matter the issues they bring for. Make a separate thread to debate your ideas as this is simply a
reference
thread.
Oh! How naive you were, SirDude.
Logged
http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
Qrntz
Turrets: +204/-12
Posts: 846
BE VIGILANT
Re: Concepts for problems. Reference Thread.
«
Reply #67 on:
August 05, 2011, 10:39:26 PM »
Logged
Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PM
You make up Qrntz, u always angry, just calmdown.
Quote from: Loki on March 13, 2013, 10:27:57 AM
I am stupid idiot who dares to open mouth and start debating
RAKninja-Decepticon
Turrets: +14/-673
Posts: 768
:dretch: :basilisk: :tyrant: and Decepticon
Re: Concepts for problems. Reference Thread.
«
Reply #68 on:
August 06, 2011, 05:58:39 PM »
Quote from: Tremulant on August 05, 2011, 07:38:52 PM
Quote from: RAKninja-Decepticon on August 05, 2011, 06:54:21 PM
incidentally, points per game measure up like this:
i specifically avoided points per game as i have a feeling that "Games" includes all games sat through as a spec, and there's no way to deal with that.
take your points per minute value, multiply it by the average length of a game, that must surely be far more representative than your points per game figures.
i had thought about doing that, but i was unwilling to do that much more math. was multitasking at the time.
Logged
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
6c.) Do NOT troll!
TheLollingManv2
Turrets: +1/-24
Posts: 49
Re: Concepts for problems. Reference Thread.
«
Reply #69 on:
August 07, 2011, 06:31:47 AM »
Quote from: RAKninja-Decepticon on August 05, 2011, 06:54:21 PM
Quote from: Tremulant on August 05, 2011, 12:56:45 PM
By the power of bad, lazy maths, making up random numbers and stupid assumptions about the way tremstats works, i've come up with some points per minute values for a few of us.
Me
16.5/ppm
Vape(that's the lollingman, right?)
13.6/ppm
Rak
8.2/ppm
As i said, failmaths is likely at work here, it's just for fun.
you happen to get all of my qkeys? ive been having problems, and the one linked to my sig hasent been working for a while now. i came up with 7.10, with rounding hours to the nearest, and not subtracting spec time. incidentally, i came up 8.29 subtracting the spec time.
incidentally, points per game measure up like this:
me - 88
vape - 97
tremulant - 149
from this i'd say tremulant and i have a significant point gap. vape and i, not so significant.
also, i must apologize, all this time i've been confusing vape with flux. either way, vape's real performance is not impressive, either. only slightly better than i, and i am the feed king.
you'd think that as vape is so much better than i am, he'd be outscoring me by twice as much, like the players who really are much better than i am consistently do. as it stands, he is not much better than i, even with a clanmate as backup.
yes, vape. if you are interested enough to know, you must find out for yourself. despite thinking you were flux, i see now from your actual alias list that my assertion that we are not far apart in the score department was correct. i also see that you have spiked over a hundred deaths a match, with less than 50 kills in those matches, a dubious feat i have never been able to replicate. (best i seem to find is 40/70 and 20/75 for myself). you have no credibility with me, and just seem to be mewling of attention. so, in that way, yes your supposed ability to back up your shittalk is irrelevant to the fact that said shittalk was the cause of your great "unmasking", if you pardon the expression. that, for the third time, was the point. no one cared who you were, till you opened your yap and basically asked them to find out. no, your posturing will not change the point.
you should not feel so insulted, this is what i mean about a thin skin. i've merely been pointing out facts to you for a few pages now. people think you're mean when you insult retarded people, and i certainly dont want that.
the fact that you fail to appreciate trolling as an art shows you how ignorant about the matter you are. there are subtle intricacies involved that you just keep failing to grasp. for example, you are using a classic strawman defense, common to those trying to retreat from the corner they have talked themselves into. you have conveniently glossed over the fact that your own position was the unwinnable one.
to display such a response in the face of not being able to win your own argument is a sure sign that i, not you, am the one doing it correctly.
Your points per game calculations are completely flawed and just wrong. The PPM's that Tremulant posted are not, and those show that I am almost in fact double the player that you are. If you also look at my Kills by Weapon, my top 3 are Rifle, Mass Driver, and Marauder Claw. I'd hardly call those "point getters" I play for fun, and mess around most of the time, yet my scores are far better than yours. The problem with pulling stats is they can't really bridge the gap between a good player, and a great one. They can however differentiate a completely horrible player (a noob such as yourself), and a sub-par, but somewhat good player.
Quote from: RAKninja-Decepticon on August 05, 2011, 06:54:21 PM
i also see that you have spiked over a hundred deaths a match, with less than 50 kills in those matches, a dubious feat i have never been able to replicate. (best i seem to find is 40/70 and 20/75 for myself).
I don't what stats you're looking at, but I don't have any games where I have over 45 deaths. I do however have multiple games where I have well over 100 kills. A feat that you have never been able to replicate.
a nobody such as yourself should not get into a dick measuring contest with anyone. You haven't been in any credible competitive clans. You perform worse than most polaks in public games on US1, and nobody in this game respects or cares for your opinion.
Quote from: RAKninja-Decepticon on August 05, 2011, 06:54:21 PM
also, i must apologize, all this time i've been confusing vape with flux. either way, vape's real performance
is not impressive, either.
Flux is easily one of the top 5 players in the game right now, and for you to say his performance isn't impressive either says volumes about your stupidity and knowledge of this game.
So Mr. Decepticon please go back to your homeworld of Cybertron and leave these forums because nobody cares about what you have to say anymore.
Logged
RAKninja-Decepticon
Turrets: +14/-673
Posts: 768
:dretch: :basilisk: :tyrant: and Decepticon
Re: Concepts for problems. Reference Thread.
«
Reply #70 on:
August 07, 2011, 08:22:45 AM »
let me correct my flawed math, as tremulant was so kind to point out it's error.
tremulant: 184
vape: 98
me: 88
this was done by multiplying score per minute (score * (total time - spec time)) by average game length (total non spec minutes / number of games)
big difference from previous calculations, i know.
vape, 50% != "double". the term you want is "half again as good as", and even then, this only applies if you look at the data in one way. you say MY math is completely flawed.
speaking of stats, you'll note that my top killer is basi claw. that's hardly something you'd expect loads of points from, eh? you can even see that i havent really killed all that many buildings. rather than think youself a "good player" it's time you face the sad fact that you are just about as sub-par as i am. i've never made any big deal about how good i am, because i'm not. i am making a big deal of the fact that you are not really any better than i am.
what stats i'm looking at?
this one
taken from your own tremstats.
you'll also note the lack of any 100 kill matches.
yea, i'm nobody. i dont have any interest in clans. i dont particularly care if anyone respects or agrees with my opinion. i'll voice it regardless, as it gives me enjoyment to do so.
oh, and if you think flux is top 5, i'd like to know who the other four are, because flux is quite far behind a few people i've played.
again and again you try to twist this into a dick measuring contest. that is not what we were talking about. we were talking about how you are mentally retarded, and fail to appreciate the fine art of trolling. oh, and there was a little bit about you being an attention whore, but i fear that may have been too subtle for you to catch.
try harder young grasshopper. you may one day snatch the pebble, but today is not that day.
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Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
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6b.) Do NOT harass other members.
6c.) Do NOT troll!
K-otic
Turrets: +424/-435
Posts: 125
Re: Concepts for problems. Reference Thread.
«
Reply #71 on:
August 07, 2011, 08:38:31 AM »
Great thread, would read again.
Logged
Quote from: _Equilibrium_ on July 22, 2007, 10:53:12 PM
ok. when the hell did fuckin world war 3 start?
Quote from: KobraKaine
Prepare for the pain, it's KobraKaine!
Quote from: j-uncool
i don't even know you, and i really don't think you know me so i suggest you STFU! k thanks
Asvarox
Turrets: +41/-35
Posts: 573
Re: Concepts for problems. Reference Thread.
«
Reply #72 on:
August 07, 2011, 10:40:44 AM »
Quote from: RAKninja-Decepticon on August 07, 2011, 08:22:45 AM
what stats i'm looking at?
this one
taken from your own tremstats.
you'll also note the lack of any 100 kill matches.
My dear, green line means kills, blue deaths and red tks.
Logged
Quote from: J3lackStar on July 14, 2011, 08:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS
SirDude
Turrets: +3/-33
Posts: 182
Re: Concepts for problems. Reference Thread.
«
Reply #73 on:
August 07, 2011, 12:43:34 PM »
Quote from: Nux on August 05, 2011, 08:40:35 PM
Quote from: RAKninja-Decepticon on July 26, 2011, 02:07:03 AM
at the risk of feeding the troll and keeping the thread derailed
That was 2 pages ago. How do you feel now?
Quote from: SirDude on July 23, 2011, 02:14:08 PM
Simple thread for people to list their simple ideas for fixes of trems issues no matter the issues they bring for. Make a separate thread to debate your ideas as this is simply a
reference
thread.
Oh! How naive you were, SirDude.
Ironically I intended to see how far people would go to insult me without me actually doing anything.
My Expectations where both Passed, Exceeded, and outright Missed all at the same time.
And the best part! Its not my fault! I'm scotch free!
Logged
Nux
Turrets: +257/-69
Posts: 1738
Re: Concepts for problems. Reference Thread.
«
Reply #74 on:
August 07, 2011, 02:56:05 PM »
Quote from: Tremulant on August 05, 2011, 07:38:52 PM
Quote from: RAKninja-Decepticon on August 05, 2011, 06:54:21 PM
incidentally, points per game measure up like this:
i specifically avoided points per game as i have a feeling that "Games" includes all games sat through as a spec, and there's no way to deal with that.
take your points per minute value, multiply it by the average length of a game, that must surely be far more representative than your points per game figures.
How do you calculate your average length of game? Time played divided by that "Games" you didn't want to use?
(Points/Time)*(Time/Games) = (Points/Games)
EDIT:
Now some of MY stats
(to the nearest half)
Average Game:
Score = 201
Kills = 22.5
Deaths = 10
Human Game:
Massdriver Kills = 9
Dretch Bite Deaths = 3
Alien Game:
Dragoon Claw Kills = 6
Rifle Deaths = 3.5
Structure Stats
(to 2 decimal places)
Human Game:
Telenodes Built = 0.16
Eggs Destroyed = 1.71
Alien Game:
Eggs Built = 0.54
Telenodes Destroyed = 0.36
«
Last Edit: August 07, 2011, 03:26:29 PM by Nux
»
Logged
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'Nux sux'.. Man, that's catchy!
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: Concepts for problems. Reference Thread.
«
Reply #75 on:
August 07, 2011, 09:44:54 PM »
Quote from: Nux on August 07, 2011, 02:56:05 PM
Quote from: Tremulant on August 05, 2011, 07:38:52 PM
Quote from: RAKninja-Decepticon on August 05, 2011, 06:54:21 PM
incidentally, points per game measure up like this:
i specifically avoided points per game as i have a feeling that "Games" includes all games sat through as a spec, and there's no way to deal with that.
take your points per minute value, multiply it by the average length of a game, that must surely be far more representative than your points per game figures.
How do you calculate your average length of game? Time played divided by that "Games" you didn't want to use?
(Points/Time)*(Time/Games) = (Points/Games)
I have no idea how you'd go about it, which is why i didn't bother. Does this take into account Time spent as a non-scoring spec and Games spent on an otherwise empty server that always go to TL?
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
RAKninja-Decepticon
Turrets: +14/-673
Posts: 768
:dretch: :basilisk: :tyrant: and Decepticon
Re: Concepts for problems. Reference Thread.
«
Reply #76 on:
August 08, 2011, 07:13:54 PM »
it's an estimate, close enough for a proven point.
especially comparing players without much spec time.
Logged
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
6c.) Do NOT troll!
Asvarox
Turrets: +41/-35
Posts: 573
Re: Concepts for problems. Reference Thread.
«
Reply #77 on:
August 08, 2011, 08:47:54 PM »
Quote from: RAKninja-Decepticon on August 08, 2011, 07:13:54 PM
it's an estimate, close enough for a proven point.
and the point is?
Logged
Quote from: J3lackStar on July 14, 2011, 08:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: Concepts for problems. Reference Thread.
«
Reply #78 on:
August 08, 2011, 09:27:40 PM »
Quote from: Asvarox on August 08, 2011, 08:47:54 PM
Quote from: RAKninja-Decepticon on August 08, 2011, 07:13:54 PM
it's an estimate, close enough for a proven point.
and the point is?
That RAKninja isn't very good?
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
jm82792
Turrets: +9/-34
Posts: 627
Re: Concepts for problems. Reference Thread.
«
Reply #79 on:
August 08, 2011, 09:39:32 PM »
I have a suggestion.
The website for Tremulous isn't inviting,
the main point for a newbie is to get them to download Tremulous not (initially) the community stuff.
Logged
RAKninja-Decepticon
Turrets: +14/-673
Posts: 768
:dretch: :basilisk: :tyrant: and Decepticon
Re: Concepts for problems. Reference Thread.
«
Reply #80 on:
August 09, 2011, 04:37:06 PM »
Quote from: Tremulant on August 08, 2011, 09:27:40 PM
Quote from: Asvarox on August 08, 2011, 08:47:54 PM
Quote from: RAKninja-Decepticon on August 08, 2011, 07:13:54 PM
it's an estimate, close enough for a proven point.
and the point is?
That RAKninja isn't very good?
no, that was never under debate. the point was that vape is an attention whore.
josh, what do you suggest, every thread be about how awesome tremulous is and how you should download it?
Logged
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
6c.) Do NOT troll!
jm82792
Turrets: +9/-34
Posts: 627
Re: Concepts for problems. Reference Thread.
«
Reply #81 on:
August 09, 2011, 07:39:25 PM »
Please show me where I have previously suggested how awesome is it and how people have to compulsively download it.
Tremulous is undergoing negative entropy and we need to think about attracting people once 1.2 is out to keep things running.
This whole thread seems to be going down hill(Sirdude had a good intentions for this thread),
and I doubt we will make any form of a conclusion in regards to the scoring system--- unless we have some actual numbers derived from the source code itself.
«
Last Edit: August 09, 2011, 07:42:45 PM by jm82792
»
Logged
RAKninja-Decepticon
Turrets: +14/-673
Posts: 768
:dretch: :basilisk: :tyrant: and Decepticon
Re: Concepts for problems. Reference Thread.
«
Reply #82 on:
August 09, 2011, 09:41:47 PM »
Quote from: jm82792 on August 09, 2011, 07:39:25 PM
Please show me where I have previously suggested how awesome is it and how people have to compulsively download it.
Tremulous is undergoing negative entropy and we need to think about attracting people once 1.2 is out to keep things running.
This whole thread seems to be going down hill(Sirdude had a good intentions for this thread),
and I doubt we will make any form of a conclusion in regards to the scoring system--- unless we have some actual numbers derived from the source code itself.
i did not mean to suggest you had said that. what you seem to want out of the forums is actually the job of the frontpage. of course us, non-dev-team players, can do our part by spreading the news and such. but that does not really leave a lot of room for discussion. the thread isnt a total loss, at the beginning it provided good discussion fodder, then it turned into trolling 101.
as for scoring, scoring is just statistics, and any rube knows you can manipulate statistical data to say whatever you want to say.
Logged
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
6c.) Do NOT troll!
jm82792
Turrets: +9/-34
Posts: 627
Re: Concepts for problems. Reference Thread.
«
Reply #83 on:
August 09, 2011, 10:12:57 PM »
Quote from: RAKninja-Decepticon on August 09, 2011, 09:41:47 PM
Quote from: jm82792 on August 09, 2011, 07:39:25 PM
Please show me where I have previously suggested how awesome is it and how people have to compulsively download it.
Tremulous is undergoing negative entropy and we need to think about attracting people once 1.2 is out to keep things running.
This whole thread seems to be going down hill(Sirdude had a good intentions for this thread),
and I doubt we will make any form of a conclusion in regards to the scoring system--- unless we have some actual numbers derived from the source code itself.
i did not mean to suggest you had said that. what you seem to want out of the forums is actually the job of the frontpage. of course us, non-dev-team players, can do our part by spreading the news and such. but that does not really leave a lot of room for discussion. the thread isnt a total loss, at the beginning it provided good discussion fodder, then it turned into trolling 101.
as for scoring, scoring is just statistics, and any rube knows you can manipulate statistical data to say whatever you want to say.
Yes exactly, it's not directly related to Tremulous.net's front page needs to attract people.
I also agree this thread isn't a loss, but it does seem that not much in general comes form this forum that's useful
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RAKninja-Decepticon
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Posts: 768
:dretch: :basilisk: :tyrant: and Decepticon
Re: Concepts for problems. Reference Thread.
«
Reply #84 on:
August 10, 2011, 06:15:34 AM »
i'll agree to that last bit. it seems fairly common in smallish gaming communities online. especially for older games.
i've only come across a few exceptions, but amazingly enough, they are for single player games.
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Flux
Turrets: +88/-18
Posts: 221
Re: Concepts for problems. Reference Thread.
«
Reply #85 on:
August 12, 2011, 06:14:36 PM »
at u can c, dis rakninja and tremulant have many talens
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