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Author Topic: Ascendancy beta 2  (Read 1156 times)
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« on: June 20, 2011, 03:50:27 AM »

Ascendancy-b2
Space station

A  dark sci-fi spacestation  orbiting the earth. Transporting animals, and Humans

http://dl.dropbox.com/u/20463238/newtrem/map-ascendancyb2.pk3

Changlog-
   .Removed all plants due too non texture, and increases performance in most areas
   .added longer rooms and bigger areas
   . changed Human base loacation
   . Increased frame rate around map
 
Thanks too- Kynes/ Kreative/ Supertanker for the beta test for beta 2


Uploaded with ImageShack.us



* tremulous-gpp 2011-06-14 11-34-41-79.jpg (10.93 KB, 400x300 - viewed 147 times.)

* tremulous-gpp 2011-06-14 11-34-51-96.jpg (11.11 KB, 400x300 - viewed 158 times.)

* tremulous-gpp 2011-06-14 11-35-36-42.jpg (7.76 KB, 400x300 - viewed 163 times.)
« Last Edit: August 04, 2011, 05:35:07 AM by Firstinaction » Logged

Lakitu7
Tremulous Developers
*

Turrets: +120/-73
Posts: 1002


Watch for spinys


« Reply #1 on: June 20, 2011, 08:10:08 AM »

Up on http://downloads.mercenariesguild.net/maps/map-ascendancy-12.pk3
and made voteable on official servers.

Looks nice, but I do wish you'd finish some of your old maps too. You have an awful lot of unfinished betas here.
Logged
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #2 on: June 20, 2011, 11:15:48 AM »

Every map becomes better and better.
On quick look, textures are now well-done. And the map should fit for both sides, if we don't count residential area. I'll be doing extensive map feedback some time.

but I do wish you'd finish some of your old maps too. You have an awful lot of unfinished betas here.
I agree. Most of your maps holds lot of potential. I don't wish that most of your maps will be dumped to cemetery of unfinished maps.
Logged

c4


Turrets: +9/-22
Posts: 554


« Reply #3 on: June 20, 2011, 03:38:55 PM »

proud to be the first to say that this is fucking sweet.
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
1337-Kynes


Turrets: +105/-2
Posts: 128


« Reply #4 on: June 21, 2011, 12:32:20 AM »

This looks much nicer than your previous maps. Less cluttered, I get a decent framerate, no obvious map holes so far. I'm preparing a long list of things you might want to change that I will post later.
Logged

What do you get. When combine. Deuterium pellet. Terrawatt laser.
And primitive Earth leader from Asian steppes.
ANSWER.
KHAN. FUSION.
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #5 on: June 21, 2011, 08:36:23 PM »

Thanks and I hope to get a lot of feedback.  And I really want to continue with this map.  After the build time on my pc which takes 6-7 hours to final build and 5 min to test build. I just got my Mac upgrade from 10.4 two 10.5.  My final build actually took 10 min.  So I will need you and Kharnov.  Menace already played last night.  But I'm looking forword to feedback.

Thanks.
F1rst19
Logged

Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #6 on: August 04, 2011, 05:36:07 AM »

Ascendancy-b2
Space station

A  dark sci-fi spacestation  orbiting the earth. Transporting animals, and Humans

http://dl.dropbox.com/u/20463238/newtrem/map-ascendancyb2.pk3

Changlog-
   .Removed all plants due too non texture, and increases performance in most areas
   .added longer rooms and bigger areas
   . changed Human base loacation
   . Increased frame rate around map
 
Thanks too- Kynes/ Kreative/ Supertanker for the beta test for beta 2


Uploaded with ImageShack.us
Logged

CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #7 on: August 04, 2011, 08:53:15 PM »

Yay.

You really did a number on this map. Great work! Cheesy

There are still some minor issues with some textures, but otherwise, this is well-done map. Too bad that those plants didn't work as they should have been, they were good decoration. Undecided

Now it only needs gameplay test. Some halls look too human-based, but we shall see it.
Logged

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