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Tremulous - FOE MOD - Assault Rifle
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Topic: Tremulous - FOE MOD - Assault Rifle (Read 1246 times)
Shogan
Turrets: +0/-0
Posts: 23
Tremulous - FOE MOD - Assault Rifle
«
on:
June 18, 2011, 06:39:06 PM »
So I've decided to make a Tremulous mod a while ago based on a friend called FOE (Foe of Eternity, in this case Foes).
Here is a S.S:
I took a video but it ended up being corrupt.
Going to add hands, scope, and clip. Looking for someone to animate reloading, and someone else to uv map, and make the textures while I make the models.
«
Last Edit: June 18, 2011, 08:39:30 PM by Shogan
»
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KillerWhale
Spam Killer
Turrets: +63/-26
Posts: 469
I'm a whales
Re: Tremulous - FOE MOD - Assault Rifle
«
Reply #1 on:
June 19, 2011, 03:45:26 AM »
Looking pretty good there, but there's a few things I'd like to point out.
There's no dot in the red dot sight, which I suppose isn't that big of a deal
There are both iron sights and a red dot sight. I would personally prefer to have only iron sights, as the action sight is very bulky for being non-functional.
The rifle feels very long and skinny, which may be positioning and FoV.
The texturing is a little dull; literally just doubling the size of the texture and adding noise could make it look much more metal-like, along with a few scratches here and there.
The front grip has potential to look
very
awkward when you have the hands there. I guess that's just going to have to be one of those things that you see when it happens.
Other than that though, very well done. The geometry stays very true to form of real rifles and would look very good with just some fine tuning.
Keep going on it!
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Shogan
Turrets: +0/-0
Posts: 23
Re: Tremulous - FOE MOD - Assault Rifle
«
Reply #2 on:
June 19, 2011, 01:06:58 PM »
Quote from: KillerWhale on June 19, 2011, 03:45:26 AM
Looking pretty good there, but there's a few things I'd like to point out.
There's no dot in the red dot sight, which I suppose isn't that big of a deal
There are both iron sights and a red dot sight. I would personally prefer to have only iron sights, as the action sight is very bulky for being non-functional.
The rifle feels very long and skinny, which may be positioning and FoV.
The texturing is a little dull; literally just doubling the size of the texture and adding noise could make it look much more metal-like, along with a few scratches here and there.
The front grip has potential to look
very
awkward when you have the hands there. I guess that's just going to have to be one of those things that you see when it happens.
Other than that though, very well done. The geometry stays very true to form of real rifles and would look very good with just some fine tuning.
Keep going on it!
Thank you very much for your feedback. Much appreciated.
Logged
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous - FOE MOD - Assault Rifle
«
Reply #3 on:
June 19, 2011, 04:41:05 PM »
What are the numbers/letters on the side?
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Clan [AC] - For all your air conditioning needs please visit:
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Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
KillerWhale
Spam Killer
Turrets: +63/-26
Posts: 469
I'm a whales
Re: Tremulous - FOE MOD - Assault Rifle
«
Reply #4 on:
June 19, 2011, 07:37:17 PM »
Those are firing modes, as far as I can tell.
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Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Tremulous - FOE MOD - Assault Rifle
«
Reply #5 on:
June 19, 2011, 09:10:47 PM »
Quote from: KillerWhale on June 19, 2011, 03:45:26 AM
There's no dot in the red dot sight, which I suppose isn't that big of a deal
It's an EOTech if you haven't spotted yet.
Quote from: KillerWhale on June 19, 2011, 03:45:26 AM
There are both iron sights and a red dot sight. I would personally prefer to have only iron sights, as the action sight is very bulky for being non-functional.
I think digital sights make guns look "epic" as most guns when they have digital sights, backup sights, underbarrel grenade launchers, foldable buttstock, silencers... well you get my point, but however you have your truth there - it's a bit bulky for being non-functional. Oh, and EOTech sights needs a railing for it to be attached, in this case it looks like it has no rail at all.
Quote from: KillerWhale on June 19, 2011, 03:45:26 AM
The texturing is a little dull; literally just doubling the size of the texture and adding noise could make it look much more metal-like, along with a few scratches here and there.
Agreed.
Quote from: KillerWhale on June 19, 2011, 03:45:26 AM
Other than that though, very well done. The geometry stays very true to form of real rifles and would look very good with just some fine tuning.
Keep going on it!
Agreed.
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Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
Shogan
Turrets: +0/-0
Posts: 23
Re: Tremulous - FOE MOD - Assault Rifle
«
Reply #6 on:
June 19, 2011, 10:07:19 PM »
Quote from: KillerWhale on June 19, 2011, 07:37:17 PM
Those are firing modes, as far as I can tell.
Automatic (A), Semi-Automatic (S)
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Chomps123
Turrets: +4/-15
Posts: 339
Re: Tremulous - FOE MOD - Assault Rifle
«
Reply #7 on:
July 20, 2011, 04:25:14 PM »
Quote from: Shogan on June 19, 2011, 10:07:19 PM
Quote from: KillerWhale on June 19, 2011, 07:37:17 PM
Those are firing modes, as far as I can tell.
Automatic (A), Semi-Automatic (S)
Also the | is probly safety lock.
Logged
Don't just live life with work.
Find some time every day to have some fun.
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