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Author Topic: Position of Models  (Read 1134 times)
Shogan


Turrets: +0/-0
Posts: 23


« on: June 16, 2011, 10:34:02 PM »

Where would the position of models be located in the source code? My rifle model is too far out left.

Thanks,
Shogan
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vcxzet


Turrets: +17/-13
Posts: 389


« Reply #1 on: June 16, 2011, 10:37:40 PM »

weapons are attached to tags
you should position the tag(dunno the name it is tag_something IIRC) to the handle
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Shogan


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Posts: 23


« Reply #2 on: June 16, 2011, 10:43:26 PM »

Do you know what file its located in?
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vcxzet


Turrets: +17/-13
Posts: 389


« Reply #3 on: June 16, 2011, 11:09:33 PM »

what are you trying to do?
did you make a new weapon model?
or
are you trying to reposition an existing model?
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Shogan


Turrets: +0/-0
Posts: 23


« Reply #4 on: June 16, 2011, 11:18:01 PM »

what are you trying to do?
did you make a new weapon model?
or
are you trying to reposition an existing model?


I'm  making a new weapon model and replacing an existing model (rifle). http://img64.imageshack.us/img64/1029/trem20110616191417.png
« Last Edit: June 16, 2011, 11:24:04 PM by Shogan » Logged
Haraldx


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Kicking human asses since 2006


« Reply #5 on: June 17, 2011, 10:19:42 AM »

[offtopic]Is that SCAR-H? Nice model you got there.[/offtopic]
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
Shogan


Turrets: +0/-0
Posts: 23


« Reply #6 on: June 17, 2011, 12:46:26 PM »

[offtopic]Is that SCAR-H? Nice model you got there.[/offtopic]

Wasn't intending on it to be a SCAR-H but if you want you can call it one. *WITH HOLOGRAPHIC SCOPE* I had to recompile the Tremulous Client to get it to work.
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David
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David


« Reply #7 on: June 17, 2011, 02:55:27 PM »

Move the model relative to it's origin?

And if you had to recompile your client, it's not going to work for anyone else.
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Shogan


Turrets: +0/-0
Posts: 23


« Reply #8 on: June 17, 2011, 06:52:49 PM »

Thanks, with what you said in Blender I changed to edit mode and moved it a reasonable distance from the center point and got it working. Thank You for all your help. I'll release a S.S. soon.
« Last Edit: June 17, 2011, 07:23:29 PM by Shogan » Logged
Shogan


Turrets: +0/-0
Posts: 23


« Reply #9 on: June 18, 2011, 06:05:16 PM »

Sorry for bump. I'm stuck, I have multiple models and I want them to be drawn at the same time. What would I add into the cfg to draw multiple models?
« Last Edit: June 18, 2011, 06:35:28 PM by Shogan » Logged
F50


Turrets: +16/-26
Posts: 740


« Reply #10 on: June 19, 2011, 08:24:57 PM »

And if you had to recompile your client, it's not going to work for anyone else.

That can be solved fairly easily I think.
« Last Edit: June 22, 2011, 07:25:10 PM by F50 » Logged

"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law

ULTRA Random ViruS


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Posts: 720


« Reply #11 on: July 03, 2011, 04:18:33 PM »

The picture doesn't look too bad that way...
_____________________________________________

Just becacuse it is related, i was thinking Tremulous should have a 1.5x zoom on most weapons including rifle, where the first person view changes slightly so you actually view through the scope?
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swamp-cecil


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« Reply #12 on: July 05, 2011, 11:42:07 AM »

Just becacuse it is related, i was thinking Tremulous should have a 1.5x zoom on most weapons including rifle, where the first person view changes slightly so you actually view through the scope?

Sone servers have zoom like the KoRx Mdriver and most weapons in the zombie mod.
Since the rifle and other guns don't have a secondary attack, it may seem cool to add an ADS for rifle, lasgun and such.
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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