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Tremoulous RTS
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Topic: Tremoulous RTS (Read 4316 times)
Tremhelper
Turrets: +12/-22
Posts: 76
Tremoulous RTS
«
on:
June 03, 2011, 03:53:34 AM »
so i came up with an idea for tremoulous to have a mode to where it has gameplay much like starcraft, command and conqer and others , i mean think about it command a granger rush
i havent thought much of it so give ideas for stuff
aliens harvest a resaource of creep evos and acid the acis is used to eveolve to the next stage while creep is used like it always is
humans harvest oil,metal, and credits the oil is to suplly fleets and keep the buildings running
preytors before i go there do know i made them up but they harvest power spiritual energy and gas
zombies made up like preytors harvest blood guts and bones the bones make buildings as the guts do and the blood act like evos
Okay so day 2 of my idea of the rts version
my good friend kharnov is willing to help me make this, i told him to do 3d modols and graphics that are like starcraft 2 and he says he will even help with s front cover! so Kharnov and i are going to make this possible. please if you want to help and pitch in, please do so! we still need map makers modols and texture experts and just plain simple idea makers. please for the better of trem
Day 3 of the work comes in and i am instaling the RTS engine necessary to
to make it im letting kharnov get his hands to work so he can make the artwork
while i work on the quotes and sounds, perhaps we will split the devolopment if none else help us i will make half the game while Kharnov makes the other half, but feel free to picth in and help if you feel like it, the engine im using is called Unreal Devolpment Kit enableing a quality RTS game of everything i need. still comes the idea for the campaigns and story log, as well as support power ideas.
«
Last Edit: June 07, 2011, 10:11:55 PM by Tremhelper
»
Logged
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Tremoulous RTS
«
Reply #1 on:
June 03, 2011, 04:27:27 AM »
From the parts that I can make out, what you're suggesting is Tremulous.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Tremoulous RTS
«
Reply #2 on:
June 03, 2011, 04:37:07 AM »
Quote from: Pazuzu on June 03, 2011, 04:27:27 AM
From the parts that I can make out, what you're suggesting is
Tremulous
NS2 plus a bunch of confusing zombie shit.
Logged
U R A Q T
kharnov
Spam Killer
Turrets: +46/-786
Posts: 478
I AM VERY FIRM
Re: Tremoulous RTS
«
Reply #3 on:
June 03, 2011, 06:24:35 AM »
I have read your proposals and I would like to make art for your game.
Here is my sketch. I hope it gets me entry into your design team.
Logged
Tremhelper
Turrets: +12/-22
Posts: 76
Re: Tremoulous RTS
«
Reply #4 on:
June 04, 2011, 03:34:22 AM »
Quote from: kharnov on June 03, 2011, 06:24:35 AM
I have read your proposals and I would like to make art for your game.
Here is my sketch. I hope it gets me entry into your design team.
good, please make 3d modols though like you devolopers in trem did ill do the quotes and we need buildings new aliens , special zombies and human vheichals but ill cover the sound
Logged
Tremhelper
Turrets: +12/-22
Posts: 76
Re: Tremoulous RTS
«
Reply #5 on:
June 04, 2011, 03:41:34 AM »
Quote from: Plague Bringer on June 03, 2011, 04:37:07 AM
Quote from: Pazuzu on June 03, 2011, 04:27:27 AM
From the parts that I can make out, what you're suggesting is
Tremulous
NS2 plus a bunch of confusing zombie shit.
i dont like your negitive attitude
Logged
vcxzet
Turrets: +17/-13
Posts: 389
Re: Tremoulous RTS
«
Reply #6 on:
June 04, 2011, 10:48:21 AM »
2d rts concept
p.s. I didn't do any of the artwork
Logged
Tremhelper
Turrets: +12/-22
Posts: 76
Re: Tremoulous RTS
«
Reply #7 on:
June 04, 2011, 02:37:40 PM »
Quote from: vcxzet on June 04, 2011, 10:48:21 AM
2d rts concept
p.s. I didn't do any of the artwork
we need 3d not 2d, not trying to be mean but we need it to look like starcraft 2
Logged
vcxzet
Turrets: +17/-13
Posts: 389
Re: Tremoulous RTS
«
Reply #8 on:
June 04, 2011, 06:06:33 PM »
good luck with that overused game type
you can use one of the (open source) rts engines
just import the models to blender then export to the format used by the engine
fill in some XML-like file
you are done
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Tremoulous RTS
«
Reply #9 on:
June 04, 2011, 10:51:41 PM »
Quote from: Tremhelper on June 04, 2011, 03:34:22 AM
Quote from: kharnov on June 03, 2011, 06:24:35 AM
I have read your proposals and I would like to make art for your game.
Here is my sketch. I hope it gets me entry into your design team.
good, please make 3d modols though like you devolopers in trem did ill do the quotes and we need buildings new aliens , special zombies and human vheichals but ill cover the sound
can we have an example of your sound work please , we want to know the the projeckt is in hand of someone with sound skills , not someone who is bad at sound , because then the project would be bad and i dont want that
Logged
U R A Q T
Tremhelper
Turrets: +12/-22
Posts: 76
Re: Tremoulous RTS
«
Reply #10 on:
June 05, 2011, 02:42:00 AM »
Quote from: Plague Bringer on June 04, 2011, 10:51:41 PM
Quote from: Tremhelper on June 04, 2011, 03:34:22 AM
Quote from: kharnov on June 03, 2011, 06:24:35 AM
I have read your proposals and I would like to make art for your game.
Here is my sketch. I hope it gets me entry into your design team.
good, please make 3d modols though like you devolopers in trem did ill do the quotes and we need buildings new aliens , special zombies and human vheichals but ill cover the sound
i will get it to you as soon as i make it
can we have an example of your sound work please , we want to know the the projeckt is in hand of someone with sound skills , not someone who is bad at sound , because then the project would be bad and i dont want that
Logged
FukinRave_
Turrets: +0/-0
Posts: 23
Re: Tremoulous RTS
«
Reply #11 on:
June 05, 2011, 06:21:49 AM »
I still don't know if you guys are trolling him, or actually taking him serious lol
Logged
vcxzet
Turrets: +17/-13
Posts: 389
Re: Tremoulous RTS
«
Reply #12 on:
June 05, 2011, 07:02:15 AM »
of course we do. he put lots of time into that idea and the pic
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Tremoulous RTS
«
Reply #13 on:
June 05, 2011, 07:04:39 AM »
i think we should be insulted that FukinRave_ could ever think so low of us.
hi vcxzet.
Logged
U R A Q T
Tremhelper
Turrets: +12/-22
Posts: 76
Re: Tremoulous RTS
«
Reply #14 on:
June 08, 2011, 11:20:13 PM »
okay so im playing around with the sound thing
Logged
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Tremoulous RTS
«
Reply #15 on:
June 09, 2011, 09:15:13 AM »
Dude, that's too much... You are just rolling on with somekind of ideas, not even thinking about THE PEOPLE WHO ARE GOING TO PLAY THE GAME!!! In the first post you stated you will use Unreal Development Kit (aka UDK) which provides high quality visuals and other random utter bullshit... also gives non-support to Mac or Linux. Let's not forget about 30% (if not more) of Tremulous players, either have a Mac or Linux OR have a computer that can't run UDK (like myself) because of it's over the top graphics. All I can tell to you is - good luck with your project. People who have never played Tremulous will also most likely not understand the game.
I know, making logic on these forums results in being flamed and having -turrets, but I somehow don't care...
«
Last Edit: June 10, 2011, 11:20:57 AM by Haraldx
»
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
Tremhelper
Turrets: +12/-22
Posts: 76
Re: Tremoulous RTS
«
Reply #16 on:
June 16, 2011, 11:48:36 PM »
Quote from: Haraldx on June 09, 2011, 09:15:13 AM
Dude, that's too much... You are just rolling on with somekind of ideas, not even thinking about THE PEOPLE WHO ARE GOING TO PLAY THE GAME!!! In the first post you stated you will use Unreal Development Kit (aka UDK) which provides high quality visuals and other random utter bullshit... also gives non-support to Mac or Linux. Let's not forget about 30% (if not more) of Tremulous players, either have a Mac or Linux OR have a computer that can't run UDK (like myself) because of it's over the top graphics. All I can tell to you is - good luck with your project. People who have never played Tremulous will also most likely not understand the game.
I know, making logic on these forums results in being flamed and having -turrets, but I somehow don't care...
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
Logged
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Tremoulous RTS
«
Reply #17 on:
June 17, 2011, 01:40:00 AM »
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Tremoulous RTS
«
Reply #18 on:
June 17, 2011, 05:05:16 AM »
Quote from: Pazuzu on June 17, 2011, 01:40:00 AM
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.
Logged
U R A Q T
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Tremoulous RTS
«
Reply #19 on:
June 17, 2011, 10:08:33 AM »
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
if your sugesting using lower graghics then i dunno
Let's start with finding an engine that has Mac and Linux support first.
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
All I can say is... just... good luck...
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
1337-Kynes
Turrets: +105/-2
Posts: 128
Re: Tremoulous RTS
«
Reply #20 on:
June 17, 2011, 04:31:41 PM »
I find your lack of faith disturbing
Also your signature
Logged
Quote from: Qrntz on January 09, 2012, 12:29:05 PM
What do you get. When combine. Deuterium pellet. Terrawatt laser.
And primitive Earth leader from Asian steppes.
ANSWER.
KHAN. FUSION.
rotacak
Turrets: +39/-64
Posts: 761
Re: Tremoulous RTS
«
Reply #21 on:
June 21, 2011, 01:41:54 PM »
Quote from: Haraldx on June 17, 2011, 10:08:33 AM
Let's start with finding an engine that has Mac and Linux support first.
http://springrts.com/
Logged
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Tremhelper
Turrets: +12/-22
Posts: 76
Re: Tremoulous RTS
«
Reply #22 on:
July 22, 2011, 03:41:45 AM »
Quote from: Pazuzu on June 17, 2011, 01:40:00 AM
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.
thank you...
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Tremoulous RTS
«
Reply #23 on:
July 22, 2011, 08:35:31 AM »
Quote from: Tremhelper on July 22, 2011, 03:41:45 AM
Quote from: Pazuzu on June 17, 2011, 01:40:00 AM
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.
thank you...
You must be trolling.
Logged
U R A Q T
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Tremoulous RTS
«
Reply #24 on:
July 22, 2011, 09:33:51 AM »
Quote from: Plague Bringer on July 22, 2011, 08:35:31 AM
Quote from: Tremhelper on July 22, 2011, 03:41:45 AM
Quote from: Pazuzu on June 17, 2011, 01:40:00 AM
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.
Nah, he is most likely just an asshole like wolfbr.
thank you...
You must be trolling.
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
Tremhelper
Turrets: +12/-22
Posts: 76
Re: Tremoulous RTS
«
Reply #25 on:
July 23, 2011, 02:52:12 AM »
Quote from: Plague Bringer on July 22, 2011, 08:35:31 AM
Quote from: Tremhelper on July 22, 2011, 03:41:45 AM
Quote from: Pazuzu on June 17, 2011, 01:40:00 AM
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.
thank you...
You must be trolling.
what ever do you think trolling is important, no it is a very annoying, and no good thing, a bunch of bitches bitchen thats what it is
Logged
Qrntz
Turrets: +204/-12
Posts: 846
BE VIGILANT
Re: Tremoulous RTS
«
Reply #26 on:
July 23, 2011, 10:48:36 AM »
Quote from: Tremhelper on July 23, 2011, 02:52:12 AM
a bunch of bitches bitchen
GET YE READY FOR THE BITCHIN' IN THE KITCHEN!
Logged
Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PM
You make up Qrntz, u always angry, just calmdown.
Quote from: Loki on March 13, 2013, 10:27:57 AM
I am stupid idiot who dares to open mouth and start debating
Garion
Turrets: +8/-44
Posts: 218
Re: Tremoulous RTS
«
Reply #27 on:
July 23, 2011, 05:39:17 PM »
/ \
/ | \
/ | \
/__|__\
|
|
| _________________________
'------[Most of the replies above] show how poor people can't understand the concept of project. Tremhelper is obviously having the project to make a game that uses the Tremulous universe, but it doesn't mean he has to get the whole community of Tremulous into it by making it free or by making his project compatible with what settings most Tremulous players use. He is of course putting his project on the Tremulous forum, so the people of the community who might be interested into the project and who can get into the project will. I must also remind people that he wants to play the game, and he doesn't really care about having a marketing plan, so he will sell it as a bonus to those interested. But it is mostly a personal project, that some people can contribute to (probably in a limited way), as he makes it look. I keep seeing the same group of people attacking some members of this forum who comes up with ideas that can't be grasped by the group of people. The same situation repeat itself, first of all someone puts his idea on the forum, then people don't understand it at all and start attacking him on stupid points, after that they will call him a troll.You guys must stop this and try to think...
Ps : This isn't related to my past forums experience, I've been reading this forum for a while and I must say it was always pretty much like that, except there were more people, so the group of retards was lesser in proportion, now it doesn't seem to be the case.
Logged
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Tremoulous RTS
«
Reply #28 on:
July 23, 2011, 05:50:25 PM »
^ We know you're a troll, gtfo.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Kasofa
Turrets: +5/-2
Posts: 69
/Sarcasm
Re: Tremoulous RTS
«
Reply #29 on:
July 28, 2011, 07:06:29 PM »
I'm pretty sure anything made in the "tremulous universe" would need to be free.
http://www.gnu.org/copyleft/gpl.html
Quote
Tremulous is open source, licensed under the GPL. Tremulous is open source because we believe that the source code should be made available to the public, along with the binaries. The primary reason behind this is to allow other developers to utilise sections of this code in their own works, should it be useful to them. It should be noted however, that using the source requires your work to also be covered by the GPL and hence be open source itself.
-K
Logged
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