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half-life 1 engine!
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Topic: half-life 1 engine! (Read 7364 times)
krakensden
Turrets: +0/-0
Posts: 24
half-life 1 engine!
«
Reply #30 on:
August 07, 2006, 10:35:57 PM »
Quote
Dude. I was totally kidding
Me too
. Although AssciateLinuxProgr-[SOUP] has me confused. Is he insane or is his English just not so hot?
And I don't know about real-time raytracing. That sort of thing has been Real Soon Now since the early 90s, no?
Logged
phaedrus
Turrets: +1/-1
Posts: 104
half-life 1 engine!
«
Reply #31 on:
August 07, 2006, 10:47:39 PM »
Quote from: "krakensden"
Quote
Dude. I was totally kidding
Me too
. Although AssciateLinuxProgr-[SOUP] has me confused. Is he insane or is his English just not so hot?
And I don't know about real-time raytracing. That sort of thing has been Real Soon Now since the early 90s, no?
I don't know how long it has been on the RSN(tm) list, but there have been some very good looking announcements recently from actual research groups, the rundown I saw is
here
.
With some dedicated hardware, it really does sound like it is honestly in the 3-5 year range.
Jeff
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owered by
Slackware
. Dare to Slack.
SLAVE|Mietz
Turrets: +2/-0
Posts: 672
half-life 1 engine!
«
Reply #32 on:
August 07, 2006, 10:53:27 PM »
Quote from: "phaedrus"
Quote from: "krakensden"
Quote
Dude. I was totally kidding
Me too
. Although AssciateLinuxProgr-[SOUP] has me confused. Is he insane or is his English just not so hot?
And I don't know about real-time raytracing. That sort of thing has been Real Soon Now since the early 90s, no?
I don't know how long it has been on the RSN(tm) list, but there have been some very good looking announcements recently from actual research groups, the rundown I saw is
here
.
With some dedicated hardware, it really does sound like it is honestly in the 3-5 year range.
Jeff
so it will come out next year. seriously.
Logged
ietz
http://tuned.de.tp
phaedrus
Turrets: +1/-1
Posts: 104
half-life 1 engine!
«
Reply #33 on:
August 07, 2006, 10:57:32 PM »
Quote from: "SLAVE|Mietz"
Quote from: "phaedrus"
Quote from: "krakensden"
Quote
Dude. I was totally kidding
Me too
. Although AssciateLinuxProgr-[SOUP] has me confused. Is he insane or is his English just not so hot?
And I don't know about real-time raytracing. That sort of thing has been Real Soon Now since the early 90s, no?
I don't know how long it has been on the RSN(tm) list, but there have been some very good looking announcements recently from actual research groups, the rundown I saw is
here
.
With some dedicated hardware, it really does sound like it is honestly in the 3-5 year range.
Jeff
so it will come out next year. seriously.
Totally, and DNF is going to be the first game to use it.
Jeff
Logged
owered by
Slackware
. Dare to Slack.
Dustin
Turrets: +0/-0
Posts: 111
half-life 1 engine!
«
Reply #34 on:
August 07, 2006, 10:58:44 PM »
Quote from: "AssciateLinuxProgr-[SOUP
"]Well I had many thougth on h1 engine becased gravity gun is so greate. Also maybay use african womans for new femaled marine modles? So many ideas.
One think I make for idea is to have bumped mapper effects all over wals. That way we make alien boogers on walls for extra atmosphericy. It can be done cause i programmars it in old quake engine game I make long time ago (SPACE FIGHTER 2 go check out sometimes)
Oh anothar think I make for big open levesls with lots of clouds. Alians hide in clouds than come downs in rain? Like thar space ships is made from clouds on home planet (like big smelly cloud?). I dunno just ideas ok.
EDITS FOR SPALLING ERRARS
WHAT THE HELL!
*explodes*
Logged
[db@]Megabite
Turrets: +3/-0
Posts: 613
half-life 1 engine!
«
Reply #35 on:
August 07, 2006, 11:40:25 PM »
Where was my herring...? Aaaah, there it is!
Danny
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url=http://www.tremulous.info]
[/url]
Great&GentleOrangeOfG
Turrets: +0/-0
Posts: 20
half-life 1 engine!
«
Reply #36 on:
August 07, 2006, 11:42:35 PM »
Quote from: "Dustin"
WHAT THE HELL!
*explodes*
I hear the sounds of tremulous laughing . . .
Logged
pingo
Turrets: +0/-0
Posts: 9
half-life 1 engine!
«
Reply #37 on:
August 08, 2006, 02:07:31 AM »
if (trem['engine'] == 'h1') {
trem = die();
}
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Taiyo.uk
Turrets: +222/-191
Posts: 2309
half-life 1 engine!
«
Reply #38 on:
August 08, 2006, 02:38:59 AM »
Quote from: "AssciateLinuxProgr-[SOUP
"]Well I had many thougth on h1 engine becased gravity gun is so greate. Also maybay use african womans for new femaled marine modles? So many ideas.
One think I make for idea is to have bumped mapper effects all over wals. That way we make alien boogers on walls for extra atmosphericy. It can be done cause i programmars it in old quake engine game I make long time ago (SPACE FIGHTER 2 go check out sometimes)
Oh anothar think I make for big open levesls with lots of clouds. Alians hide in clouds than come downs in rain? Like thar space ships is made from clouds on home planet (like big smelly cloud?). I dunno just ideas ok.
EDITS FOR SPALLING ERRARS
Could you *PLEASE* leave at least 24 hours after coming off of the crack pipe before posting? :wink:
Logged
gareth
Turrets: +38/-89
Posts: 710
half-life 1 engine!
«
Reply #39 on:
August 08, 2006, 10:20:59 AM »
Quote from: "AssciateLinuxProgr-[SOUP
"]
EDITS FOR SPALLING ERRARS
Logged
Teiman
Turrets: +0/-0
Posts: 286
half-life 1 engine!
«
Reply #40 on:
August 08, 2006, 11:29:16 AM »
AssciateLinuxProgr, you made me laugh!, you are BRILLANT WITH INTENSE COLOR AND FLAVOUR!
Quote from: "Stof"
Didn't you say you'd play tremulous without textures ?
Btw, I think you can do that with a "r_picmip 60". It should reduce all textures to a 1 pixel texture
Anyway. Yes. People play games withouth textures and love it:
http://qexpo.quakedev.com/uploaded/35/radar.jpg
http://qexpo.quakedev.com/uploaded/35/drawflat_fastturb_multiview.jpg
About the use of light. I am all about AGREE with the use of light. But all about NOT the use of shadows.
Coronas can really enhance the eyecandy and braincandy of a game:
- rockets coronas
- blip coronas on grenades
- corona on CTF flag
- flashlight with a corona
- tag games (it)
- tag "the king of hill"
- etc
The gamecode can control a corona, but can't control a shadow, and shadows push for gimmicky gameplay, while a corona can be for good.
Logged
SLAVE|Mietz
Turrets: +2/-0
Posts: 672
half-life 1 engine!
«
Reply #41 on:
August 08, 2006, 11:32:15 AM »
Quote from: "Teiman"
AssciateLinuxProgr, you made me laugh!, you are BRILLANT WITH INTENSE COLOR AND FLAVOUR!
Quote from: "Stof"
Didn't you say you'd play tremulous without textures ?
Btw, I think you can do that with a "r_picmip 60". It should reduce all textures to a 1 pixel texture
Anyway. Yes. People play games withouth textures adn love it:
http://qexpo.quakedev.com/uploaded/35/radar.jpg
http://qexpo.quakedev.com/uploaded/35/drawflat_fastturb_multiview.jpg
About the use of light. I am all about AGREE with the use of light. But all about NOT the use of shadows.
Coronas can really enhance the eyecandy and braincandy of a game:
- rockets coronas
- blip coronas on grenades
- corona on CTF flag
- flashlight with a corona
- tag games (it)
- tag "the king of hill"
- etc
The gamecode can control a corona, but can't control a shadow, and shadows push for gimmicky gameplay, while a corona can be for good.
yes i agree, pong with shadows would look ridiculous and with corona the ball would just be awesome!
Logged
ietz
http://tuned.de.tp
Teiman
Turrets: +0/-0
Posts: 286
half-life 1 engine!
«
Reply #42 on:
August 08, 2006, 11:47:57 AM »
Quote from: "SLAVE|Mietz"
yes i agree, pong with shadows would look ridiculous and with corona the ball would just be awesome!
Its a bad example, but hell!...anyway:
Pong with glow:
Play
Pong with shadows:
Play
just kidding!
Logged
Stof
Turrets: +1/-1
Posts: 1344
half-life 1 engine!
«
Reply #43 on:
August 08, 2006, 12:47:53 PM »
Quote from: "Teiman"
About the use of light. I am all about AGREE with the use of light. But all about NOT the use of shadows.
That's exactly what I said : Quake 3 could use a better lighting model, especialy for models ( not the same word
) There is so much more to lighting than pitch black shadows.
Quote from: "Teiman"
Coronas can really enhance the eyecandy and braincandy of a game:
- rockets coronas
- blip coronas on grenades
- corona on CTF flag
- flashlight with a corona
- tag games (it)
- tag "the king of hill"
- etc
The gamecode can control a corona, but can't control a shadow, and shadows push for gimmicky gameplay, while a corona can be for good.
Shadows were a good element for Doom 3 gameplay, no doubt. But good looking dynamic shadows do not need to be a gameplay element, it's just some more eye candy. I've activated the Quake 3 shadows and I like it like that, despite the horrible bugs in some situations. That and the fact that it helped me spot a trapper behind a closed door a few times
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urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.
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