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Author Topic: Blender to Tremulous  (Read 512 times)
Warbane


Turrets: +0/-0
Posts: 3


« on: May 20, 2011, 03:18:45 PM »

Does anyone know how to convert a map file from Blender to work with Tremulous? Is there a guide I could read or anyone had any experience with that if it's even possible.
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A Spork
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Turrets: +37/-230
Posts: 1010

rawr


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« Reply #1 on: May 20, 2011, 04:15:22 PM »

Blender can map for trem, but it doesnt work well, it fails at vis iirc.
You're much better off just using Radiant.
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swamp-cecil


Turrets: +80/-163
Posts: 770

http://www.grangersba.com/repo/base/


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« Reply #2 on: May 24, 2011, 07:52:23 PM »

Blender can map for trem, but it doesnt work well, it fails at vis iirc.
You're much better off just using Radiant.
http://ingar.satgnu.net/gtkradiant/index.html#download

If I got the wrong link, Ingar would patch it up.
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
vcxzet


Turrets: +17/-13
Posts: 389


« Reply #3 on: May 25, 2011, 07:38:06 AM »

http://www.katsbits.com/tutorials/idtech/modeling-quake-3-maps-and-levels.php
use this tutorial
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vcxzet


Turrets: +17/-13
Posts: 389


« Reply #4 on: May 25, 2011, 07:43:32 AM »

http://www.katsbits.com/tools/#ase
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