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Blender to Tremulous
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Topic: Blender to Tremulous (Read 523 times)
Warbane
Turrets: +0/-0
Posts: 3
Blender to Tremulous
«
on:
May 20, 2011, 03:18:45 PM »
Does anyone know how to convert a map file from Blender to work with Tremulous? Is there a guide I could read or anyone had any experience with that if it's even possible.
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A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
Re: Blender to Tremulous
«
Reply #1 on:
May 20, 2011, 04:15:22 PM »
Blender
can
map for trem, but it doesnt work well, it fails at vis iirc.
You're much better off just using Radiant.
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Don't shoot friend
! Friend
only wants to give you hugz and to be your hat
Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: Blender to Tremulous
«
Reply #2 on:
May 24, 2011, 07:52:23 PM »
Quote from: A Spork on May 20, 2011, 04:15:22 PM
Blender
can
map for trem, but it doesnt work well, it fails at vis iirc.
You're much better off just using Radiant.
http://ingar.satgnu.net/gtkradiant/index.html#download
If I got the wrong link, Ingar would patch it up.
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Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
vcxzet
Turrets: +18/-13
Posts: 394
Re: Blender to Tremulous
«
Reply #3 on:
May 25, 2011, 07:38:06 AM »
http://www.katsbits.com/tutorials/idtech/modeling-quake-3-maps-and-levels.php
use this tutorial
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vcxzet
Turrets: +18/-13
Posts: 394
Re: Blender to Tremulous
«
Reply #4 on:
May 25, 2011, 07:43:32 AM »
http://www.katsbits.com/tools/#ase
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