FORUM
MANUAL
GET TREMULOUS
Tremulous forum
May 25, 2013, 02:11:36 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
General
>
Announcements
>
Gameplay Preview Phase 7 Results
Pages:
1
2
3
4
5
[
6
]
7
8
Go Down
Print
Author
Topic: Gameplay Preview Phase 7 Results (Read 37005 times)
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Gameplay Preview Phase 7 Results
«
Reply #150 on:
July 20, 2011, 08:41:50 AM »
Quote from: wolfbr on July 20, 2011, 03:52:25 AM
an idea, I think the gameplay will not change much
some spread fo lgun(more for realism, not much spread, very small spread, i hate the perfect aim XD) and mdriver, and some spread for prifle(more like rifle)
.
and change the lucis secondary fire, because its is much like MD i think, maybe, less fireinterval(like 1.1 lucis secundary), damage and small spread, has a similar speed of 1.1 prifle bullets.
random idea, maybe, this idea could be tested on oficial servers.
Realism??? How can a laser have spread? Do you even know what is a laser? For dev's sake, stop suggesting...
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
Qrntz
Turrets: +204/-12
Posts: 846
BE VIGILANT
Re: Gameplay Preview Phase 7 Results
«
Reply #151 on:
July 20, 2011, 09:06:36 AM »
Quote from: Haraldx on July 20, 2011, 08:41:50 AM
Realism??? How can a laser have spread?
We need to specially devise a laserdiode-shaking device because REALISM.
Quote from: Haraldx on July 20, 2011, 08:41:50 AM
For dev's sake, stop suggesting...
also lol.
Logged
Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PM
You make up Qrntz, u always angry, just calmdown.
Quote from: Loki on March 13, 2013, 10:27:57 AM
I am stupid idiot who dares to open mouth and start debating
wolfbr
Turrets: +5/-25
Posts: 222
Re: Gameplay Preview Phase 7 Results
«
Reply #152 on:
July 20, 2011, 05:25:42 PM »
Quote from: Haraldx on July 20, 2011, 08:41:50 AM
Quote from: wolfbr on July 20, 2011, 03:52:25 AM
an idea, I think the gameplay will not change much
some spread fo lgun(more for realism, not much spread, very small spread, i hate the perfect aim XD) and mdriver, and some spread for prifle(more like rifle)
.
and change the lucis secondary fire, because its is much like MD i think, maybe, less fireinterval(like 1.1 lucis secundary), damage and small spread, has a similar speed of 1.1 prifle bullets.
random idea, maybe, this idea could be tested on oficial servers.
Realism??? How can a laser have spread? Do you even know what is a laser? For dev's sake, stop suggesting...
lasers? i see, pulse rifles, flames, electric guns, not laser : D- yes, firearms in real life dont have much spread,(ok, shotguns and others exceptions)nobody is accurate like terminator, spread have you ; ). Simply put, no one has 100% aim.
and Haraldx, you love me? I know you love me, was the first sight you fell in love...for me, yes? ; )
Logged
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Gameplay Preview Phase 7 Results
«
Reply #153 on:
July 20, 2011, 05:29:58 PM »
Quote from: wolfbr on July 20, 2011, 05:25:42 PM
lasers? i see, pulse rifles, flames, electric guns, not laser : D- yes, firearms in real life dont have much spread,(ok, shotguns and others exceptions)nobody is accurate like terminator, spread have you ; ). Simply put, no one has 100% aim.
And nobody DOES have "100% aim". Do you see anyone, even with a mass driver/lasgun, that consistently, 100% of the time, ALWAYS lands
every single shot
they fire? No! Everyone's aim is imperfect anyway! We're human, we're all imperfect.
But really, if the lasgun and MD don't shoot some kind of laser, what do they shoot, and why would it be inaccurate?
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: Gameplay Preview Phase 7 Results
«
Reply #154 on:
July 20, 2011, 05:33:04 PM »
As I recall MD is a coil or rail gun, and fires very small particles at insanely high speed.
I think the las gun is a laser.
Logged
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Gameplay Preview Phase 7 Results
«
Reply #155 on:
July 20, 2011, 06:22:24 PM »
Quote from: David on July 20, 2011, 05:33:04 PM
As I recall MD is a coil or rail gun, and fires very small particles at insanely high speed.
Sounds about right. That would fire pretty accurately, though, right?
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Gameplay Preview Phase 7 Results
«
Reply #156 on:
July 20, 2011, 06:32:37 PM »
The argument here is that "IRL no one has 100% aim. This is NOT because of their weapon, but because of their skill. THEREFORE, to emulate real life, in Tremulous the WEAPON should hinder a player's aim, not their skill." Also, refer to my earlier post about the process by which the MD would have to be rebalanced, and please tell us WHY you would like this change. "REALISM" is NOT a valid reason.
Logged
U R A Q T
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Gameplay Preview Phase 7 Results
«
Reply #157 on:
July 20, 2011, 06:43:24 PM »
Quote from: Plague Bringer on July 20, 2011, 06:32:37 PM
The argument here is that "IRL no one has 100% aim. This is NOT because of their weapon, but because of their skill. THEREFORE, to emulate real life, in Tremulous the WEAPON should hinder a player's aim, not their skill." Also, refer to my earlier post about the process by which the MD would have to be rebalanced, and please tell us WHY you would like this change. "REALISM" is NOT a valid reason.
I'm fine with the status quo. I thought that was clear.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
wolfbr
Turrets: +5/-25
Posts: 222
Re: Gameplay Preview Phase 7 Results
«
Reply #158 on:
July 20, 2011, 07:03:03 PM »
Quote from: Plague Bringer on July 20, 2011, 06:32:37 PM
The argument here is that "IRL no one has 100% aim. This is NOT because of their weapon, but because of their skill. THEREFORE, to emulate real life, in Tremulous the WEAPON should hinder a player's aim, not their skill." Also, refer to my earlier post about the process by which the MD would have to be rebalanced, and please tell us WHY you would like this change. "REALISM" is NOT a valid reason.
fun over realistm, but, realist is a valid reason. i dont like to see humans usin kameramera or aliens with heavy machine guns.
i dont want a insane spread for lgun or md, only, a small spread(less at rifle), something like wolfet weapons(mp40,Thompson or Sten) or counter strike's aug/sg552 secundary fire, not make much difference in gameplay, and even if you do, will be negligible because the aliens are weaker (compared to 1.1).
same spread for prifle, because this gun is easy to use, and do not have many cons points compared to the benefits(good damage,lose/long rage,perfect aim, bullet speed is fine,good ROF, ammo clip+Bpack..), the spread can make it more like a smg, not a improved rifle/lgun.
Logged
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Gameplay Preview Phase 7 Results
«
Reply #159 on:
July 20, 2011, 07:34:15 PM »
lasgun stands for laser... lasers also don't have any recoil - a laser is a frickin' light insanely forced in 1 point. And shotguns don't have much spread! Not even near the one you see in Tremulous! For fucks sake get a life finally! What's the use of making a gun have lower spread than a rifle if the rifle always hit it's target if aimed correctly? A gun in-game doesn't have to simulate people lack of skill, as stated earlier by Plague Bringer. Eh... I'm exhausted... can someone just ban him or something?
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
Re: Gameplay Preview Phase 7 Results
«
Reply #160 on:
July 20, 2011, 07:45:05 PM »
Quote from: wolfbr on July 20, 2011, 07:03:03 PM
fun over realistm, but, realist is a valid reason. i dont like to see humans usin kameramera or aliens with heavy machine guns.
i dont want a insane spread for lgun or md, only, a small spread(less at rifle), something like wolfet weapons(mp40,Thompson or Sten) or counter strike's aug/sg552 secundary fire, not make much difference in gameplay, and even if you do, will be negligible because the aliens are weaker (compared to 1.1).
same spread for prifle, because this gun is easy to use, and do not have many cons points compared to the benefits(good damage,lose/long rage,perfect aim, bullet speed is fine,good ROF, ammo clip+Bpack..), the spread can make it more like a smg, not a improved rifle/lgun.
... This is Tremulous... Not Wolfenstein: Enemy Territory neither Counter Strike... For God's sake man...
No one doesn't got totally perfect aim, even if gun has 0 percent chance to miss. Even I keep missing shots fairly often with mass driver or las
er
gun.
Logged
Got banhammered? Admin abused you? Read this
before
posting.
wolfbr
Turrets: +5/-25
Posts: 222
Re: Gameplay Preview Phase 7 Results
«
Reply #161 on:
July 20, 2011, 07:57:23 PM »
Quote from: Haraldx on July 20, 2011, 07:34:15 PM
lasgun stands for laser... lasers also don't have any recoil - a laser is a frickin' light insanely forced in 1 point. And shotguns don't have much spread! Not even near the one you see in Tremulous! For fucks sake get a life finally! What's the use of making a gun have lower spread than a rifle if the rifle always hit it's target if aimed correctly? A gun in-game doesn't have to simulate people lack of skill, as stated earlier by Plague Bringer. Eh... I'm exhausted... can someone just ban him or something?
hey guy, relax,this guy need a hug.
as I said, the weapon can be accurate, but you're not, you can not aim with 100% accuracy, the very small spread do not affect the gameplay much, so add a touch of realism ; )
ok guy, peferct aim for all guns(chaingun and rifle).
Quote from: CorSair on July 20, 2011, 07:45:05 PM
Quote from: wolfbr on July 20, 2011, 07:03:03 PM
fun over realistm, but, realist is a valid reason. i dont like to see humans usin kameramera or aliens with heavy machine guns.
i dont want a insane spread for lgun or md, only, a small spread(less at rifle), something like wolfet weapons(mp40,Thompson or Sten) or counter strike's aug/sg552 secundary fire, not make much difference in gameplay, and even if you do, will be negligible because the aliens are weaker (compared to 1.1).
same spread for prifle, because this gun is easy to use, and do not have many cons points compared to the benefits(good damage,lose/long rage,perfect aim, bullet speed is fine,good ROF, ammo clip+Bpack..), the spread can make it more like a smg, not a improved rifle/lgun.
... This is Tremulous... Not Wolfenstein: Enemy Territory neither Counter Strike... For God's sake man...
No one doesn't got totally perfect aim, even if gun has 0 percent chance to miss. Even I keep missing shots fairly often with mass driver or las
er
gun.
A gun in-game doesn't have to simulate people lack of skill
I know this is tremulous and not other games, I'm just giving an idea of what would be the spread of weapons, but some people think I want to transform tremulous in counter strike or other game.
like sten spread(see it, long range spread)
http://enemyterritorytips.files.wordpress.com/2008/11/mp40_vs_thomson_spread.jpg
stean spread are peferct for lgun, and some less for md
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Gameplay Preview Phase 7 Results
«
Reply #162 on:
July 20, 2011, 08:14:58 PM »
Ask yourself "what is the benefit?" How is this more fun for humans? Artificial difficulty (in this case, spread) is
not
a good gameplay mechanic. Implementing spread purely on the basis of "realism" in a game like Tremulous is absurd because Tremulous does not aspire to be realistic. If you could give examples of how this would be more fun, and not frustrating (MDs are hard to use. Making people miss shots for no reason is frustrating.) then your idea would likely be considered (at least, by the community).
Logged
U R A Q T
Meisseli
Spam Killer
Turrets: +83/-25
Posts: 765
Re: Gameplay Preview Phase 7 Results
«
Reply #163 on:
July 20, 2011, 09:45:02 PM »
Now could someone explain to me how it would make the game more realistic if a laser weapon had spread?
Logged
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Gameplay Preview Phase 7 Results
«
Reply #164 on:
July 20, 2011, 10:20:40 PM »
Quote from: wolfbr on July 20, 2011, 07:57:23 PM
hey guy, relax,this guy need a hug.
I need you dead or banned from TrueCombat and Tremulous forums...
Quote from: wolfbr on July 20, 2011, 07:57:23 PM
as I said, the weapon can be accurate, but you're not, you can not aim with 100% accuracy, the very small spread do not affect the gameplay much
Quote from: wolfbr on July 20, 2011, 07:57:23 PM
A gun in-game doesn't have to simulate people lack of skill
You just owned yourself...
Quote from: wolfbr on July 20, 2011, 07:57:23 PM
, so add a touch of realism ; )
I'm telling you for the 3rd (if not more) fuckin' time that lasers don't have spread!!!
You don't understand 1 thing... in video games, lack of skill with guns in real life is the same as in video games - in real life you have problems with holding the gun steady, while in video games you just have problems with moving the mouse quickly enough or stuff like that.
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
Qrntz
Turrets: +204/-12
Posts: 846
BE VIGILANT
Re: Gameplay Preview Phase 7 Results
«
Reply #165 on:
July 21, 2011, 10:22:24 AM »
This argument is pointless. The guns are accurate _because_ they are meant to be realistic. A railgun has noticeable spread? A laser does? Good job redefining modern-day physics.
That's like saying the lasgun should have non-hitscan projectiles for great realism.
Quote from: wolfbr on July 20, 2011, 07:03:03 PM
long rage
also lol
Logged
Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PM
You make up Qrntz, u always angry, just calmdown.
Quote from: Loki on March 13, 2013, 10:27:57 AM
I am stupid idiot who dares to open mouth and start debating
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Gameplay Preview Phase 7 Results
«
Reply #166 on:
July 21, 2011, 05:17:20 PM »
Quote from: Haraldx on July 20, 2011, 10:20:40 PM
Quote from: wolfbr on July 20, 2011, 07:57:23 PM
hey guy, relax,this guy need a hug.
I need you dead or banned from TrueCombat and Tremulous forums...
Quote from: wolfbr on July 20, 2011, 07:57:23 PM
as I said, the weapon can be accurate, but you're not, you can not aim with 100% accuracy, the very small spread do not affect the gameplay much
Quote from: wolfbr on July 20, 2011, 07:57:23 PM
A gun in-game doesn't have to simulate people lack of skill
You just owned yourself...
Quote from: wolfbr on July 20, 2011, 07:57:23 PM
, so add a touch of realism ; )
I'm telling you for the 3rd (if not more) fuckin' time that lasers don't have spread!!!
You don't understand 1 thing... in video games, lack of skill with guns in real life is the same as in video games - in real life you have problems with holding the gun steady, while in video games you just have problems with moving the mouse quickly enough or stuff like that.
TC forums have been dead for a while and CQB is dying.
Logged
U R A Q T
wolfbr
Turrets: +5/-25
Posts: 222
Re: Gameplay Preview Phase 7 Results
«
Reply #167 on:
July 21, 2011, 05:31:18 PM »
Quote from: Plague Bringer on July 20, 2011, 08:14:58 PM
Ask yourself "what is the benefit?" How is this more fun for humans? Artificial difficulty (in this case, spread) is
not
a good gameplay mechanic. Implementing spread purely on the basis of "realism" in a game like Tremulous is absurd because Tremulous does not aspire to be realistic. If you could give examples of how this would be more fun, and not frustrating (MDs are hard to use. Making people miss shots for no reason is frustrating.) then your idea would likely be considered (at least, by the community).
MD would not spread much, it would be nearly meaningless(very very small spread, would be to remove the perfect aim), you hardly missing a shot because of the spread, perhaps in very large maps(not in oficial maps like acts).
about gameplay, spread help in balance, prevent some camping, or, help to kill small aliens in close range(yes, in close range some spread help), prifle + rifle spread = perfect for close range.
some weapons of 1.2 has no much negative points, some details like reload or spread can help to balance these weapons, taking into account that aliens are weaker in 1.2(compared to 1.1. aliens).
like rapid reload for lgun(like 1,5 or 2 seconds) every 25 shots, lgun would have a bit of spread and damage(maybe, +1), the gun would be more realistic at the same time that would give aliens time to attack. (of course, lgun could be a bit cheaper, like 200 credits). and fast reload for blaster(every 8 shots, 1 second)
and about laser cant have spread..., see the weapons anims, the guns have some recoil, while his aim remains perfect, realism?
Quote
TC forums have been dead for a while and CQB is dying.
but, some players still playing tce(even the game being very buggy, still very fun), the problem of cqb is the 1 map to play(beta), but ok, in next version he had been open for mods and maps, tremulous survived until today because of the players, maps and mods : )
«
Last Edit: July 21, 2011, 05:35:26 PM by wolfbr
»
Logged
A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
Re: Gameplay Preview Phase 7 Results
«
Reply #168 on:
July 21, 2011, 06:00:41 PM »
Spread is
NOT REALISTIC FOR MD OR LASGUN
Seriously, lasers SHOOT IN A STRAIGHT LINE
and md shoots fast enough shots they go straight too.
Are you getting it yet?
Logged
Don't shoot friend
! Friend
only wants to give you hugz and to be your hat
Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Meisseli
Spam Killer
Turrets: +83/-25
Posts: 765
Re: Gameplay Preview Phase 7 Results
«
Reply #169 on:
July 21, 2011, 06:03:11 PM »
Did you know lasgun has
no reload
on purpose, which is countered by it's
low damage per second
- which makes the weapon
unique
?
Quite frankly, your ideas
suck
.
Logged
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Gameplay Preview Phase 7 Results
«
Reply #170 on:
July 21, 2011, 06:36:23 PM »
I think you're all posting in a troll thread.
Quote from: wolfbr on July 21, 2011, 05:31:18 PM
and about laser cant have spread..., see the weapons anims, the guns have some recoil, while his aim remains perfect, realism?
Assuming you're not a troll for a second, you fail physics
forever.
Let me explain:
Recoil is force.
Force is mass times acceleration.
Lasers fire concentrated light particles.
Light particles have close to zero mass.
Thus, the recoil caused by them is close to zero.
If you're not trolling, and if you're going for realism, I think you need to stop learning physics from anime.
«
Last Edit: July 21, 2011, 06:39:05 PM by Pazuzu
»
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
wolfbr
Turrets: +5/-25
Posts: 222
Re: Gameplay Preview Phase 7 Results
«
Reply #171 on:
July 21, 2011, 07:02:18 PM »
Quote from: Pazuzu on July 21, 2011, 06:36:23 PM
I think you're all posting in a troll thread.
Quote from: wolfbr on July 21, 2011, 05:31:18 PM
and about laser cant have spread..., see the weapons anims, the guns have some recoil, while his aim remains perfect, realism?
Assuming you're not a troll for a second, you fail physics
forever.
Let me explain:
Recoil is force.
Force is mass times acceleration.
Lasers fire concentrated light particles.
Light particles have close to zero mass.
Thus, the recoil caused by them is close to zero.
If you're not trolling, and if you're going for realism, I think you need to stop learning physics from anime.
there are "no lasers" in tremulous, I'm not talking about physically, I'm talking about fiction futuristic weapons, in "tremulous, weapons" the guns have recoil(see the prifle's fire animation, same thing for lgun), the same thing for the new models:
http://www.youtube.com/watch?v=3HUeJ_f3V30
and, i not much fan of anime, but,i like gantz's manga and cowboy bebop : )
Logged
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Gameplay Preview Phase 7 Results
«
Reply #172 on:
July 21, 2011, 07:09:11 PM »
Quote from: wolfbr on July 21, 2011, 05:31:18 PM
and about laser cant have spread..., see the weapons anims, the guns have some recoil, while his aim remains perfect, realism?
Lasers don't have recoil! Since it's Quake 3 engine, there is a firing animation 1 for every gun.
Quote from: wolfbr on July 21, 2011, 05:31:18 PM
Quote
TC forums have been dead for a while and CQB is dying.
but, some players still playing tce(even the game being very buggy, still very fun), the problem of cqb is the 1 map to play(beta), but ok, in next version he had been open for mods and maps, tremulous survived until today because of the players, maps and mods : )
It's alpha not beta you moron. Fuck mods - what is the use of having an alpha test of a game if the official version is not tested anyway? The same use of you suggesting your dumbass suggestions. If Coroner will (and I hope he will) make the mod out of alpha and maybe even furter I can see True Combat flourishing once again.
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Gameplay Preview Phase 7 Results
«
Reply #173 on:
July 21, 2011, 07:35:28 PM »
Quote from: wolfbr on July 21, 2011, 07:02:18 PM
there are "no lasers" in tremulous, I'm not talking about physically, I'm talking about fiction futuristic weapons, in "tremulous, weapons" the guns have recoil(see the prifle's fire animation, same thing for lgun), the same thing for the new models:
http://www.youtube.com/watch?v=3HUeJ_f3V30
and, i not much fan of anime, but,i like gantz's manga and cowboy bebop : )
You know what? I'm done. You're definitely a troll. Nobody's so stupid that they can't tell the difference between projectile and energy weapons.
I'm out. Everyone else should be too. There's just no point in arguing with a troll.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: Gameplay Preview Phase 7 Results
«
Reply #174 on:
July 21, 2011, 07:39:02 PM »
Quote from: Pazuzu on July 21, 2011, 07:35:28 PM
Quote from: wolfbr on July 21, 2011, 07:02:18 PM
there are "no lasers" in tremulous, I'm not talking about physically, I'm talking about fiction futuristic weapons, in "tremulous, weapons" the guns have recoil(see the prifle's fire animation, same thing for lgun), the same thing for the new models:
http://www.youtube.com/watch?v=3HUeJ_f3V30
and, i not much fan of anime, but,i like gantz's manga and cowboy bebop : )
You know what? I'm done. You're definitely a troll. Nobody's so stupid that they can't tell the difference between projectile and energy weapons.
I'm out. Everyone else should be too. There's just no point in arguing with a troll.
Yeah, I'm out too, he wants to make stuff realistic that he understands isn't realistic and the problem is found elsewhere.
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
wolfbr
Turrets: +5/-25
Posts: 222
Re: Gameplay Preview Phase 7 Results
«
Reply #175 on:
July 21, 2011, 07:46:19 PM »
the true laser like it,unlike tremulous weapons:
http://www.youtube.com/watch?v=vIwaMNab5pw
fear's laser
http://www.youtube.com/watch?v=I-7wmP9Aiqk
trem's guns is more like pulse rifles or eletric guns, not lasers.
about animation, I believe it is possible to use different animations for each weapon, an example is the reload animation in the new 1.2 models
Actually, I believe that the small spread for lgun and prifle help in gamebalance, rather than their mess.
laser or not, nobody can hold a gun like a robot, and have surgical precision.
«
Last Edit: July 21, 2011, 07:49:56 PM by wolfbr
»
Logged
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Gameplay Preview Phase 7 Results
«
Reply #176 on:
July 21, 2011, 07:51:42 PM »
Quote from: wolfbr on July 21, 2011, 07:46:19 PM
the true laser like it,unlike tremulous weapons:
http://www.youtube.com/watch?v=vIwaMNab5pw
fear's laser
http://www.youtube.com/watch?v=I-7wmP9Aiqk
A "James Bond laser" and a weapon from a video game.
Bye now.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
wolfbr
Turrets: +5/-25
Posts: 222
Re: Gameplay Preview Phase 7 Results
«
Reply #177 on:
July 21, 2011, 07:57:42 PM »
tremulous are a game, no?
i give to you 2 videos, one real and other from a game, duh, see the video.
http://www.youtube.com/watch?v=0SFilo7To0Q
I think some guys are watching too much starwars
«
Last Edit: July 21, 2011, 07:59:32 PM by wolfbr
»
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Gameplay Preview Phase 7 Results
«
Reply #178 on:
July 21, 2011, 08:02:30 PM »
wolfbr, you are neglecting to give reasons why this will improve balance. You are talking out of your ass. "REALISM" by itself is NOT a valid reason to implement a feature like this in Tremulous, or any game that does not attempt to emulate real life. Give us more reasons. "Gameplay" is not a reason. "Gameplay because..." IS. "It is the future" is NOT a valid argument for why Tremulous is realistic. Tremulous is NOT realistic, and (like I've said two or three times) trying to argue for a change purely on the basis of realism will get you nowhere. WHY will recoil benefit gameplay or balance? I've told you that making players miss shots for absolutely no reason with the MD will only frustrate players, leading to many changes to allow misses to effect the MD less, and completely changing how the weapon works. You did not argue against that. You did not give any reasons for why the lasgun should be more inaccurate. Is it too accurate? Is Tremulous imbalanced because of it? Is it OP? I doubt all of these things.
Logged
U R A Q T
kharnov
Spam Killer
Turrets: +46/-786
Posts: 478
I AM VERY FIRM
Re: Gameplay Preview Phase 7 Results
«
Reply #179 on:
July 21, 2011, 08:11:12 PM »
Quote from: Plague Bringer on July 21, 2011, 08:02:30 PM
wolfbr, you are neglecting to give reasons why this will improve balance.
Alternative diagnoses:
He is a moron.
He is attempting to troll.
Logged
Pages:
1
2
3
4
5
[
6
]
7
8
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...