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Celestial_Rage
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« Reply #30 on: June 07, 2011, 08:23:05 PM » |
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Updated it. Link fixed in OP. Here is the new link: http://www.filedropper.com/pbot
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #31 on: June 08, 2011, 05:31:48 PM » |
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Thanks for update will give this a try had to download via me phone took a while lol
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zoomer
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« Reply #32 on: June 09, 2011, 05:35:12 PM » |
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The patch file worked fine, dont know if you worked on the .qvm or not but still cant join the human team, removed nearly all ref to human team in g_bot.c & compiled, still got the om error
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« Last Edit: June 09, 2011, 05:37:08 PM by zoomer »
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Celestial_Rage
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Posts: 623
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« Reply #33 on: June 09, 2011, 06:16:43 PM » |
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You have to replace the game.qvm. The patch file and g_bot.c file is only there if you wish to change stuff and compile from source yourself. Just put the game.qvm in %APPDATA%/Tremulous/gpp/vm
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #34 on: June 09, 2011, 06:28:21 PM » |
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allready have the server setup correctly with the pbot game.qvm file, when i try to join humans it comes up with overmind error it allows you to join aliens
all other game.qvm work perfectly with the setup i have
i've pached the trem source code /ggp and successfully compiled the new game.qvm, editing the code to try and figure out why it wont let me join humans
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« Last Edit: June 09, 2011, 06:30:05 PM by zoomer »
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Celestial_Rage
Turrets: +120/-8
Posts: 623
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« Reply #35 on: June 09, 2011, 09:53:27 PM » |
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The code isn't the issue. It's the datar####-gpp.pk3. Make sure you have the latest one.
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #36 on: June 10, 2011, 05:02:20 PM » |
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Thanks i was missing the vms-gppr2203.pk3 from c:\program files\server
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zoomer
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« Reply #37 on: June 10, 2011, 08:37:21 PM » |
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Ran a net/wan server atcs/niveus with path files for a few hours
Issues Sometimes the human bots would not leave the spawns and shout come on bots had problem with walking past target following along path and no attack could not figure out how to get bots to connect if a server password was added
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Celestial_Rage
Turrets: +120/-8
Posts: 623
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« Reply #38 on: June 10, 2011, 08:56:12 PM » |
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Yeah, I actually prefer the other bots to these bots. Although, the other bots cannot navigate the map as readily, it's more fun fighting them. As for adding bots on a passworded server... I'll look into that.
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #39 on: June 13, 2011, 08:49:14 AM » |
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hows about adding both the bots to 1 qvm ?
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« Last Edit: June 13, 2011, 08:51:54 AM by zoomer »
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Celestial_Rage
Turrets: +120/-8
Posts: 623
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« Reply #40 on: June 13, 2011, 08:50:22 AM » |
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Yeah, but it won't be fun to combine them (coding-wise).
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #41 on: June 13, 2011, 08:53:32 AM » |
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Could you not just search replace all the functions with bot2 add for example then combine the code
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« Last Edit: June 13, 2011, 08:56:42 AM by zoomer »
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Celestial_Rage
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Posts: 623
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« Reply #42 on: June 13, 2011, 06:16:27 PM » |
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Yes, and rename the conflicting functions and all instances of them. I'm sure you can do it with search and replace, but I'm a bit too lazy for that.
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #43 on: June 16, 2011, 04:16:31 PM » |
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http://www.megafileupload.com/en/file/316787/g-bot2-c.htmlRenamed all cases of bot to bot2 (bot,Bot,BOT) I realise this is not all that needed to change in the code and that the end result will be quite alot of duplicated code. Also played with the patchfile which i dont really understand much about and tried to patch it after the pbot code was added i it was about 40% successful patch allready applied errors
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Celestial_Rage
Turrets: +120/-8
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« Reply #44 on: June 16, 2011, 07:50:01 PM » |
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You actually only need to rename certain cases of bot to bot2. I'll try to do this today.
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #45 on: June 17, 2011, 02:17:06 PM » |
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Excellent, going to work on some maps and path files then
found this might be usefull to people
g_level1_range 1100 g_level1UPG_range 1200 g_level2_range 1300 g_level2UPG_range 1400 g_level3_range 1500 g_level3UPG_range 2000 g_level4_range 300 g_human_range 3000 g_bot_evolve 1 (allow/deny evolving) g_bot_mgun 1(allow/deny weapons) g_bot_shotgun 1 g_bot_psaw 1 g_bot_lasgun 1 g_bot_mdriver 1 g_bot_chaingun 1 g_bot_prifle 1 g_bot_flamer 1 g_bot_lcannon 1
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« Last Edit: June 17, 2011, 03:36:50 PM by zoomer »
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Celestial_Rage
Turrets: +120/-8
Posts: 623
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« Reply #46 on: June 19, 2011, 04:00:23 AM » |
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Okay, I didn't quite combine them, but made them not follow paths while an enemy is near (in essence, making them act like the pathless bots), which means that they don't run away from the enemy and instead follow it for a bit. If no enemy is found, it'll look for the nearest path and continue patrolling. New link in OP and here. http://www.mediafire.com/?xdqnrbj43txhnpq
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« Last Edit: June 19, 2011, 08:13:40 PM by Celestial_Rage »
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #47 on: June 20, 2011, 03:23:24 PM » |
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That sounds spot on aliens were retarded will give this ago
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zoomer
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« Reply #48 on: June 22, 2011, 05:29:06 PM » |
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the aliens get stuck quite abit however it was alot more fair scores wise
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kharnov
Spam Killer
Turrets: +46/-786
Posts: 478
I AM VERY FIRM
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« Reply #49 on: June 22, 2011, 06:26:58 PM » |
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So I decided to have the bots scrim each other. Local server. Two teams of bots, 3 members each, confined to the outside area of Ingar's ATCS HD. The alien base:  The human base:  The human bots had a distinct advantage. They had auto-aim, and thus completely ignored the dodging inherent to the alien team. Thus, the human bots were the first to gain heavy weapons.  As you can see, naked humans with lucifer cannons. And they were winning.  Happy mara.  About 20 minutes in, I turned gravity off.  Tyrant is happy because he is no longer constrained by his enormous bulk.  Poor tyrant. Those humans took him down.  Conclusion: bot vs bot scrims are completely hilarious and should be tried by everyone. If you've already downloaded the Brindus mod, you have them available. Just switch to the Brindus mod via the main Trem screen, type /devmap whatever, and set sv_privateclients to the number of bots you want. Build their bases, add the bots, watch them go. Thanks go to Ingar (for ATCS HD) and Celestial_Rage for the bots.
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« Last Edit: June 22, 2011, 06:41:28 PM by kharnov »
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F50
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« Reply #50 on: June 22, 2011, 06:36:20 PM » |
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One problem kharnov: Those aren't pbots. Those are actually these bots.
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"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law 
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kharnov
Spam Killer
Turrets: +46/-786
Posts: 478
I AM VERY FIRM
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« Reply #51 on: June 22, 2011, 06:37:20 PM » |
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I thought we were using these bots on Brindus?Oh, crap. Well, regardless. The other bots were still added/ported by Celestial, so the credits aren't any different.  Would a moderator mind moving that post with the screenshots to this thread? http://tremulous.net/forum/index.php?topic=15100.0
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« Last Edit: June 22, 2011, 06:42:29 PM by kharnov »
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Celestial_Rage
Turrets: +120/-8
Posts: 623
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« Reply #52 on: June 22, 2011, 07:58:18 PM » |
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If you want to make it more fair, give the humans a skill of 50 or so, so their aim isn't quite so aimbot like.
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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ziplocpeople
Turrets: +23/-20
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« Reply #53 on: June 23, 2011, 12:32:07 AM » |
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If you want to make it more fair, give the humans a skill of 50 or so, so their aim isn't quite so medistation like.
Oh, you. Complementing me behind my back and all that. I really don't know what to say.
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yes yes spam a little more and heyll understand! yes yes मैं स्पैम बॉट समर्थन मैं हिन्दी का समर्थन ~The Medistation
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zoomer
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« Reply #54 on: June 23, 2011, 02:57:57 PM » |
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hey,
If its not to much greef whats the command to create the patch file
example "diff -u g_bot.c"
many thanks ?
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Celestial_Rage
Turrets: +120/-8
Posts: 623
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« Reply #55 on: June 23, 2011, 03:52:36 PM » |
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Yeah. It's diff -u [oldfile] [newfile] > patchfile
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« Last Edit: June 23, 2011, 04:01:33 PM by Celestial_Rage »
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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zoomer
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« Reply #56 on: June 23, 2011, 04:20:20 PM » |
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http://www.sendspace.com/file/mrqzgpRemoved not used // /* code & cleaned up slightly Removed bot friend Decreased bot enemy range * aliens can now win * aliens dont get stuck as much
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ULTRA Random ViruS
Turrets: +4/-94
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« Reply #57 on: June 24, 2011, 05:10:48 PM » |
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I can't get the actual game to detect the qvm... I put it in library/app support/tremulous/gpp/vm (mac OS) and i can't seem to finds a tremded-gpp for mac... help? This is the console, me trying to do the server commands... There's no bot command! ]bot unknown command: bot ]!help unknown command: !help ]adminhelp adjustban adminhelp admintest alienint allowbuild allready ban builder buildlog cancelvote changemap denybuild humanint kick listadmins listlayouts listplayers lock mute namelog nextmap passvote pause putteam readconfig rename restart revert setlevel showbans spec999 specint time unban unlock unmute adminhelp: 36 available commands run adminhelp [command] for adminhelp with a specific command.
And this is the path: Library/Application Support/Tremulous/gpp/vm/game.qvm Anyone knows what happened?
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« Last Edit: June 27, 2011, 01:00:26 PM by ULTRA Random ViruS »
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The new wave of feeding ULTRA Random ViruS' has come. Youtube- Tremulous + Various Stuff
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zoomer
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« Reply #58 on: June 27, 2011, 04:45:56 PM » |
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maybe this will help but it might be diffrent for mac
library/app support/tremulous/yourserver folder/vm
tremded-gpp.exe +set fs_game +exec "yourserver folder" server.cfg
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Celestial_Rage
Turrets: +120/-8
Posts: 623
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« Reply #59 on: June 27, 2011, 05:53:15 PM » |
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You put the qvm in the wrong place. Type fs_homepath in console and put the qvm there/gpp/vm.
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"The reports of my death are greatly exaggerated" ~Mark Twain 
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