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Author Topic: The Drawing Board  (Read 1544 times)
Nux


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Posts: 1733


« on: February 10, 2011, 03:52:41 PM »

For the lulz, I present to you:

THE DRAWING BOARD



Now noobs really can go back to it.
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Tremulant
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« Reply #1 on: February 10, 2011, 05:39:52 PM »

Most amusing, carry on, sir.
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cron
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« Reply #2 on: February 10, 2011, 06:16:44 PM »

maybe this should be part of the armory's skin (if tutorial mode is enabled? mod??), like have a big "PRESS Q" on the arm's display screen.
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cron
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« Reply #3 on: February 10, 2011, 06:29:45 PM »

Also on a serious note ('also' to imply that my previous post was very SERIOUS BUISNESS), it'd be awesome to have more blackboards for that!!!!
Please consider sharing the model and your texture, as it could be used as part of a nice demonstation/tutorial/.DM_70/YouTube video. Cheesy
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CreatureofHell


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« Reply #4 on: February 10, 2011, 06:30:33 PM »

That is amazing.  Cool You win. That shouldn't be for the lulz; it should be for the newbies.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Xedoh


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Posts: 84


« Reply #5 on: February 10, 2011, 06:58:46 PM »

Nice one  Cheesy
It could need
Quote
2 legs -> human (don't shoot)
6 legs -> alien (shoot)
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Pazuzu


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GRANGER IS NOT FOR MEME.


« Reply #6 on: February 10, 2011, 07:00:31 PM »

Nice one  Cheesy
It could need
Quote
2 legs -> human (don't shoot)
6 legs -> alien (shoot)
Some people seriously need to be told "shoot the things with 6 legs". Sad but true.
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ok, can you give me the tool thingy app that can code?
Nux


Turrets: +257/-69
Posts: 1733


« Reply #7 on: February 10, 2011, 07:44:17 PM »

Glad you like it!

Here is a pk3 of what it's like so far.

I've added a piece of chalk as a gift!!

Enjoy!!!

EDIT: Feel free to try out your own ideas by editing the texture file attached to this post and replacing the tex9.png file in the pk3!!!!


* Tex9.png (362.51 KB, 1024x1024 - viewed 86 times.)
« Last Edit: February 10, 2011, 07:56:36 PM by Nux » Logged

khalsa
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« Reply #8 on: February 10, 2011, 08:25:24 PM »

I approve of this message.
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Lakitu7
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« Reply #9 on: February 10, 2011, 08:33:26 PM »

Yeah this is cute and well executed. Nice work.
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Nux


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Posts: 1733


« Reply #10 on: February 10, 2011, 10:33:28 PM »

Really appreciate your comments, thank you!

I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.

The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.


* board5.png (692.12 KB, 1680x1050 - viewed 128 times.)
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Pazuzu


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GRANGER IS NOT FOR MEME.


« Reply #11 on: February 11, 2011, 12:35:48 AM »

Really appreciate your comments, thank you!

I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.

The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
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ok, can you give me the tool thingy app that can code?
CreatureofHell


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Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #12 on: February 11, 2011, 04:24:46 PM »

Really appreciate your comments, thank you!

I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.

The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
CorSair


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Posts: 431

Never trust a bartender with bad grammar.


« Reply #13 on: February 11, 2011, 08:08:10 PM »

Nice work Nux. Gave me least smile on my monotonic face.
But it is still useful/awesome. Cheesy
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ULTRA Random ViruS


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Posts: 719


« Reply #14 on: February 13, 2011, 03:24:02 AM »

Really appreciate your comments, thank you!

I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.

The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
This could help with my map problem, but it didn't do a thing :O
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The new wave of feeding ULTRA Random ViruS' has come.
Youtube- Tremulous + Various Stuff
jm82792


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Posts: 627


« Reply #15 on: February 13, 2011, 05:38:48 AM »

Love the concept. Now get on the with newbie map!
Cheesy
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