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The Drawing Board
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Topic: The Drawing Board (Read 1539 times)
Nux
Turrets: +257/-69
Posts: 1733
The Drawing Board
«
on:
February 10, 2011, 03:52:41 PM »
For the lulz, I present to you:
THE DRAWING BOARD
Now noobs really can go back to it.
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'Nux sux'.. Man, that's catchy!
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: The Drawing Board
«
Reply #1 on:
February 10, 2011, 05:39:52 PM »
Most amusing, carry on, sir.
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
cron
Donators
Turrets: +22/-7
Posts: 185
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Re: The Drawing Board
«
Reply #2 on:
February 10, 2011, 06:16:44 PM »
maybe this should be part of the armory's skin (if tutorial mode is enabled? mod??), like have a big "PRESS Q" on the arm's display screen.
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cron
Donators
Turrets: +22/-7
Posts: 185
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Re: The Drawing Board
«
Reply #3 on:
February 10, 2011, 06:29:45 PM »
Also on a serious note ('also' to imply that my previous post was very SERIOUS BUISNESS), it'd be awesome to have more blackboards for that!!!!
Please consider sharing the model and your texture, as it could be used as part of a nice demonstation/tutorial/.DM_70/YouTube video.
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: The Drawing Board
«
Reply #4 on:
February 10, 2011, 06:30:33 PM »
That is amazing.
You win. That shouldn't be for the lulz; it should be for the newbies.
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<Timbo> posting on the trem forums rarely results in anything good
Xedoh
Turrets: +4/-1
Posts: 84
Re: The Drawing Board
«
Reply #5 on:
February 10, 2011, 06:58:46 PM »
Nice one
It could need
Quote
2 legs -> human (don't shoot)
6 legs -> alien (shoot)
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Wisdom starts where knowledge ends.
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: The Drawing Board
«
Reply #6 on:
February 10, 2011, 07:00:31 PM »
Quote from: Xedoh on February 10, 2011, 06:58:46 PM
Nice one
It could need
Quote
2 legs -> human (don't shoot)
6 legs -> alien (shoot)
Some people seriously need to be told "shoot the things with 6 legs". Sad but true.
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Nux
Turrets: +257/-69
Posts: 1733
Re: The Drawing Board
«
Reply #7 on:
February 10, 2011, 07:44:17 PM »
Glad you like it!
Here
is a pk3 of what it's like so far.
I've added a piece of chalk as a gift!!
Enjoy!!!
EDIT: Feel free to try out your own ideas by editing the texture file attached to this post and replacing the tex9.png file in the pk3!!!!
Tex9.png
(362.51 KB, 1024x1024 - viewed 86 times.)
«
Last Edit: February 10, 2011, 07:56:36 PM by Nux
»
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'Nux sux'.. Man, that's catchy!
khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Re: The Drawing Board
«
Reply #8 on:
February 10, 2011, 08:25:24 PM »
I approve of this message.
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Mercenariesguild
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Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Re: The Drawing Board
«
Reply #9 on:
February 10, 2011, 08:33:26 PM »
Yeah this is cute and well executed. Nice work.
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Nux
Turrets: +257/-69
Posts: 1733
Re: The Drawing Board
«
Reply #10 on:
February 10, 2011, 10:33:28 PM »
Really appreciate your comments, thank you!
I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.
The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
board5.png
(692.12 KB, 1680x1050 - viewed 128 times.)
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'Nux sux'.. Man, that's catchy!
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: The Drawing Board
«
Reply #11 on:
February 11, 2011, 12:35:48 AM »
Quote from: Nux on February 10, 2011, 10:33:28 PM
Really appreciate your comments, thank you!
I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.
The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: The Drawing Board
«
Reply #12 on:
February 11, 2011, 04:24:46 PM »
Quote from: Pazuzu on February 11, 2011, 12:35:48 AM
Quote from: Nux on February 10, 2011, 10:33:28 PM
Really appreciate your comments, thank you!
I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.
The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so
if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
Logged
Quote
<Timbo> posting on the trem forums rarely results in anything good
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
Re: The Drawing Board
«
Reply #13 on:
February 11, 2011, 08:08:10 PM »
Nice work Nux. Gave me least smile on my
monotonic
face.
But it is still useful/awesome.
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ULTRA Random ViruS
Turrets: +4/-94
Posts: 719
Re: The Drawing Board
«
Reply #14 on:
February 13, 2011, 03:24:02 AM »
Quote from: Pazuzu on February 11, 2011, 12:35:48 AM
Quote from: Nux on February 10, 2011, 10:33:28 PM
Really appreciate your comments, thank you!
I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.
The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so
if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
This could help with my map problem, but it didn't do a thing :O
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jm82792
Turrets: +9/-34
Posts: 627
Re: The Drawing Board
«
Reply #15 on:
February 13, 2011, 05:38:48 AM »
Love the concept. Now get on the with newbie map!
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