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Author Topic: Just for fun- Basilisk redesign  (Read 3876 times)
jm82792


Turrets: +9/-34
Posts: 627


« Reply #30 on: February 15, 2011, 06:27:40 AM »

Yeah you should animate using handles/curves not bones.
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Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #31 on: February 15, 2011, 06:07:45 PM »

I took off the spike bones, and rigged the spikes to the spine. Other than that, I think a lot of the bones are necessary to get a smoother animation. Keep in mind I'm using lots of IK, which makes it easier to use those long bones chains.
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ok, can you give me the tool thingy app that can code?
jm82792


Turrets: +9/-34
Posts: 627


« Reply #32 on: March 04, 2011, 06:01:54 AM »

Dead!
I've stuck with projects until I hit limitations!
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Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #33 on: March 04, 2011, 03:48:41 PM »

Dead!
I've stuck with projects until I hit limitations!
Good philosophy! I stick with them til I get bored. Undecided
Logged


ok, can you give me the tool thingy app that can code?
jm82792


Turrets: +9/-34
Posts: 627


« Reply #34 on: March 05, 2011, 04:59:47 AM »

I've stuck with a few for months.
My lighthouse one is alive still,
they finally got out the ocean rootkit that was used in Terminator Salvation Smiley
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