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Just for fun- Basilisk redesign
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Topic: Just for fun- Basilisk redesign (Read 3876 times)
jm82792
Turrets: +9/-34
Posts: 627
Re: Just for fun- Basilisk redesign
«
Reply #30 on:
February 15, 2011, 06:27:40 AM »
Yeah you should animate using handles/curves not bones.
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Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Just for fun- Basilisk redesign
«
Reply #31 on:
February 15, 2011, 06:07:45 PM »
I took off the spike bones, and rigged the spikes to the spine. Other than that, I think a lot of the bones are necessary to get a smoother animation. Keep in mind I'm using lots of IK, which makes it easier to use those long bones chains.
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
jm82792
Turrets: +9/-34
Posts: 627
Re: Just for fun- Basilisk redesign
«
Reply #32 on:
March 04, 2011, 06:01:54 AM »
Dead!
I've stuck with projects until I hit limitations!
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Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Just for fun- Basilisk redesign
«
Reply #33 on:
March 04, 2011, 03:48:41 PM »
Quote from: jm82792 on March 04, 2011, 06:01:54 AM
Dead!
I've stuck with projects until I hit limitations!
Good philosophy! I stick with them til I get bored.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
jm82792
Turrets: +9/-34
Posts: 627
Re: Just for fun- Basilisk redesign
«
Reply #34 on:
March 05, 2011, 04:59:47 AM »
I've stuck with a few for months.
My lighthouse one is alive still,
they finally got out the ocean rootkit that was used in Terminator Salvation
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