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Poll
Question: What do you want next?
More classes/Weapons - 13 (20.3%)
Better Assets (models, textures, etc) - 17 (26.6%)
Improved Engine (bump mapping, normal mapping, etc) - 24 (37.5%)
Different Game modes (think H vs H, A+H vs A+H, etc.) - 8 (12.5%)
Other (specify in comments) - 2 (3.1%)
Total Voters: 38

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Author Topic: What would you like to see in future releases?  (Read 2986 times)
freezway


Turrets: +10/-12
Posts: 196


« on: January 04, 2011, 05:41:15 AM »

Ok, I'm not thinking about trying to do any of this, I'm just curious what people are interested in for future releases. Everyone gets 2 votes.
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UniqPhoeniX
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Turrets: +66/-32
Posts: 1376


« Reply #1 on: January 04, 2011, 09:45:07 AM »

If engine improvements include AMP / scriptable entities.
And I suppose Domination goes under "Different Game modes"? Tho IMO it should become the default once it's finished, not just an option.
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Tremulant
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Turrets: +370/-58
Posts: 1037

It's not over 'til the tremulant sings...


« Reply #2 on: January 04, 2011, 02:31:50 PM »

Oh good, i don't think anyone's ever approached this subject before on the forums...
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my knees by my face and my ass is being hammered
CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #3 on: January 04, 2011, 08:14:22 PM »

Assets and Engine.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
DraZiLoX

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Turrets: +24/-24
Posts: 844


« Reply #4 on: January 04, 2011, 09:31:55 PM »

Assets and Engine.
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your face
Community Moderators
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Turrets: +109/-407
Posts: 3533


really your face here


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« Reply #5 on: January 04, 2011, 09:45:35 PM »

MOAR WEPONZ Cheesy
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{NoS}Your Face
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Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
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freezway


Turrets: +10/-12
Posts: 196


« Reply #6 on: January 05, 2011, 12:24:58 AM »

I know this has been discussed, but i wanted some numeric data on peoples opinions
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swamp-cecil


Turrets: +80/-163
Posts: 770

http://www.grangersba.com/repo/base/


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« Reply #7 on: January 05, 2011, 01:36:50 AM »

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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
CATAHA


Turrets: +8/-18
Posts: 539


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« Reply #8 on: January 07, 2011, 12:00:14 AM »

Assets and Engine.
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Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
freezway


Turrets: +10/-12
Posts: 196


« Reply #9 on: January 07, 2011, 12:36:30 AM »

wow i think im seeing a trend.... =P
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Thorn


Turrets: +409/-60
Posts: 1237


WWW
« Reply #10 on: January 08, 2011, 04:12:30 AM »

How about spawning a community.
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Flex
freezway


Turrets: +10/-12
Posts: 196


« Reply #11 on: January 08, 2011, 04:19:25 AM »

normal mapping would be easy if i knew where the shaders were...or how ogl2.0 shaders work... I understand 3.x+
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gimhael


Turrets: +70/-16
Posts: 546


« Reply #12 on: January 08, 2011, 07:15:20 AM »

normal mapping would be easy if i knew where the shaders were...or how ogl2.0 shaders work... I understand 3.x+

Fortunately OpenGL 2 and 3 both can use GLSL shaders. OpenGL 2 is more limited in the number of available texture formats, lacks a number of built-ins (esp. integer functions), but most differences are easily worked around.

The bigger issue is that the engine does not use any OpenGL 2.x shaders in the first place; in fact it uses only OpenGL 1.1 functions plus the multitexturing extension, so it uses basically a subset of OpenGL 1.2.1. This version of OpenGL was released in 1998 and is amazingly still supported by the hardware vendors although the underlying hardware has been radically changed several times. On the other hand 90% of the functions that the engine uses are on the OpenGL list of deprecated functions, so an update to an OpenGL 3.x renderer would be nice to have (at least when Intel gets their drivers into the 21st century...)
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freezway


Turrets: +10/-12
Posts: 196


« Reply #13 on: January 08, 2011, 07:17:26 AM »

@intel drivers: I know. at least sandy bridge has 3.x+
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Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #14 on: January 10, 2011, 08:17:30 PM »

I don't know what I would like to see, but I wouldn't like to see those players who say:
* OMFG, l00k @ CoD, 1t l00k$ $0 R3@l!$t!C, Why can't the devs implent such graphics in trem, lol, nub, p0wNaGe.
* Add a grenade launcher, advanced tyrant, advanced advnaced dragoon, nuke launcher - it will make the game better.
* WTF? The basi is useless, it can't kill anyone in 1 hit unless the human is a real noob, make it have more health, damage, higher jump, invisibility...
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
freezway


Turrets: +10/-12
Posts: 196


« Reply #15 on: January 11, 2011, 01:01:09 AM »

basi is amazing if you are good at it, keep in mind its the cheapest alien.
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #16 on: January 11, 2011, 01:31:31 PM »

basi is amazing if you are good at it, keep in mind its the cheapest alien.

Dretch? Granger? Advanced Granger?
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #17 on: January 11, 2011, 02:04:55 PM »

basi is amazing if you are good at it, keep in mind its the cheapest alien.
Read the text from the beginning.
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
jm82792


Turrets: +9/-34
Posts: 627


« Reply #18 on: January 11, 2011, 06:19:05 PM »

normal mapping would be easy if i knew where the shaders were...or how ogl2.0 shaders work... I understand 3.x+

Fortunately OpenGL 2 and 3 both can use GLSL shaders. OpenGL 2 is more limited in the number of available texture formats, lacks a number of built-ins (esp. integer functions), but most differences are easily worked around.

The bigger issue is that the engine does not use any OpenGL 2.x shaders in the first place; in fact it uses only OpenGL 1.1 functions plus the multitexturing extension, so it uses basically a subset of OpenGL 1.2.1. This version of OpenGL was released in 1998 and is amazingly still supported by the hardware vendors although the underlying hardware has been radically changed several times. On the other hand 90% of the functions that the engine uses are on the OpenGL list of deprecated functions, so an update to an OpenGL 3.x renderer would be nice to have (at least when Intel gets their drivers into the 21st century...)

Man I wish I knew more regarding shading and shader coding.
Just a GUI guy :/
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Lecavalier


Turrets: +17/-5
Posts: 227


« Reply #19 on: January 11, 2011, 10:23:53 PM »

I don't know what I would like to see, but I wouldn't like to see those players who say:
* OMFG, l00k @ CoD, 1t l00k$ $0 R3@l!$t!C, Why can't the devs implent such graphics in trem, lol, nub, p0wNaGe.
* Add a grenade launcher, advanced tyrant, advanced advnaced dragoon, nuke launcher - it will make the game better.
* WTF? The basi is useless, it can't kill anyone in 1 hit unless the human is a real noob, make it have more health, damage, higher jump, invisibility...
I'd be interested in an advanced advanced dragoon. Call it the Equestrian.
Logged

I wanted you to see me before I killed you.
Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #20 on: January 11, 2011, 11:54:25 PM »

I don't know what I would like to see, but I wouldn't like to see those players who say:
* OMFG, l00k @ CoD, 1t l00k$ $0 R3@l!$t!C, Why can't the devs implent such graphics in trem, lol, nub, p0wNaGe.
* Add a grenade launcher, advanced tyrant, advanced advnaced dragoon, nuke launcher - it will make the game better.
* WTF? The basi is useless, it can't kill anyone in 1 hit unless the human is a real noob, make it have more health, damage, higher jump, invisibility...
I'd be interested in an advanced advanced dragoon. Call it the Equestrian.
Lets just call it Ultimate Dragoon? Spits flaming barbs, has 300 HP, Has 2 heads (wider bite and pounce range). Yeah, OP, but I'm just using my imagination.
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
sheridanm962


Turrets: +10/-57
Posts: 159


WWW
« Reply #21 on: January 12, 2011, 12:02:27 AM »

well implementing materials like the source engine Cheesy Grin

I said it before and I'll say it again: ioquake3-source engine would be great, but instead of this you could implement tremulous on the doom 3 engine Grin
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freezway


Turrets: +10/-12
Posts: 196


« Reply #22 on: January 12, 2011, 12:30:57 AM »

well implementing materials like the source engine Cheesy Grin

I said it before and I'll say it again: ioquake3-source engine would be great, but instead of this you could implement tremulous on the doom 3 engine Grin

doom3 engine = ioq4 = gunna be open source someday. "Carmack said that he planned to petition Zenimax to release the id Tech 4 source upon the release of Rage" -http://en.wikipedia.org/wiki/Id_Tech_4
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Mr.Mustashio


Turrets: +1/-0
Posts: 25

Former spirit of GT. Current noob adviser.


« Reply #23 on: January 31, 2011, 02:46:44 AM »

A greater variety of alien classes and human weapons. Bring in flying units and mobile bases. Make turrets that shoot lucifer rounds. Make an s4 where there is an actual battle Granger (!00 hp 50 slash damage 25 spit)  Make battle suits look... a little more.... like Terminators from Warhammer40k. Make maps so big you need two hours to get through it and can fly around in helicockters.

Break the game.
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Filling in the gaps of absolutely everything.


Look at what you're asking for before you ask.
Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #24 on: January 31, 2011, 04:09:30 AM »

A greater variety of alien classes and human weapons. Bring in flying units and mobile bases. Make turrets that shoot lucifer rounds. Make an s4 where there is an actual battle Granger (!00 hp 50 slash damage 25 spit)  Make battle suits look... a little more.... like Terminators from Warhammer40k. Make maps so big you need two hours to get through it and can fly around in helicockters.

Break the game.
That's the spirit.
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ok, can you give me the tool thingy app that can code?
Conzul

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Turrets: +78/-17
Posts: 1058

Seek One-ness, and you shall find all you seek...


« Reply #25 on: January 31, 2011, 10:56:40 PM »

Wish the game physics had a heavier feel, like Killzone 2.
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swamp-cecil


Turrets: +80/-163
Posts: 770

http://www.grangersba.com/repo/base/


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« Reply #26 on: February 02, 2011, 12:08:03 AM »

Wish the game physics had a heavier feel, like Killzone 2.
yeah. Maybe something like HL2 where the bodies dont have a specific animation but they have limbs (wheee dretch spins around from luci!)
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #27 on: February 03, 2011, 11:07:59 PM »

Wish the game physics had a heavier feel, like Killzone 2.
yeah. Maybe something like HL2 where the bodies dont have a specific animation but they have limbs (wheee dretch spins around from luci!)
It's called rag-doll. When rag-dolls became something new, they were extremely abused, by just having a simple rag-doll (no death animations). Halo and CoD has some good rag-doll examples, while HL2 doesn't really how you the best.
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
jm82792


Turrets: +9/-34
Posts: 627


« Reply #28 on: February 03, 2011, 11:38:31 PM »

Just enable ragdoll when your dead, and have the death shot add some force depending on what it is.
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Conzul

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Turrets: +78/-17
Posts: 1058

Seek One-ness, and you shall find all you seek...


« Reply #29 on: February 04, 2011, 01:07:36 AM »

I meant that the game can seem so fast-paced that nothing has any value. If the game had a heavier, slower feel, it would add to immersion.
    Like a dragoon say, doing a lot of damage, but requiring some serious operation skill (like a bf2142 gunship). When I played as a goon, it felt more like being a sniper's bullet, and just shooting yourself over and over again, too fast. I want to actually feel like I'm at the wheel of a 500lb(?) alien, who's all teeth and armor, and has some value.
    LOL looking at that it doesn't make any sense  Roll Eyes
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