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Thule - Beta 1
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Topic: Thule - Beta 1 (Read 1616 times)
A Spork
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Turrets: +37/-230
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rawr
Thule - Beta 1
«
on:
December 31, 2010, 11:05:48 PM »
Activated as part of the Codename Raven initiative for the Defense of Earth, this Missile Silo hidden under the Antarctic Ice is to be used as the primary defense if the aliens were to attack Earth...
Unfortunately, they reached Earth by more...unconventional means than expected, so now it's a battleground.
Screenshots
MG Repo Download
UncannyGaming Download
Comments, Constructive Criticism, etc. welcome.
Note: This map was designed with 1.2 in mind, but should still play well on 1.1
«
Last Edit: January 01, 2011, 12:03:44 AM by A Spork
»
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Don't shoot friend
! Friend
only wants to give you hugz and to be your hat
Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
DraZiLoX
Turrets: +24/-24
Posts: 844
Re: Thule - Beta 1
«
Reply #1 on:
December 31, 2010, 11:36:48 PM »
Nice map Spork! I feel like there could be more detail, but its cool in this way too.
I like Corridors 2-2 and 3-1
Oh, and i found bug, that patch mesh is messed up:
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A Spork
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Turrets: +37/-230
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rawr
Re: Thule - Beta 1
«
Reply #2 on:
December 31, 2010, 11:40:33 PM »
Well crap >.>
That'll be fixed on the next release.
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Don't shoot friend
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Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
A Spork
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Turrets: +37/-230
Posts: 1010
rawr
Re: Thule - Beta 1
«
Reply #3 on:
January 01, 2011, 12:02:40 AM »
Now available on the MG Repo!
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Don't shoot friend
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Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Re: Thule - Beta 1
«
Reply #4 on:
January 01, 2011, 08:09:49 PM »
Looks good in the screens. I like the sci fi look of it. Keep up the work. But could use more details to spice up the game-play.
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DraZiLoX
Turrets: +24/-24
Posts: 844
Re: Thule - Beta 1
«
Reply #5 on:
January 01, 2011, 09:56:25 PM »
Details effect gameplay
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UniqPhoeniX
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Turrets: +66/-32
Posts: 1376
Re: Thule - Beta 1
«
Reply #6 on:
January 01, 2011, 09:56:50 PM »
Needs more trims. LOTS more trims. And make the handrail ~32gu high. Also aliens can build in that lava room
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Ingar's NetRadiant
A Spork
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rawr
Re: Thule - Beta 1
«
Reply #7 on:
January 01, 2011, 09:58:21 PM »
They can?
Stupid lava bugs.....
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Don't shoot friend
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rotacak
Turrets: +39/-64
Posts: 761
Re: Thule - Beta 1
«
Reply #8 on:
January 02, 2011, 12:03:07 AM »
Uploaded to
R Funserver CZ
and
R Unlimited CZ
servers.
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>>> Third Team MOD <<<
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Tremulous servers
R Unlimited CZ
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R Funserver CZ
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Tremball MOD
A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
Re: Thule - Beta 1
«
Reply #9 on:
January 02, 2011, 01:28:44 AM »
Awesome!
Thanks!
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Don't shoot friend
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: Thule - Beta 1
«
Reply #10 on:
January 02, 2011, 02:12:15 AM »
a piece of feedback, the Top of the missile has a bad texture. I recommend a gradiant texture.
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Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Thule - Beta 1
«
Reply #11 on:
January 02, 2011, 02:57:10 AM »
Why not include the .map in the pk3? Ah well.
Criticism:
- Levelshot looks very bland.
- There is a slime texture that should be axial.
- Could use a bit more ambient sounds.
- Complete lack of details in halls and many rooms.
- Poor texture continuity. Lots of different textures conflicting with each other.
- Why is there a warning stripe texture covering the entire floor of a room? It makes it look like you were lazy when texturing/doing brushwork.
- No light fixtures, just overused light trim, and some ghost point lights (alien base). Some areas are too dark, and the vents under the water are too bright. If you use shader lights, be sure to make lots of variations with different values.
- Missile is floating in the air?
- One grate is nonsolid and another one is solid. Don't know why.
- Fat pipe in human base looks weird. Don't know what you could do there instead but it just looks out of place.
- Pipes in alien base are very abstract looking, and too bland. Spice it up with pipe ends and brushwork on the pipes, and even smaller pipes/wires spammed around.
- MAP NEEDZ MOAR CRATES!
- I'm not sure that having electrical pipes going into a pool of water is a great idea. And I'm not entirely sure what the spinny rotatey thing is, but it sounds cool.
- Two pipes in alien base stop directly at the water line as if they were cut off and it looks weird.
- Stairs look tacky, need more clipping, and ladders look too big/fat.
- Hallways need supports.
Another tip: Try constructing your map room by room and hallway by hallway. The end result will be better. Don't make the whole layout first and then try to fill it in unless you have a very, very long attention span.
MOAR LEMONS AND LIMES? WHAT.ttt23werrrrrrogolopolo
«
Last Edit: January 21, 2011, 08:58:09 PM by your face
»
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{NoS}
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our
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ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Re: Thule - Beta 1
«
Reply #12 on:
January 02, 2011, 06:40:01 PM »
You need your face's criticism. And that basterd didnt even add my map to his cz servers... YOu monster...
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Tamaru
Turrets: +12/-23
Posts: 175
Re: Thule - Beta 1
«
Reply #13 on:
January 03, 2011, 04:47:15 AM »
Quote from: Firstinaction on January 02, 2011, 06:40:01 PM
You need your face's criticism. And that basterd didnt even add my map to his cz servers... YOu monster...
i wonder why....
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Quote from: mooseberry on January 20, 2010, 04:22:43 AM
Sheep are warm.
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