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My Blender Stuff
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Topic: My Blender Stuff (Read 8669 times)
freezway
Turrets: +10/-12
Posts: 196
Re: My Blender Stuff
«
Reply #30 on:
January 06, 2011, 11:27:38 PM »
yes, rendering takes a lot of ram.
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #31 on:
January 07, 2011, 01:19:57 AM »
Quote from: Nux on January 06, 2011, 11:10:45 AM
Well it still seems dark to me.
I don't know if you need to up your monitors contrast or something.
Just in case you're seeing it the same way I am, I'll warn you that even nighttime pictures need bright spots. Firstly for realism, because the human eye adjusts to the overall luminosity of the evironment. Secondly to make it look interesting, since if your goal is to highlight fog (like in my latest example), then your bright lighthouse should be illuminating it strongly (my first example highlighted the top of the lighthouse with stronger blues to compliment the orange, and my second obviously highlighted the 'feel' of wetness.)
Okay I calibrated my LCD screen and it looks dark/crappy/unintelligible like you guys are saying.
I can't see well past a foot so I'm going to get my friend to help me get it better but it's decent and I understand.
I also(I suck at color) now understand and notice what you're doing.
My recent render I posted is bleh now(from my gamma being semi fixed), and I'll work on adding more contrast then brightness to make a focal point.
Fixing color within Blender's lighting will be better than post pro,
I'll work on it and post something soon.
Logged
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #32 on:
January 13, 2011, 05:25:58 AM »
Non serious LuxRender test because the other project has temporarily burned me out.
For the lighthouse I need to do more small rocks, upgrade the water, grunge it up and such...........
Anyways it's Not my model but my materials and lighting. Took me 20 minutes to setup(I've never touched lux before),
the exporter plug-in and Blender experimental build is sorta buggy.
Yes there are many glaring issues, render noise because it takes hours to let it go.
Material issue I dunno what to do about, and the materials need tweaks.
But whatever not going to make it pretty as it's just an acquittance test with LuxRender.
The benefit with LuxRender is it's physically correct and handles color in a much more realistic way, compared to faster biased rendering engines such as Blender internal.
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #33 on:
April 05, 2011, 07:37:31 PM »
I'm still alive............
Yeah I know there is more to do, but it's an overhaul from the former renders.
Did a day to night conversion using nodes because Blender doesn't seem to handle darkness well.
One has water(needs work I know, but it won't induce vommiting),
the other has a splash that needs work and all the rocks need work.
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Nux
Turrets: +257/-69
Posts: 1733
Re: My Blender Stuff
«
Reply #34 on:
April 05, 2011, 08:39:11 PM »
Looking very nice!
I've very roughly stuck the two together to see how it looks. :}
Composite.png
(362.55 KB, 1058x595 - viewed 121 times.)
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http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #35 on:
April 06, 2011, 02:09:22 AM »
Ah thanks Nux, I've already gotten it comped but well what I had on hand is what I posted
I'll do more work and in a few weeks I'll post some more from this idiotic project.
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: My Blender Stuff
«
Reply #36 on:
April 06, 2011, 04:04:31 PM »
I like what I see. Keep up the good work.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #37 on:
April 06, 2011, 05:28:18 PM »
Thanks
It's been one of those head bangers that you can't let go of.
I'll keep at it....
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UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
Re: My Blender Stuff
«
Reply #38 on:
April 07, 2011, 11:29:36 AM »
That looks great! Much better than before.
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Ingar's NetRadiant
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #39 on:
April 08, 2011, 04:17:43 AM »
Yeah lots of tweaking since I'm faking so much
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
Re: My Blender Stuff
«
Reply #40 on:
April 08, 2011, 07:52:35 PM »
I request a 1680x1050 lighthouse
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You must be new here
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http://ingar.satgnu.net
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: My Blender Stuff
«
Reply #41 on:
April 08, 2011, 08:06:36 PM »
Quote from: Ingar on April 08, 2011, 07:52:35 PM
I request a 1680x1050 lighthouse
1920x1080 or gtfo. No, seriously, that would make great wallpaper.
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #42 on:
April 09, 2011, 03:33:58 AM »
I'll give it out soon
It takes lots of tweaking as it's mostly composting but I still have more detail like models, textures, etc to add.
This rat's nest of nodes is what turns it from ugly to nice, no way I could make it decent without nodes.
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #43 on:
April 11, 2011, 08:05:31 AM »
Okay a bit more comp work(need more splashes,grunge for lighthouse, reflections for water, etc), it seems to look great within gimp but windows image viewer makes it look so banded.
My friend pointed out it looked funky with the background rock not being big enough.
I'm learning GIMP for the lighthouse textures and maybe a hammered cement path.
I might take it to the next level and do GIMP for a layer(well in a couple months, need's more Blender side work) because the foam isn't fluffy.
«
Last Edit: April 11, 2011, 08:09:52 AM by jm82792
»
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Ripple
Turrets: +0/-0
Posts: 39
...just a ripple on your screen....
Re: My Blender Stuff
«
Reply #44 on:
April 15, 2011, 08:20:05 PM »
@IMG
That's pretty sweet, but a little dark maybe?
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Quote from: Firstinaction on April 26, 2011, 03:25:09 AM
I'm just clueless.
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: My Blender Stuff
«
Reply #45 on:
April 15, 2011, 10:25:34 PM »
Who hammers cement?
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Quote
<Timbo> posting on the trem forums rarely results in anything good
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #46 on:
April 16, 2011, 03:31:32 AM »
Quote from: CreatureofHell on April 15, 2011, 10:25:34 PM
Who hammers cement?
Waves, along with severe temperature fluctuations.
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Loki
Turrets: +1/-52
Posts: 231
Re: My Blender Stuff
«
Reply #47 on:
April 24, 2011, 04:25:06 PM »
Looks perfect, like sci-fi xD
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Aimbot is only cheap copy of Lokibot.
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #48 on:
April 25, 2011, 05:38:47 AM »
I'll have fire and brimstone rain on me if I fail some college tests.
So no updates for 2 weeks, if you don't hear of me you will know why...
I plan on a fat splash on the large background rocks, and various other things to get this stupid thing done.
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #49 on:
May 04, 2011, 02:27:54 AM »
It's too blurry, I'd like to add a ship or something, and make it a panorama.
Plus I've got to do rain, mist, and stuff.
Blender gives me aspect ratio and pixel count conundrums that I"m attempting to comprehend so I can do a panorama.
Finally the water is off, how can a large splash result from that wave?
Ah whatever more stuff to do, more bugs to fix.
«
Last Edit: May 04, 2011, 02:29:50 AM by jm82792
»
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #50 on:
May 22, 2011, 06:42:29 AM »
I passed my tests and did well, so I'm alive and have 6 more credits.
I made the buoy light and buoy red,
but this older version is green.
Yes it's too distracting, there is some funny looking green above it and such.
But I'm thinking the concept of using it would be a nice idea.
(make it further away from the camera, less bright)
And yes the background splash is bleh, it's on top of the lighthouse and looks off.
Finally the actual lighthouse looks like it's a day old, I'll grunge it up.
«
Last Edit: May 22, 2011, 06:45:23 AM by jm82792
»
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Nux
Turrets: +257/-69
Posts: 1733
Re: My Blender Stuff
«
Reply #51 on:
May 22, 2011, 12:01:15 PM »
I have to say, the previous picture has much better composition than this latest one.
The water looks really nice! If you can just make the water around where the wave breaks as white as the breaking wave itself it'll look more fitting. Here's an example of what I mean:
http://i.dailymail.co.uk/i/pix/2009/11/14/article-1227469-0734E11D000005DC-486_634x691.jpg
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http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #52 on:
May 22, 2011, 06:20:18 PM »
Quote from: Nux on May 22, 2011, 12:01:15 PM
I have to say, the previous picture has much better composition than this latest one.
The water looks really nice! If you can just make the water around where the wave breaks as white as the breaking wave itself it'll look more fitting. Here's an example of what I mean:
http://i.dailymail.co.uk/i/pix/2009/11/14/article-1227469-0734E11D000005DC-486_634x691.jpg
I think I know what you mean,
it too dark and not good in that area.
I guess I got too fixed on the buoy.
I'll look into making it more white around the rocks,
it might be somewhat of an interesting thing to try.
Thanks nux for the feedback
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #53 on:
May 26, 2011, 03:44:15 AM »
I realized it was a single RGB curve that made it look decent to bad.
I'll update the thing in a week or two since this thing has grown into a rather convoluted monster.
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #54 on:
June 05, 2011, 06:32:34 PM »
I am sick of this project but well it's almost there, although I might need to do extensive research on linear and non linear color workflow.
It's so annoying on how touchy color stuff is.
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #55 on:
June 06, 2011, 12:09:42 AM »
Learning GIMP
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vcxzet
Turrets: +17/-13
Posts: 389
Re: My Blender Stuff
«
Reply #56 on:
June 06, 2011, 07:41:11 AM »
windmill in sea?
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: My Blender Stuff
«
Reply #57 on:
June 06, 2011, 09:29:26 AM »
vcxzet is right. Those lights definitely need changing.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Nux
Turrets: +257/-69
Posts: 1733
Re: My Blender Stuff
«
Reply #58 on:
June 06, 2011, 10:12:18 AM »
Yes, the glare from the lights looks out of place and also the bouy looks rather large because there's not much perspective to contrast it with the size of the lighthouse.
The waves have never looked better! That's some mighty fine water-on-rock action right there!
My advice if you're getting sick of the project is to:
Find a specific use for the picture if you haven't already got one (e.g. as a backdrop in a new project). You might hate it because it doesn't have a purpose yet.
Try out new ideas on it (especially daft ones). You could be getting sick of it because you've passed the technical challenge of it that motivated you.
If you can see it through to a proper conclusion, you'll be glad you did.
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http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
Ethereal
Turrets: +0/-0
Posts: 19
Re: My Blender Stuff
«
Reply #59 on:
June 06, 2011, 06:14:37 PM »
Man...that's incredible! Nice work.
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