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My Blender Stuff
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Topic: My Blender Stuff (Read 8584 times)
jm82792
Turrets: +9/-34
Posts: 627
My Blender Stuff
«
on:
December 11, 2010, 04:20:27 AM »
I elaborate far too much, I'll keep it simple.
It's a WIP that needs a lot of work, I am hoping on doing an animation(only 3 shots, a 30 second story) with it if I can get some unknowns to happen(ocean simulator for Blender will make the ocean animated and not still like this.)
yes I know, shoot me it's not Tremulous related.
I'll do some that is sometime later.
Let me know if the contrast stinks.
Blender's new color correction pipeline might be messing around,
and I apologize for the bad compression, it made it grainy, I should have done PNG.
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Repatition
Turrets: +11/-196
Posts: 329
Re: My Blender Stuff
«
Reply #1 on:
December 11, 2010, 08:02:07 PM »
Great work!
1st comment!
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http://jbjarts.blogspot.com/
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: My Blender Stuff
«
Reply #2 on:
December 11, 2010, 08:06:30 PM »
Quote from: jm82792 on December 11, 2010, 04:20:27 AM
I elaborate far too much, I'll keep it simple.
It's a WIP that needs a lot of work, I am hoping on doing an animation(only 3 shots, a 30 second story) with it if I can get some unknowns to happen(ocean simulator for Blender will make the ocean animated and not still like this.)
yes I know, shoot me it's not Tremulous related.
I'll do some that is sometime later.
Let me know if the contrast stinks.
Blender's new color correction pipeline might be messing around,
and I apologize for the bad compression, it made it grainy, I should have done PNG.
[image]
I see you've done some nice post-processing... I'd be interested to see what it looks like with clearer lighting, but even without it, that's some nice stuff. Don't worry about compression, it looks great anyway. But yeah, more contrast!
Quote from: Repatition on December 11, 2010, 08:02:07 PM
FIIIIRST!
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: My Blender Stuff
«
Reply #3 on:
December 11, 2010, 10:36:59 PM »
It looks nice!
I am, however, unsure as to whether the lighthouse is far away, in the background, or on top of the rock in the foreground.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #4 on:
December 11, 2010, 11:06:51 PM »
It's too dark. I'm working on another render that should bring the perspective in.
Plus some fog and other random corrections/additions as it looks way too blank right now.
I've been tangling with holding back or waiting, it's a wip so it's got work that needs to be done.
«
Last Edit: December 11, 2010, 11:18:19 PM by jm82792
»
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #5 on:
December 16, 2010, 08:19:40 AM »
No clouds, no water.
The clouds I dislike(need to be more voluminous and stormy), the water looks decent but I am waiting for a Blender build that's coming soon that would make the job much easier than doing it manually.
The rain is a total pain and a question mark.
Plus finally I need to get some fog and stuff in soon,
time has been limited lately and I am getting sick of how Blender handles the darker scenes with the contrast.
«
Last Edit: December 16, 2010, 08:27:35 AM by jm82792
»
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: My Blender Stuff
«
Reply #6 on:
December 16, 2010, 06:00:09 PM »
Looks nice, but the rain, water and clouds gave it a lot more atmosphere.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #7 on:
December 16, 2010, 06:08:41 PM »
Yeah it's what I'm working on.
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Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: My Blender Stuff
«
Reply #8 on:
December 16, 2010, 06:11:41 PM »
Yep, i'd have to say i prefer the original.
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #9 on:
December 17, 2010, 07:45:11 PM »
View My Video
Elcheapo foam. I'll make it look a heck of a lot better but it's already (hopefully) not going to induce any vomiting.
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: My Blender Stuff
«
Reply #10 on:
December 17, 2010, 08:21:30 PM »
better than my first model!
and everyone knows what that was, right?
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #11 on:
December 18, 2010, 02:33:57 AM »
Not really for the modeling, more so for lighting, composition and fx junk that I struggle with.
Modeling this was easy, the rocks were just some painting and a displacement map.
I miss Maya's noob stuff where you push a button and you get a perfect ocean with seafoam
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #12 on:
December 30, 2010, 07:58:23 AM »
I've got a more but I dunno this stood out as semi interesting development,
Basically take a physically accurate volumetric object, render it and it gets me nice beams of light that I can comp into the scene.
«
Last Edit: December 30, 2010, 08:09:16 AM by jm82792
»
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Nux
Turrets: +257/-69
Posts: 1733
Re: My Blender Stuff
«
Reply #13 on:
December 30, 2010, 04:42:49 PM »
When you shine a light on it you see how interesting it looks!
Nice job!
Do you just have your monitor brightness set much higher than mine?
Don't forget about all the cool stuff you can do with layers. Please see my attempt at a wet lens
[attached].
NewRocksDroplets.png
(233.45 KB, 640x540 - viewed 140 times.)
«
Last Edit: December 30, 2010, 05:16:05 PM by Nux
»
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http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: My Blender Stuff
«
Reply #14 on:
December 30, 2010, 06:02:35 PM »
How did you do the rain? Particle trails?
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #15 on:
December 31, 2010, 05:04:22 AM »
The rain droplets look good, I'm no pro so I don't know precisely what to say or criticize.
For the color it's all default, ATI catalyst is also default.
I think since Blender uses OpenEXR for compositing(and viewing) and when it's saved as PNG I get some color/gamma/etc issues. I am using Blender's Alpha correction pipeline so it should look correct but I have no idea.....
The camera artifacts are low priority since I still have a good amount of "bigger deal" postpro to do.
I plan on using a texture to displace the image in such a way to make it appear that the lens has droplet's ofwater on it. I have yet to experiment with lens MM(I am a camera moron, the perspective millimeters),
color artifacts cameras have and such.
I have ram in the mail, my 4 gigs isn't working well enough so I am upgrading to 6 gigs.
Rain was done with post pro vector blur, low quality so it looks like there are trails,
it actually duplicates and fades out the object to make it "blur".
More samples, the smoother it looks......
«
Last Edit: December 31, 2010, 05:23:38 AM by jm82792
»
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Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: My Blender Stuff
«
Reply #16 on:
December 31, 2010, 12:14:43 PM »
Quote from: jm82792 on December 31, 2010, 05:04:22 AM
I'm no pro so I don't know precisely what to say or criticize.
Here's a trick, simply say what you think of the end result, rather than attempting to pick apart the methods used to get there.
Quote from: jm82792 on December 31, 2010, 05:04:22 AM
color artifacts cameras have and such.
Absolutely, i was just thinking to myself that it wasn't the fact that i could hardly see a bloody thing in your renders that was the problem, it was the total absence of chromatic aberration...
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #17 on:
December 31, 2010, 06:36:15 PM »
He wanted criticize I have nothing to say and the informality of the forum has somewhat grown on me compared to the other science related forums(where you would get flamed if you had Tremulous's posting stigma there) I occasionally venture.
Regarding it being dark, I have no clue what's wrong.
I do recall reading an article talking about the issues I'm having and I didn't recall any method to fix it.
Utilizing OpenEXR seems to fix the issue.
http://www.openexr.com/
And when I color adjust I'll do it with OpenEXR not with a PNG, after color correction derive a PNG,.
http://www.openexr.com/about.html
«
Last Edit: December 31, 2010, 06:38:09 PM by jm82792
»
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Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: My Blender Stuff
«
Reply #18 on:
December 31, 2010, 06:39:32 PM »
So it wasn't intentionally lit to be dark? That is kind of odd.
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #19 on:
December 31, 2010, 10:13:11 PM »
No not at all.
It looks so dark it's a joke online for some odd reason.
Still trying to figure out how to use the color correction pipeline
The 6 gigs of ram(just installed the 2 more gigs) is swallowed up when rendering but it helps with stability.
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #20 on:
January 03, 2011, 04:42:58 AM »
Material work.... "Thick Sea Foam and Deep Ocean Water"
Needs lots of work, dunno what's up with the dark areas but I'll fix it(I've never done node composting for materials before. I think it's the reflectivity with the black sky since it has nothing else to "see") and this is far from being finished.
Still needs finer veins of foam, ripples, and you get the idea.
It will be blended around the rock's edge and will be blended with a much lighter amount of foam for the bulk of the water that's away from the rocks.
No particles, I'd have a crapton(a million or so 16 or so face primitives) of spherical primitives that have their emission to be controlled with textures since Blender 2.56 doesn't have the feature reinstated.
Just keeping some updates coming, although they are rather crappy.
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jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #21 on:
January 05, 2011, 07:39:59 PM »
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: My Blender Stuff
«
Reply #22 on:
January 05, 2011, 08:28:21 PM »
what are you doing?? Start making sexy tremulous models! You've got the talent!
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: My Blender Stuff
«
Reply #23 on:
January 05, 2011, 08:50:10 PM »
Quote from: swamp-cecil on January 05, 2011, 08:28:21 PM
what are you doing?? Start making sexy tremulous models! You've got the talent!
QFT
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: My Blender Stuff
«
Reply #24 on:
January 05, 2011, 09:31:11 PM »
Quote from: swamp-cecil on January 05, 2011, 08:28:21 PM
what are you doing?? Start making sexy tremulous models! You've got the talent!
That's hardly the same.
Nice, but the lighting seems a bit of as though it was coming from a star and not a beam of light like a lighthouse.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: My Blender Stuff
«
Reply #25 on:
January 05, 2011, 11:36:50 PM »
Jeez i was inspiring him....But it is really good and I know how difficult the models are to make.
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Nux
Turrets: +257/-69
Posts: 1733
Re: My Blender Stuff
«
Reply #26 on:
January 06, 2011, 12:54:44 AM »
If your output image is really that dark on your screen as well, you need to send it into gimp and adjust the brightness before posting it.
Here's a little job I did on it using a radial gradient with upped contrast and brightness.
brighthouse.jpg
(247.58 KB, 1920x1080 - viewed 111 times.)
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http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
jm82792
Turrets: +9/-34
Posts: 627
Re: My Blender Stuff
«
Reply #27 on:
January 06, 2011, 06:12:07 AM »
Swampcell, the modeling was done 4 months ago(yes I've been chipping at this scene that long) my modeling IMHO is amateur and I'm hoping to make it up with lighting, materials, etc.
But thanks for the compliments, your the first one to specifically point that out
I'm not sure about trem stuff, if the devs wanted something I'd do it for them but I don't really want to blankly model stuff and hope it gets in, or get it in myself.
Anyways this scene needs a lot more work,
I've abandoned so many projects and I'm rather determined that this won't be one.
Nux that's really bright
I think I got the brightness under-control.
I set the gamma correction to straight instead of sky since the sky is very dark.
It helped a lot, it should look decent and not that dark right?
Or is it still way dark?
CreatureofHell,
Yes I see what you mean it looks like the glare isn't interacting with the lighthouse properly.
I'll have to eventually paint a alpha mask so that the glare goes over the lighthouse.
Or I could render everything at once, right now the glare is made using a invisible copy of the actual lighthouse,
then I derive an alpha mask from the original glare for it since the glare is scene as a cube(voxels i think) because it's volumetric.
The reason I can't seamlessly comp it in is because the Z depth (what I use to combine things based on distance from the camera) is a cube not what your(how the light effects the volumetric cube seeing.
If I render it all at once it could work but that will probably end in a computer crash.
«
Last Edit: January 06, 2011, 07:21:53 AM by jm82792
»
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Nux
Turrets: +257/-69
Posts: 1733
Re: My Blender Stuff
«
Reply #28 on:
January 06, 2011, 11:10:45 AM »
Well it still seems dark to me.
I don't know if you need to up your monitors contrast or something.
Just in case you're seeing it the same way I am, I'll warn you that even nighttime pictures need bright spots. Firstly for realism, because the human eye adjusts to the overall luminosity of the evironment. Secondly to make it look interesting, since if your goal is to highlight fog (like in my latest example), then your bright lighthouse should be illuminating it strongly (my first example highlighted the top of the lighthouse with stronger blues to compliment the orange, and my second obviously highlighted the 'feel' of wetness.)
«
Last Edit: January 06, 2011, 11:16:01 AM by Nux
»
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http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
Re: My Blender Stuff
«
Reply #29 on:
January 06, 2011, 11:45:19 AM »
jm82792: go through these:
http://www.lagom.nl/lcd-test/
I have no significant experience in rendering (just basic scenes), but is it normal to need 4+ GBs of RAM for such scene?
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Ingar's NetRadiant
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