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Author Topic: Non-gameplay Updates 12/08/2010  (Read 3125 times)
Lakitu7
Tremulous Developers
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Turrets: +120/-73
Posts: 1002


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« on: December 08, 2010, 08:35:04 PM »

* Add /builder (type /builder while facing a building to see who built it)
* Add /pause
* Add team imbalance warning messages
* Add more draw modes to teamoverlay to control who you see and how it's sorted (options are in the menu, HUD section; cg_drawteamoverlay and cg_teamoverlaysortmode)
* Redo vote UI so it's not so wide
* Fix bug in namelog
* Fix black in names causing bleeds in server console
* Don't show [ 0 ] for teammate health when there's no overlay data
* Small speedups for text rendering functions (this had the accidental side effect of making the fonts look a bit different but it turns out that the new behavior is more "correct" so we're keeping it)
« Last Edit: December 08, 2010, 11:59:49 PM by Lakitu7 » Logged
Lakitu7
Tremulous Developers
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Turrets: +120/-73
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« Reply #1 on: December 08, 2010, 09:25:31 PM »

Teamoverlay support mode is broken when you're humans. I just fixed it in code but it's probably not worth doing another download for yet.
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Pete


Turrets: +9/-6
Posts: 112


WWW
« Reply #2 on: December 08, 2010, 09:54:17 PM »

What's "builder"?
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Lakitu7
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« Reply #3 on: December 08, 2010, 10:14:52 PM »

Type /builder while facing a building to see who built it.
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Celestial_Rage


Turrets: +120/-8
Posts: 623


« Reply #4 on: December 09, 2010, 07:30:38 AM »

When you use /pause, it says !pause: etc etc. It still uses the 1.1 admin command form. It's a small thing, other than that, pause works fine, although I didn't test it extensively.
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"The reports of my death are greatly exaggerated" ~Mark Twain
Lakitu7
Tremulous Developers
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Turrets: +120/-73
Posts: 1002


Watch for spinys


« Reply #5 on: December 09, 2010, 08:00:31 AM »

When you use /pause, it says !pause: etc etc. It still uses the 1.1 admin command form. It's a small thing, other than that, pause works fine, although I didn't test it extensively.

Haha, whoops. Okay, fixed in code (but not on the server yet). Thanks.
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Uzi


Turrets: +1/-2
Posts: 31


« Reply #6 on: December 09, 2010, 10:36:54 AM »

Finally the handiest 1.1 command, /pause, thanks a million.

ps. font looks good. Smiley)
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Demolution


Turrets: +157/-64
Posts: 1198


« Reply #7 on: December 09, 2010, 02:59:33 PM »

It would be nice to get a topic of these small changes from time to time. Smiley
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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and i am VERY stupid.
Spl@


Turrets: +1/-0
Posts: 20


« Reply #8 on: December 09, 2010, 05:41:25 PM »

Posting on 08/12 about changes on 12/08? I'd call that almost four months late… Grenade
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DraZiLoX

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« Reply #9 on: December 09, 2010, 05:43:38 PM »

Posting on 08/12 about changes on 12/08? I'd call that almost four months late… Grenade
Month/Day/Year
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swamp-cecil


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« Reply #10 on: December 09, 2010, 08:38:13 PM »

the thing with the vote UI is that its on the side tutorial, which i do not use (but i do; whats the command to disable it?), but it will be bad for beginners.
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
jm82792


Turrets: +9/-34
Posts: 627


« Reply #11 on: December 10, 2010, 03:03:44 AM »

Just to toss it out there but maybe we should make the UI support aniostrophic(I can't spell it) filtering (and that other console only setting that's related)) so that people who are not terribly deep into trem can up their graphics quality somewhat.
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Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #12 on: December 10, 2010, 03:05:11 AM »

Just to toss it out there but maybe we should make the UI support aniostrophic(I can't spell it) filtering (and that other console only setting that's related)) so that people who are not terribly deep into trem can up their graphics quality somewhat.
That (and antialiasing) was suggested a while ago, and they said to just use your video card's controls (ie the NVidia control panel).
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ok, can you give me the tool thingy app that can code?
jm82792


Turrets: +9/-34
Posts: 627


« Reply #13 on: December 10, 2010, 03:08:32 AM »

We have too many newbies regarding computers and people who do not have some form of GPU control,
or wish that Trem would do it.
I heavily suggest that it should be coded in, make sure the settings are capped so that yo can't crank them up to insanity. I don't think it would be that hard right? Your just changing a value then saving it correct?
Okay enough of me, I've only coded very idiot proof MCU's and it was a Sanguino at that.


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freezway


Turrets: +10/-12
Posts: 196


« Reply #14 on: December 10, 2010, 05:04:02 AM »

Trem has vars for anisotrophic filtering and antialiasing(sp). they are r_ext_multi*
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jm82792


Turrets: +9/-34
Posts: 627


« Reply #15 on: December 10, 2010, 05:33:48 AM »

yes but having a GUI control for it would be a VERY good thing ti implement into Trem for console newbies and new players who expect some modern amenities.
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David
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David


« Reply #16 on: December 10, 2010, 12:55:17 PM »

Using the NVidia config thing for it is fail, as it covers every app.
My GPU can run trem with FSAA, but can't play HL2 with FSAA.
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Spl@


Turrets: +1/-0
Posts: 20


« Reply #17 on: December 10, 2010, 06:17:52 PM »

Quote from: jm82792 link=topic=14756.msg213`012#msg213012 date=1291950224
Just to toss it out there but maybe we should make the UI support aniostrophic(I can't spell it) filtering (and that other console only setting that's related)) so that people who are not terribly deep into trem can up their graphics quality somewhat.
That (and antialiasing) was suggested a while ago, and they said to just use your video card's controls (ie the NVidia control panel).
driconf? For my hw & driver combination, no such options are exposed, but I'm quite sure that at least anisotropic filtering works.

(Debian squeeze; Radeon X300; Mesa 7.9; Linux 2.6.36.)
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WoGoMo


Turrets: +5/-5
Posts: 84


« Reply #18 on: December 14, 2010, 06:22:09 AM »

Aside from the server side non-gameplay updates, has anyone noticed how often Karith comes up in the map rotation of late?
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Lakitu7
Tremulous Developers
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Turrets: +120/-73
Posts: 1002


Watch for spinys


« Reply #19 on: December 15, 2010, 09:56:05 PM »

Small update today:

* Admin list is sorted in descending order now
* Fix teamoverlay support mode for humans
* Fix revert when rewinding through replacement and removal of the same buildable.
* Fix to text rendering from last time (should cut down on the blurryness at low res)
* Many text rendering speed improvements
* Use of the following inconsequential admin commands isn't logged and doesn't show up in console anymore: adminhelp, builder, listadmins, listlayouts, listplayers, namelog, showbans, time
« Last Edit: December 15, 2010, 10:02:08 PM by Lakitu7 » Logged
JOURNEYMAN


Turrets: +0/-0
Posts: 51


« Reply #20 on: December 17, 2010, 03:49:12 AM »

I think the votes needs to be moved to the right side of the screen.  It's very difficult to see the votes with the team overlay on.
That's all. Cool
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Grab reality by the balls and squeeeeze!

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