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Author Topic: [SOLVED] My map shows some weird stuff [With a pic]  (Read 884 times)
Rarely


Turrets: +1/-0
Posts: 22


« on: November 26, 2010, 03:59:21 PM »

Okay look my map, it is sort of stupid hazy on the bottom of the screen, I dont know why

I don't have /noclip on or anything
« Last Edit: December 02, 2010, 05:02:05 PM by Rarely » Logged
jez


Turrets: +4/-2
Posts: 130


« Reply #1 on: November 26, 2010, 04:09:41 PM »

Looks like caulk is showing. Check your floor textures...
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CATAHA


Turrets: +8/-18
Posts: 539


WWW
« Reply #2 on: November 26, 2010, 04:44:52 PM »

Also duplicate brushes can make such effect. Try select floor brush and delete it. If there still another brush than it was duplicate brushes. Its one of common errors - you pressing [space] (duplicating brush) but not moving it anyway or something. You cant see that two identical brushes in same place in editor. You can only use shift-click brush and delete it to see there was no another brush 'under' it. In any case you always can make undo. =]
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #3 on: November 26, 2010, 07:04:42 PM »

My bet too is two brushes on same area.

Or:
Looks like caulk is showing. Check your floor textures...

Don't remember what other errors can make HOM effect.
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Whiteout


Turrets: +1/-1
Posts: 30

It's not over till the fat tyrant sings.


« Reply #4 on: November 27, 2010, 06:33:25 PM »

Either you have a leak somewhere, caulk is showing, or you've got brushes stacked ontop of each other.
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swamp-cecil


Turrets: +80/-163
Posts: 770

http://www.grangersba.com/repo/base/


WWW
« Reply #5 on: November 27, 2010, 10:10:59 PM »

i also see light leaks. If we cant figure it out, give the .map file, and well find out.
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
CATAHA


Turrets: +8/-18
Posts: 539


WWW
« Reply #6 on: November 28, 2010, 01:16:38 AM »

Light leaks isnt critical. It only means bad brush work and can be solved on latest stages. But suck 'HOM' efferc really means error.
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
c4


Turrets: +9/-22
Posts: 554


« Reply #7 on: November 28, 2010, 03:22:27 AM »

I had the same trouble when I applied niveus' see through grate floor to a bottom floor texture. You can see directly thru it.
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
Rarely


Turrets: +1/-0
Posts: 22


« Reply #8 on: December 01, 2010, 09:25:01 PM »

nevermind =] thanks guys I fixed it, it had 2 brushes on the floor which made it leaking
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CATAHA


Turrets: +8/-18
Posts: 539


WWW
« Reply #9 on: December 01, 2010, 10:16:41 PM »

put [SOLVED] in topic name then. =D
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
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