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Stuff to make a HD tremulous
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Topic: Stuff to make a HD tremulous (Read 22188 times)
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Stuff to make a HD tremulous
«
Reply #30 on:
November 14, 2010, 05:46:23 AM »
Quote from: Lonly on November 13, 2010, 11:38:08 PM
[img]
Before is on the left.
After is on the right.
And we didn't even do all the effects yet.
Looks good harraps though.
+1
That kind of looks like you just threw in a few lighting/contrast effects and maybe sharpened it a bit. Anything else?
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Tremulant
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Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: Stuff to make a HD tremulous
«
Reply #31 on:
November 14, 2010, 11:47:13 AM »
I thought he just scaled, unsharped and screwed up the colours.
Dragoon, now with stone paved legs and leather patches...
http://imgur.com/DDQ3j.jpg
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
harraps
Turrets: +6/-1
Posts: 126
My dream is create games...
Re: Stuff to make a HD tremulous
«
Reply #32 on:
November 14, 2010, 12:25:41 PM »
Lonly, I really like your textures but I've got 2 questions.
Why don't you use the Xreal engine if your are making a HD tremulous?
You're saying you increase the polycount and the texture size, but why don't you use heightmap or normalmap and md5 models.
Those things don't need a lot of work to make.
Logged
Hebergement d'image
sorry for my english !
Tremulant
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Posts: 1037
It's not over 'til the tremulant sings...
Re: Stuff to make a HD tremulous
«
Reply #33 on:
November 14, 2010, 01:25:06 PM »
Quote from: harraps on November 14, 2010, 12:25:41 PM
Lonly, I really like your textures
Can you explain why, so that i may like them too?
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
Asvarox
Turrets: +41/-35
Posts: 573
Re: Stuff to make a HD tremulous
«
Reply #34 on:
November 14, 2010, 05:38:09 PM »
kind of a improvement from 512x512 ones to me, but I'm far far away from calling it HD quality.
Logged
Quote from: J3lackStar on July 14, 2011, 08:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS
Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
Re: Stuff to make a HD tremulous
«
Reply #35 on:
November 14, 2010, 07:16:03 PM »
Quote from: Tremulant on November 14, 2010, 02:13:00 AM
I have sod-all idea what i'm doing, but hey, doesn't that noise look nice.
Doing Noise Reduction...
Mind telling me how you did that?
Quote from: harraps on November 14, 2010, 12:25:41 PM
Lonly, I really like your textures but I've got 2 questions.
Why don't you use the Xreal engine if your are making a HD tremulous?
You're saying you increase the polycount and the texture size, but why don't you use heightmap or normalmap and md5 models.
Those things don't need a lot of work to make.
I'm considering using XReal, it looks really good.
«
Last Edit: November 14, 2010, 07:34:21 PM by Lonly
»
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Tremulant
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It's not over 'til the tremulant sings...
Re: Stuff to make a HD tremulous
«
Reply #36 on:
November 14, 2010, 07:49:03 PM »
Quote from: Lonly on November 14, 2010, 07:16:03 PM
Quote from: Tremulant on November 14, 2010, 02:13:00 AM
I have sod-all idea what i'm doing, but hey, doesn't that noise look nice.
Doing Noise Reduction...
Mind telling me how you did that?
Erm, how i did what? Do you think i removed the noise? Left's before, right's after, i added it, to give the false impression of extra detail at higher resolutions.
texture's here
http://i.imgur.com/TxjRI.jpg
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
Re: Stuff to make a HD tremulous
«
Reply #37 on:
November 14, 2010, 09:03:04 PM »
HD Rifle (Without Noise) and HD Flash...
I took the one Tremulant gave me and applied Color Vibrant.
Logged
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Stuff to make a HD tremulous
«
Reply #38 on:
November 14, 2010, 09:14:49 PM »
Quote from: Lonly on November 14, 2010, 09:03:04 PM
HD Rifle (Without Noise) and HD Flash...
[img]
I took the one Tremulant gave me and applied Color Vibrant.
You don't make the graphics for a whole game using filters. Fact.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Tamaru
Turrets: +12/-23
Posts: 175
Re: Stuff to make a HD tremulous
«
Reply #39 on:
November 14, 2010, 09:15:12 PM »
tremulous after photoshop filters?
looks like some seriously hard work.
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 AM
Sheep are warm.
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: Stuff to make a HD tremulous
«
Reply #40 on:
November 14, 2010, 09:26:34 PM »
Oh, but lonly, does that mean that all the hard work you did on:
Quote from: Lonly on November 13, 2010, 11:38:08 PM
is wasted?
You're supposedly a pr0 modder who's about to start an xreal port of trem and yet you decided to take my amateurish attempt and fuck it up further, rather than doing something original with your leet skills? Curious.
Come on people, if you can't even manage to produce something less half-arsed than my attempt, don't bother...
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Stuff to make a HD tremulous
«
Reply #41 on:
November 14, 2010, 09:32:58 PM »
Quote from: Tremulant on November 14, 2010, 09:26:34 PM
Oh, but lonly, does that mean that all the hard work you did on:
Quote from: Lonly on November 13, 2010, 11:38:08 PM
[img]
is wasted?
You're supposedly a pr0 modder who's about to start an xreal port of trem and yet you decided to take my amateurish attempt and fuck it up further, rather than doing something original with your leet skills? Curious.
Come on people, if you can't even manage to produce something less half-arsed than my attempt, don't bother...
He supposedly did some original models for the [FuN] mod, but I still haven't seen it. I smell vaporware.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
Re: Stuff to make a HD tremulous
«
Reply #42 on:
November 14, 2010, 10:16:14 PM »
I lost all the models from the old FuN Mod when my computer broke.
We don't have it anymore. It was on the server at one time, so some people may still have it.
+
I don't have Adobe Photoshop, I've been using Gimp.
«
Last Edit: November 14, 2010, 10:21:08 PM by Lonly
»
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Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: Stuff to make a HD tremulous
«
Reply #43 on:
November 14, 2010, 10:47:41 PM »
Quote from: Lonly on November 14, 2010, 10:16:14 PM
I don't have Adobe Photoshop, I've been using Gimp.
Same here, thanks for the PM, lonly, btw.
No, i don't particularly feel like doing the same for the shotgun for you, but i will tell you roughly what i did.
Open original texture, scale to 400%, apply gegl's bilinear filtering(you'd probably get better results with g'mic's anisotropic noise reduction but i couldn't be bothered to install it on this box at the time), add correlated rgb noise to a sensible level.
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
Re: Stuff to make a HD tremulous
«
Reply #44 on:
November 14, 2010, 10:59:04 PM »
Quote from: Tremulant on November 14, 2010, 10:47:41 PM
Quote from: Lonly on November 14, 2010, 10:16:14 PM
I don't have Adobe Photoshop, I've been using Gimp.
Same here, thanks for the PM, lonly, btw.
No, i don't particularly feel like doing the same for the shotgun for you, but i will tell you roughly what i did.
Open original texture, scale to 400%, apply gegl's bilinear filtering(you'd probably get better results with g'mic's anisotropic noise reduction but i couldn't be bothered to install it on this box at the time), add correlated rgb noise to a sensible level.
Thank you
«
Last Edit: November 14, 2010, 11:02:24 PM by Lonly
»
Logged
jm82792
Turrets: +9/-34
Posts: 627
Re: Stuff to make a HD tremulous
«
Reply #45 on:
November 14, 2010, 11:47:53 PM »
That's it, scale it and keep the ratio or trem will spit it out.
Although dding more detail or totally doing new ones would be much better.
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harraps
Turrets: +6/-1
Posts: 126
My dream is create games...
Re: Stuff to make a HD tremulous
«
Reply #46 on:
November 15, 2010, 07:47:25 PM »
I found something in my language !?
http://tremulous-fr.org/forum/index.php?p=low&mode=topic&id=638&sid=25e4245bc2d0115ec7a5c9150ff16a2b
Maybe the most interesting thing you could found.
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Hebergement d'image
sorry for my english !
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: Stuff to make a HD tremulous
«
Reply #47 on:
November 15, 2010, 08:04:01 PM »
and what is it exactly? looks like a load of xreal screenshots and trem with some noise and a silly, though admittedly pretty, over the top hud.
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Stuff to make a HD tremulous
«
Reply #48 on:
November 15, 2010, 08:19:38 PM »
Quote
Votre travail est tout simplement remarquable ! (Google translation: "Your work is simply outstanding !")
I see no "work" on that thread, only demonstrations of features that are already available in most modern games. I'm filing this under "vaporware".
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
jm82792
Turrets: +9/-34
Posts: 627
Re: Stuff to make a HD tremulous
«
Reply #49 on:
November 16, 2010, 07:02:04 AM »
The only thing that scares me about xreal porting is getting the physics of the game.
Models, animations and crap aren't the scary/hard part, well not easy but it's self explanatory and has instant feedback, plus is hard to mess up.
«
Last Edit: November 16, 2010, 07:05:54 AM by jm82792
»
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Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Re: Stuff to make a HD tremulous
«
Reply #50 on:
November 16, 2010, 09:11:07 AM »
Quote from: jm82792 on November 16, 2010, 07:02:04 AM
The only thing that scares me about xreal porting is getting the physics of the game.
What? XreaL has the same physics as Q3(which Tremulous is based off of). It's the same game engine as ioquake3, with a re-written renderer.
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jm82792
Turrets: +9/-34
Posts: 627
Re: Stuff to make a HD tremulous
«
Reply #51 on:
November 16, 2010, 04:05:36 PM »
What I mean by the physics is the gameplay because from what I can understand Xreal uses MD3's(our current assets as place holders) and when you have stuff that already works we can upgrade them later.
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Odin
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omgwtfbbq
Re: Stuff to make a HD tremulous
«
Reply #52 on:
November 16, 2010, 09:39:14 PM »
Quote from: jm82792 on November 16, 2010, 04:05:36 PM
What I mean by the physics is the gameplay because from what I can understand Xreal uses MD3's(our current assets as place holders) and when you have stuff that already works we can upgrade them later.
You're confusing like 5 different things here.
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Tamaru
Turrets: +12/-23
Posts: 175
Re: Stuff to make a HD tremulous
«
Reply #53 on:
November 17, 2010, 12:45:19 AM »
Xreal uses Md5 and mtf formats for shaders.
oh and lonly.... why dont you SHOW us something, instead of asking people do stuff for you
also HD trem? they're gonna come out with 1.2 and completely null out your "HD TREM" project.
If you want to develop, go learn first... then maybe, just MAYBE, people might respect you a little.
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 AM
Sheep are warm.
jm82792
Turrets: +9/-34
Posts: 627
Re: Stuff to make a HD tremulous
«
Reply #54 on:
November 17, 2010, 06:06:36 AM »
Working 6 days a week has been taking some toll on my brain
«
Last Edit: November 17, 2010, 07:40:24 AM by jm82792
»
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Odin
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omgwtfbbq
Re: Stuff to make a HD tremulous
«
Reply #55 on:
November 17, 2010, 09:01:30 AM »
Quote from: Tamaru on November 17, 2010, 12:45:19 AM
Xreal uses Md5 and mtf formats for shaders.
*mtr
And it can use md3 as well, and in Q3compat mode can read .shader files.
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: Stuff to make a HD tremulous
«
Reply #56 on:
November 17, 2010, 08:48:14 PM »
It'll be funny when these HD trems are about to be released and 1.2 shows up.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Stuff to make a HD tremulous
«
Reply #57 on:
November 17, 2010, 09:09:56 PM »
Quote from: CreatureofHell on November 17, 2010, 08:48:14 PM
It'll be funny when these HD trems are about to be released and 1.2 shows up.
Not if one of them comes out before Thursday.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Fox One
Turrets: +6/-0
Posts: 19
Re: Stuff to make a HD tremulous
«
Reply #58 on:
November 17, 2010, 09:34:54 PM »
Frankly, if you want a higher quality render output, it's not so much the models that need to be changed. Rendering lots of polys is still hard and a waste of time. The client engine really needs to be written to include some form of modern
bump mapping
such as
parallax
or
normal
mapping so that more complicated geometry can be simulated without significant increases on hardware requirements.
Displacement
mapping would be really nice. Solving graphics ugliness by increasing game model detail is the brute force method and isn't really as effective as other, cheaper (in terms of hardware load) solutions.
Also, none of these improvements are going to look really good unless and until we get dynamic lighting and soft shadows.
'High Definition' is marketing bullshit. As has been noted already, its only real technical meaning has to do with display resolution. When used as a descriptor in any other context it's meaningless (do commercials for 'HD audio' bother anyone else?).
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"Give me the liberty to know, to utter, and to argue freely according to conscience, above all liberties." ~
John Milton
,
Areopagitica
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Stuff to make a HD tremulous
«
Reply #59 on:
November 17, 2010, 10:19:00 PM »
Quote from: Fox One on November 17, 2010, 09:34:54 PM
'High Definition' is marketing bullshit. As has been noted already, its only real technical meaning has to do with display resolution. When used as a descriptor in any other context it's meaningless (do commercials for 'HD audio' bother anyone else?).
+1 for this. Tremulous already has HD, in fact, it works with any resolution if you use the custom mode.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
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