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What could be in trem 1.3?
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Topic: What could be in trem 1.3? (Read 6010 times)
GLaDOS
Turrets: +0/-1
Posts: 14
What could be in trem 1.3?
«
on:
November 11, 2010, 08:44:36 PM »
Post suggestions here =D
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jez
Turrets: +4/-2
Posts: 130
Re: What could be in trem 1.3?
«
Reply #1 on:
November 11, 2010, 08:48:14 PM »
Irrelevant. Its not coming out until Friday.
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K-otic
Turrets: +424/-435
Posts: 125
Re: What could be in trem 1.3?
«
Reply #2 on:
November 11, 2010, 08:57:50 PM »
whatever 1.2 has and more!!!!!!!!!!!!!
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Quote from: _Equilibrium_ on July 22, 2007, 10:53:12 PM
ok. when the hell did fuckin world war 3 start?
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CATAHA
Turrets: +8/-18
Posts: 539
Re: What could be in trem 1.3?
«
Reply #3 on:
November 11, 2010, 09:22:38 PM »
I hope a lot of improvenets that was offered by community already.
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A Spork
Spam Killer
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rawr
Re: What could be in trem 1.3?
«
Reply #4 on:
November 11, 2010, 09:33:15 PM »
I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
of course, that wont happen for like 10 years...
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Re: What could be in trem 1.3?
«
Reply #5 on:
November 11, 2010, 09:34:46 PM »
Quote from: A Spork on November 11, 2010, 09:33:15 PM
of course, that wont happen for like 100 years...
Fixed yer typo.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: What could be in trem 1.3?
«
Reply #6 on:
November 11, 2010, 11:31:41 PM »
How about a release date.
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{NoS}
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Re: What could be in trem 1.3?
«
Reply #7 on:
November 12, 2010, 12:15:47 AM »
How about stannums already made and animated guns...
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swamp-cecil
Turrets: +80/-163
Posts: 770
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Re: What could be in trem 1.3?
«
Reply #8 on:
November 12, 2010, 12:47:00 AM »
Quote from: Firstinaction on November 12, 2010, 12:15:47 AM
How about stannums already made and animated guns...
what about the ones with skin?
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Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
jm82792
Turrets: +9/-34
Posts: 627
Re: What could be in trem 1.3?
«
Reply #9 on:
November 12, 2010, 04:12:50 AM »
Well how about what they've done and what they need to do?
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freezway
Turrets: +10/-12
Posts: 196
Re: What could be in trem 1.3?
«
Reply #10 on:
November 12, 2010, 05:43:03 AM »
@jm:
they need sounds. look under the "developers corner" and "tremulous sound licenses" for more info.
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jm82792
Turrets: +9/-34
Posts: 627
Re: What could be in trem 1.3?
«
Reply #11 on:
November 12, 2010, 05:47:46 AM »
Ah that's it?
Sounds are something I want to stay clear of, I hope the best for em.
I'll read the thread anyways
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DraZiLoX
Turrets: +24/-24
Posts: 844
Re: What could be in trem 1.3?
«
Reply #12 on:
November 12, 2010, 01:11:41 PM »
Quote from:
http://tremulous.net/wiki/Sound_Licenses
we have 106 of 211 sounds done (50.50%)
Yey.
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Norfenstein
Turrets: +81/-77
Posts: 628
Re: What could be in trem 1.3?
«
Reply #13 on:
November 12, 2010, 11:20:10 PM »
Quote from: A Spork on November 11, 2010, 09:33:15 PM
I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
I don't know who be doing that work, if it were to happen. After playing Tremulous for almost ten years I personally would have no interest in doing a graphics-only update, even if I were able to contribute to it in a meaningful way.
But concerning gameplay, I would rather redesign everything from the ground up than continue adding on to Tremulous as it is, which means that it probably wouldn't be appropriate for anything I direct after 1.2 to still be called "Tremulous". But I also don't necessarily have to be the person in charge of Tremulous gameplay after 1.2.
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CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
Re: What could be in trem 1.3?
«
Reply #14 on:
November 13, 2010, 12:21:27 PM »
Quote from: A Spork on November 11, 2010, 09:33:15 PM
I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
Meh, nothing graphical, but more special gimmicks! More interesting than graphical improvement, and besides, it's last on my list what very good game contains.
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CATAHA
Turrets: +8/-18
Posts: 539
Re: What could be in trem 1.3?
«
Reply #15 on:
November 13, 2010, 01:44:32 PM »
Why not both? Good engine also can provide some new possibilities to gameplay improvement. =D
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Russian q3/trem mapping site:
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GeneralScott
Turrets: +3/-8
Posts: 291
Re: What could be in trem 1.3?
«
Reply #16 on:
November 16, 2010, 05:27:46 PM »
Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?
Advanced Tyrant - Can turn invisible, has 450 HP, and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.
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Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: What could be in trem 1.3?
«
Reply #17 on:
November 16, 2010, 05:58:00 PM »
Quote from: GeneralScott on November 16, 2010, 05:27:46 PM
Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?
Advanced Tyrant - Can turn invisible, has 450 HP, and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.
Why not just add SUPER-MEGA-AWESOME-ADVANCED-UBERPWN versions of every class while we're at it? No.
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
Re: What could be in trem 1.3?
«
Reply #18 on:
November 16, 2010, 05:59:10 PM »
That's not gameplay improvement. That is a just a bunch of random stuff thrown on top. You know what happens when you throw together a bunch of random stuff? You get a pile of random stuff, not a good game.
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Ingar's NetRadiant
GeneralScott
Turrets: +3/-8
Posts: 291
Re: What could be in trem 1.3?
«
Reply #19 on:
November 16, 2010, 08:18:19 PM »
:/ I was kidding. Sorry, I forgot the roll-eyesy face
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Gorn
Turrets: +0/-0
Posts: 3
Re: What could be in trem 1.3?
«
Reply #20 on:
November 18, 2010, 09:58:42 AM »
Quote
What could be in trem 1.3?
1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ...
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien"
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...)
4. More maps in default install
5. Add "option bot" in default install (solo training for novice)
Trem 2.0
=> Change engine
«
Last Edit: November 18, 2010, 10:02:38 AM by Gorn
»
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Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: What could be in trem 1.3?
«
Reply #21 on:
November 18, 2010, 01:50:54 PM »
Quote from: Gorn on November 18, 2010, 09:58:42 AM
1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ... <-- No. A vanilla install is just that. Add your X crap on your own.
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien" <-- Already been tried, not likely to make it into vanilla.
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...) <-- You'd only really need one option, vanilla or mod.
4. More maps in default install <-- Already done.
5. Add "option bot" in default install (solo training for novice) <-- Offline training would be useful.
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
GeneralScott
Turrets: +3/-8
Posts: 291
Re: What could be in trem 1.3?
«
Reply #22 on:
November 18, 2010, 06:02:52 PM »
Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens
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Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: What could be in trem 1.3?
«
Reply #23 on:
November 18, 2010, 06:05:48 PM »
Quote from: GeneralScott on November 18, 2010, 06:02:52 PM
Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens
For 1.3, sure, if they can somehow find a way to balance all ofwait a minute, "flying aliens"? "Alien weapons"?
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Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
Re: What could be in trem 1.3?
«
Reply #24 on:
November 19, 2010, 08:26:32 PM »
Quote from: Gorn on November 18, 2010, 09:58:42 AM
5. Add "option bot" in default install (solo training for novice)
Like in Nexuiz, there should be some training courses. To tell meaning of game, basic strategy instructions, how weapons and classes works, and list could continue on. Least something that tells how to do fine in game and in servers.
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revelati
Turrets: +0/-1
Posts: 4
Re: What could be in trem 1.3?
«
Reply #25 on:
December 23, 2010, 06:41:25 AM »
Tremulous is a great game, however I would add these features:
Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister
Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret
Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)
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jm82792
Turrets: +9/-34
Posts: 627
Re: What could be in trem 1.3?
«
Reply #26 on:
December 23, 2010, 07:52:25 AM »
XReal port or some other game engine port.
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Tremulant
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Re: What could be in trem 1.3?
«
Reply #27 on:
December 23, 2010, 12:50:47 PM »
revelati, did you really need to post that in two separate threads.
Quote from: jm82792 on December 23, 2010, 07:52:25 AM
XReal port or some other game engine port.
Have you seriously not noticed that these threads are thoroughly unhelpful yet?
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
jm82792
Turrets: +9/-34
Posts: 627
Re: What could be in trem 1.3?
«
Reply #28 on:
December 24, 2010, 06:02:03 AM »
Takes one person who knows what he is doing and has the desire to do it.
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Si-wins
Turrets: +6/-17
Posts: 91
Re: What could be in trem 1.3?
«
Reply #29 on:
December 29, 2010, 08:42:53 AM »
1.3 will never happen. and neither wil 1.2
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