* May 18, 2013, 09:48:32 AM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: [1] 2  All   Go Down
  Print  
Author Topic: What could be in trem 1.3?  (Read 5982 times)
GLaDOS


Turrets: +0/-1
Posts: 14


« on: November 11, 2010, 08:44:36 PM »

Post suggestions here =D
Logged

When I look out there it makes me GLaD I'm not you.
jez


Turrets: +4/-2
Posts: 130


« Reply #1 on: November 11, 2010, 08:48:14 PM »

Irrelevant. Its not coming out until Friday.
Logged
K-otic


Turrets: +424/-435
Posts: 125


« Reply #2 on: November 11, 2010, 08:57:50 PM »

whatever 1.2 has and more!!!!!!!!!!!!!
Logged

ok. when the hell did fuckin world war 3 start?
Quote from: KobraKaine
Prepare for the pain, it's KobraKaine!
Quote from: j-uncool
i don't even know you, and i really don't think you know me so i suggest you STFU! k thanks Smiley
CATAHA


Turrets: +8/-18
Posts: 539


WWW
« Reply #3 on: November 11, 2010, 09:22:38 PM »

I hope a lot of improvenets that was offered by community already.
Logged

Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
A Spork
Spam Killer
*

Turrets: +37/-230
Posts: 1010

rawr


WWW
« Reply #4 on: November 11, 2010, 09:33:15 PM »

I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...

of course, that wont happen for like 10 years...
Logged

Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Basilisk    Basilisk    Basilisk
superspirality
Guest
« Reply #5 on: November 11, 2010, 09:34:46 PM »

of course, that wont happen for like 100 years...
Fixed yer typo.
Logged
your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #6 on: November 11, 2010, 11:31:41 PM »

How about a release date.
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #7 on: November 12, 2010, 12:15:47 AM »

How about stannums already made and animated guns...
Logged

swamp-cecil


Turrets: +80/-163
Posts: 770

http://www.grangersba.com/repo/base/


WWW
« Reply #8 on: November 12, 2010, 12:47:00 AM »

How about stannums already made and animated guns...

what about the ones with skin?
Logged

these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
jm82792


Turrets: +9/-34
Posts: 627


« Reply #9 on: November 12, 2010, 04:12:50 AM »

Well how about what they've done and what they need to do?
Logged

freezway


Turrets: +10/-12
Posts: 196


« Reply #10 on: November 12, 2010, 05:43:03 AM »

@jm:
they need sounds. look under the "developers corner" and "tremulous sound licenses" for more info.
Logged
jm82792


Turrets: +9/-34
Posts: 627


« Reply #11 on: November 12, 2010, 05:47:46 AM »

Ah that's it?
Sounds are something I want to stay clear of, I hope the best for em.
I'll read the thread anyways Smiley
Logged

DraZiLoX

*

Turrets: +24/-24
Posts: 844


« Reply #12 on: November 12, 2010, 01:11:41 PM »

we have 106 of 211 sounds done (50.50%)
Yey.
Logged

Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #13 on: November 12, 2010, 11:20:10 PM »

I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
I don't know who be doing that work, if it were to happen. After playing Tremulous for almost ten years I personally would have no interest in doing a graphics-only update, even if I were able to contribute to it in a meaningful way.

But concerning gameplay, I would rather redesign everything from the ground up than continue adding on to Tremulous as it is, which means that it probably wouldn't be appropriate for anything I direct after 1.2 to still be called "Tremulous". But I also don't necessarily have to be the person in charge of Tremulous gameplay after 1.2.
Logged
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #14 on: November 13, 2010, 12:21:27 PM »

I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
Meh, nothing graphical, but more special gimmicks! More interesting than graphical improvement, and besides, it's last on my list what very good game contains. Wink
Logged

CATAHA


Turrets: +8/-18
Posts: 539


WWW
« Reply #15 on: November 13, 2010, 01:44:32 PM »

Why not both? Good engine also can provide some new possibilities to gameplay improvement. =D
Logged

Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #16 on: November 16, 2010, 05:27:46 PM »

Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?

Advanced Tyrant - Can turn invisible, has 450 HP,  and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.
Logged

Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #17 on: November 16, 2010, 05:58:00 PM »

Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?

Advanced Tyrant - Can turn invisible, has 450 HP,  and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.

Why not just add SUPER-MEGA-AWESOME-ADVANCED-UBERPWN versions of every class while we're at it? No.
Logged


ok, can you give me the tool thingy app that can code?
UniqPhoeniX
Spam Killer
*

Turrets: +66/-32
Posts: 1376


« Reply #18 on: November 16, 2010, 05:59:10 PM »

That's not gameplay improvement. That is a just a bunch of random stuff thrown on top. You know what happens when you throw together a bunch of random stuff? You get a pile of random stuff, not a good game.
Logged

GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #19 on: November 16, 2010, 08:18:19 PM »

:/ I was kidding. Sorry, I forgot the roll-eyesy face
Logged

Gorn


Turrets: +0/-0
Posts: 3


« Reply #20 on: November 18, 2010, 09:58:42 AM »

Quote
What could be in trem 1.3?

1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ...
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien"
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...)
4. More maps in default install
5. Add "option bot" in default install (solo training for novice)

Trem 2.0

=> Change engine
« Last Edit: November 18, 2010, 10:02:38 AM by Gorn » Logged
Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #21 on: November 18, 2010, 01:50:54 PM »

1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ... <-- No. A vanilla install is just that. Add your X crap on your own.
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien" <-- Already been tried, not likely to make it into vanilla.
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...) <-- You'd only really need one option, vanilla or mod.
4. More maps in default install <-- Already done.
5. Add "option bot" in default install (solo training for novice) <-- Offline training would be useful.
Logged


ok, can you give me the tool thingy app that can code?
GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #22 on: November 18, 2010, 06:02:52 PM »

Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens
Logged

Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #23 on: November 18, 2010, 06:05:48 PM »

Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens
For 1.3, sure, if they can somehow find a way to balance all ofwait a minute, "flying aliens"? "Alien weapons"?
Logged


ok, can you give me the tool thingy app that can code?
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #24 on: November 19, 2010, 08:26:32 PM »

5. Add "option bot" in default install (solo training for novice)

Like in Nexuiz, there should be some training courses. To tell meaning of game, basic strategy instructions, how weapons and classes works, and list could continue on. Least something that tells how to do fine in game and in servers.
Logged

revelati


Turrets: +0/-1
Posts: 4


« Reply #25 on: December 23, 2010, 06:41:25 AM »

Tremulous is a great game, however I would add these features:

Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister

Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret

Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)
Logged
jm82792


Turrets: +9/-34
Posts: 627


« Reply #26 on: December 23, 2010, 07:52:25 AM »

XReal port or some other game engine port.
Logged

Tremulant
Spam Killer
*

Turrets: +370/-58
Posts: 1037

It's not over 'til the tremulant sings...


« Reply #27 on: December 23, 2010, 12:50:47 PM »

revelati, did you really need to post that in two separate threads.

XReal port or some other game engine port.
Have you seriously not noticed that these threads are thoroughly unhelpful yet?
Logged

my knees by my face and my ass is being hammered
jm82792


Turrets: +9/-34
Posts: 627


« Reply #28 on: December 24, 2010, 06:02:03 AM »

Takes one person who knows what he is doing and has the desire to do it.
Logged

Si-wins


Turrets: +6/-17
Posts: 91


« Reply #29 on: December 29, 2010, 08:42:53 AM »

1.3 will never happen. and neither wil 1.2
Logged
Pages: [1] 2  All   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!