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Calling all Coders, Graphic Designers, and Modelers
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Topic: Calling all Coders, Graphic Designers, and Modelers (Read 3225 times)
Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
Calling all Coders, Graphic Designers, and Modelers
«
on:
October 17, 2010, 09:31:58 PM »
Hello everyone.
Its been a while since I came back.
Well 1.2 wasn't released still...
But I'm starting a major Single, and Multi-Player Project using the Quake3 Engine.
I was wondering who would like to join. I can't share the information on the project, but it is very organized and we will be making a domain and forum for the project.
Full credit will be given, and a full share of the profit will be given.
So far these are the people included in the project:
Me
-Sonic- (Air France)
Jackmcbarn
Foe of Eternity (Qwerty)
Robfd
FirstInAction (First16, etc.)
Lambda * [WHERE ARE YOU!]
-Exiled- *
Sean
Francis
Oliver
The only problem is, most of us are Coders and Graphic Designers. Not really Modelers, so we are looking for mainly modelers.
You must have a XFIRE or YAHOO (With Messenger) to join the project.
Logged
Aelita
Turrets: +44/-26
Posts: 573
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #1 on:
October 17, 2010, 09:46:12 PM »
I wasn't aware it was April...
Logged
Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #2 on:
October 17, 2010, 09:54:14 PM »
Nobody would be interested in joining unless you actual gave some information about the project, and show any work or planning that has been done.
Anyway, good luck to you.
Logged
"Wh-what are you doing..? why are you locking the door? Who are you people?"
Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #3 on:
October 17, 2010, 09:57:02 PM »
Quote from: Knowitall66 on October 17, 2010, 09:54:14 PM
Nobody would be interested in joining unless you actual gave some information about the project, and show any work or planning that has been done.
Anyway, good luck to you.
I feel like by Giving away information, then someone else (KoR) can steal the idea.
So far we have no screenshots of the project.
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #4 on:
October 17, 2010, 10:02:25 PM »
Quote from: Lonly on October 17, 2010, 09:57:02 PM
Quote from: Knowitall66 on October 17, 2010, 09:54:14 PM
Nobody would be interested in joining unless you actual gave some information about the project, and show any work or planning that has been done.
Anyway, good luck to you.
I feel like by Giving away information, then someone else (KoR) can steal the idea.
So far we have no screenshots of the project.
And we, the modders, mappers, and modelers of tremulous-dot-net-slash-forum don't join prematurely dead or unstarted projects. Edit the OP with exactly what your team members do, vague descriptions of what you plan on doing, and get some work posted before you ask for others. Get some cubes with faces shooting triangles at each other. That'll at least show us (the limited demographic you're trying to attract) that you actually can code and do some artwork. Give us a banner, a splash screen, a menu concept; something to show us that you're capable/something to make us want to help you/something that demonstrates that you are somewhat dedicated and won't ditch the project after three weeks (at BEST).
Logged
U R A Q T
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #5 on:
October 17, 2010, 10:40:21 PM »
If not info on this project, then how about some info about what the contributors have done before / what they are capable of, so we can judge whether this project is even worth paying attention to.
Logged
Ingar's NetRadiant
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #6 on:
October 17, 2010, 10:53:33 PM »
Ok I might be willing to join this. The only thing I'm good at is modeling and animation. I can't texture though.but modeling is my thing. If you have seen some of my work look on the modeling thread. The stuff that has been started by me. But my email is on yahoo.
F1rst16@yahoo.com
Write now my computer I do all the work on as in modeling or animation is down so I will not be working on it for a while but I will tell every one whenever it's back up. But please send me updates on your project and if I can join it.
thanks I'n advance.
(Fixed) oh yea I'm already on this. Were have you been lonly. Long time no talk.
«
Last Edit: October 17, 2010, 10:59:06 PM by Firstinaction
»
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My Website-
https://sites.google.com/site/first19maps/
Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #7 on:
October 17, 2010, 11:14:03 PM »
Quote from: Firstinaction on October 17, 2010, 10:53:33 PM
Ok I might be willing to join this. The only thing I'm good at is modeling and animation. I can't texture though.but modeling is my thing. If you have seen some of my work look on the modeling thread. The stuff that has been started by me. But my email is on yahoo.
F1rst16@yahoo.com
Write now my computer I do all the work on as in modeling or animation is down so I will not be working on it for a while but I will tell every one whenever it's back up. But please send me updates on your project and if I can join it.
thanks I'n advance.
(Fixed) oh yea I'm already on this. Were have you been lonly. Long time no talk.
Yea caught up in the life. I'm back now though.
No information will be shared!
Join at your own will.
Logged
David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #8 on:
October 18, 2010, 12:02:48 AM »
So you want people to sign up without knowing what they are aigning up for?
Good luck with that
Logged
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #9 on:
October 18, 2010, 12:50:11 AM »
Quote from: Lonly on October 17, 2010, 09:57:02 PM
I feel like by Giving away information, then someone else (KoR) can steal the idea.
So far we have no screenshots of the project.
So basically you have nothing.
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
Thorn
Turrets: +409/-60
Posts: 1237
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #10 on:
October 18, 2010, 02:10:39 AM »
Indeed, but they wouldn't want to share said nothing. Someone (KoR) may apparently take said nothing and elaborate on the idea.
Logged
Flex
jm82792
Turrets: +9/-34
Posts: 627
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #11 on:
October 18, 2010, 02:54:09 AM »
Ugh. I'll only help if I know what's going to happen.
If you get anywhere with this project let me know I will do your animations.
better not end up like the third race. Almost done now it's dead.
Logged
Drag222
Turrets: +2/-7
Posts: 57
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #12 on:
October 18, 2010, 11:53:23 AM »
Dude if you're just afraid someone steal the idea, then just forget it...
Either you do it better than him and noone cares, either he does it better than you and that proofs you're not so capable.
Logged
jez
Turrets: +4/-2
Posts: 130
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #13 on:
October 18, 2010, 12:17:58 PM »
Also, ioQ3 is GPLed. You're obliged by the terms of the EULA to share any modifcations you make.
Logged
gimhael
Turrets: +70/-16
Posts: 546
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #14 on:
October 18, 2010, 12:28:46 PM »
ioQ3 has no EULA.
Logged
jez
Turrets: +4/-2
Posts: 130
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #15 on:
October 18, 2010, 01:07:13 PM »
Ok, EULA is the wrong word, but the source was released under the terms of the GPL.
http://ioquake3.org/
Logged
Demolution
Turrets: +157/-64
Posts: 1198
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #16 on:
October 18, 2010, 02:13:50 PM »
GPLowned.
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #17 on:
October 18, 2010, 03:30:15 PM »
Enjoy your secrets. You do realise that at some point you will have to divulge information don't you?
Logged
Quote
<Timbo> posting on the trem forums rarely results in anything good
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #18 on:
October 18, 2010, 04:28:41 PM »
Lonly, if your idea gets scammed, so what? Do it first or do it better and people will play your game over KoR's. Don't withhold information on a project. That's foolish and will only serve to make you look stupid. You won't be getting any people to help you if we...
A) don't know what you're doing
B) don't know who's already helping, what they're doing, and how capable they are
C) don't know how capable YOU, as a project leader, are
At the moment all you're doing is making yourself look like an idiot. You're coming here to tell us that you have this great project underway yet you've got nothing to show of it. All you've really done is given us a list of names that includes a handful of people that apparently cannot be found, as well as a kid who had never shown he's got any skill modeling low poly (I'm looking at you, f1rst). Might I remind you that you
are
making a modification for an extremely low-end engine?
TL;DR: pics or stfu
Logged
U R A Q T
Asvarox
Turrets: +41/-35
Posts: 573
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #19 on:
October 18, 2010, 04:29:51 PM »
Lol that's probably the dumbest excuse you could come up with.
Logged
Quote from: J3lackStar on July 14, 2011, 08:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS
c4
Turrets: +9/-22
Posts: 554
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #20 on:
October 18, 2010, 05:09:14 PM »
Quote from: Asvarox on October 18, 2010, 04:29:51 PM
Lol that's probably the dumbest excuse you could come up with.
It actually isnt. some z server noob took all of xomnom's code and released it as his.
Logged
Quote from: AngelKnight on September 24, 2010, 02:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
FTW!
basilisk
wiki
Silver
Turrets: +307/-62
Posts: 376
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #21 on:
October 18, 2010, 07:07:12 PM »
Quote from: Plague Bringer on October 17, 2010, 10:02:25 PM
Quote from: Lonly on October 17, 2010, 09:57:02 PM
Quote from: Knowitall66 on October 17, 2010, 09:54:14 PM
Nobody would be interested in joining unless you actual gave some information about the project, and show any work or planning that has been done.
Anyway, good luck to you.
I feel like by Giving away information, then someone else (KoR) can steal the idea.
So far we have no screenshots of the project.
And we, the modders, mappers, and modelers of tremulous-dot-net-slash-forum don't join prematurely dead or unstarted projects.
You guys worked on tremulous didn't you?
Logged
I SUKC AT TRMELUS
IABZ IS JESUS
hermxiv
Turrets: +1/-1
Posts: 39
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #22 on:
October 18, 2010, 09:26:12 PM »
Quote from: c4 on October 18, 2010, 05:09:14 PM
Quote from: Asvarox on October 18, 2010, 04:29:51 PM
Lol that's probably the dumbest excuse you could come up with.
It actually isnt. some z server noob took all of xomnom's code and released it as his.
Incorrect. The Z server was an initiative all of its own with no relation to xomnom.
In fact, xomnom asked to help with Z server and to form a team with the Z server developers. However, he was told no and that was the last we heard of him. You can see this here:
http://blogwtf.com/forums/showthread.php?tid=691&page=4&highlight=xomnom
We do not even know if they have code.
Further, Z server has been in development longer than xomnom has even really been heard of.
Also, they have made a separate fallacious claim of their stuff being stolen. Which was also wrong. See:
http://blogwtf.com/forums/showthread.php?tid=963&page=1&highlight=Epic
For more information on this, see:
http://blogwtf.com/forums/showthread.php?tid=1633
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #23 on:
October 18, 2010, 10:24:05 PM »
Quote from: c4 on October 18, 2010, 05:09:14 PM
Quote from: Asvarox on October 18, 2010, 04:29:51 PM
Lol that's probably the dumbest excuse you could come up with.
It actually isnt. some z server noob took all of xomnom's code and released it as his.
Muffin. Put your name tag on the foot of the human model but don't tell anyone. And if you properly document your goddamned work (ever hear of a forum thread?) then we'll believe it's yours. If I tried to repost someone's random dev shot then I'd get chewed out by everyone who knows it's not mine (because they source the original).
Quote from: Silver on October 18, 2010, 07:07:12 PM
You guys worked on tremulous didn't you?
No. There's a list of devs
here
. I never claimed we worked on Tremulous. I said we were the modelers, mappers, and modders of
http://www.tremulous.net/forum
and that's the goddamned truth.
Logged
U R A Q T
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #24 on:
October 18, 2010, 10:56:00 PM »
Quote from: Plague Bringer on October 18, 2010, 10:24:05 PM
Quote from: Silver on October 18, 2010, 07:07:12 PM
You guys worked on tremulous didn't you?
No. There's a list of devs
here
. I never claimed we worked on Tremulous. I said we were the modelers, mappers, and modders of
http://www.tremulous.net/forum
and that's the goddamned truth.
* mooseberry clears throat...
*Whoosh*
That's all.
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
NotYarou
Turrets: +27/-2
Posts: 76
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #25 on:
October 19, 2010, 05:30:02 AM »
Quote from: jez on October 18, 2010, 12:17:58 PM
Also, ioQ3 is GPLed. You're obliged by the terms of the EULA to share any modifcations you make.
ioquake3 is an engine, so unless you make modifications to the engine, you don't need to include any changes that you've made.
Secondly, if you write a quake 3 mod and use it with ioquake3 as its engine, you don't have to release the mod's source code (take Urban Terror for instance).
As far as this thread goes, it doesn't look like the OP fully understands what is involved in planning a project. Furthermore, given OP's responses within the thread, it's pretty obvious that this project is a load of hot air.
Logged
I support 1.2, as should you. |
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AA
THE SELF-PROCLAIMED "BEST" PLAYER IN TREMULOUS (January 2010)
Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #26 on:
October 19, 2010, 06:02:22 AM »
Quote from: Lonly on October 17, 2010, 09:31:58 PM
Blah blah meaningless junky junk, and a full share of the profit will be given.
Quote from: Lonly on October 17, 2010, 09:31:58 PM
profit
Quote from: Lonly on October 17, 2010, 09:31:58 PM
profit
Quote from: Lonly on October 17, 2010, 09:31:58 PM
profit
Quote from: Lonly on October 17, 2010, 09:31:58 PM
profit
Quote from: Lonly on October 17, 2010, 09:31:58 PM
profit
...
You're really going to try to make something you can
sell
? You'd be lucky to make something on par with Sauerbraten, and not even they thought it was worth money.
Logged
Quote from: Tremhelper on September 05, 2011, 08:14:46 PM
ok, can you give me the tool thingy app that can code?
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #27 on:
October 19, 2010, 02:37:46 PM »
Quote from: Lonly on October 17, 2010, 09:31:58 PM
But
I'm
starting a major Single, and Multi-Player Project using the Quake3 Engine.
No.
WE'RE
Logged
U R A Q T
Gregstein
Turrets: +2/-1
Posts: 64
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #28 on:
October 19, 2010, 04:00:38 PM »
Got team now you're on your own
Logged
I'm not rude. This is heavy sarcasm.
Tamaru
Turrets: +12/-23
Posts: 175
Re: Calling all Coders, Graphic Designers, and Modelers
«
Reply #29 on:
October 20, 2010, 12:09:36 AM »
You can't expect people t want to join a project they don't know about, and also you always say as iff it is YOUR project, it should be something community based and open... also don't start recruiting developers if you don't even have a website up. Quake3 is soon to be outdated, so starting a major project on it at this point would be futile
Goodluck though, i hope you find what your looking for!
Logged
Quote from: mooseberry on January 20, 2010, 04:22:43 AM
Sheep are warm.
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