FORUM
MANUAL
GET TREMULOUS
Tremulous forum
May 20, 2013, 12:23:01 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
Media
>
Map Releases
>
SwampCecil_Workshop
Pages: [
1
]
Go Down
Print
Author
Topic: SwampCecil_Workshop (Read 1927 times)
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
SwampCecil_Workshop
«
on:
October 05, 2010, 08:01:30 PM »
yeah, i know i suck at mapping but this one was a testmap overboard. tell me feedback likes/dislikes aka small map, but enjoy!
known bugs: humans can build a spawn in the plasmaball section.
http://www.megaupload.com/?d=QCQJE7MA
tell me what you think!
couple screenies:
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
c4
Turrets: +9/-22
Posts: 554
Re: SwampCecil_Workshop
«
Reply #1 on:
October 05, 2010, 08:05:07 PM »
The blue striped floor is bleh
Logged
Quote from: AngelKnight on September 24, 2010, 02:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
FTW!
basilisk
wiki
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: SwampCecil_Workshop
«
Reply #2 on:
October 05, 2010, 08:09:43 PM »
Quote from: c4 on October 05, 2010, 08:05:07 PM
The blue striped floor is bleh
should i make an invisible slippery floor with plasma texture underneath or just non-slippery invisible? its supposed to be an electric drawbridge.
also: how do i view an image four times beside eachother in photoshop? i remember doing it once before.
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
CATAHA
Turrets: +8/-18
Posts: 539
Re: SwampCecil_Workshop
«
Reply #3 on:
October 05, 2010, 10:48:57 PM »
Quote from: swamp-cecil on October 05, 2010, 08:09:43 PM
its supposed to be an electric drawbridge.
While testing you can use 'forceshield' texture from atcs, lol =D
Logged
Russian q3/trem mapping site:
http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=
Ice Trap (InstaGib)
Other maps:
A.T.D*S Remake
c4
Turrets: +9/-22
Posts: 554
Re: SwampCecil_Workshop
«
Reply #4 on:
October 05, 2010, 11:13:48 PM »
Or you could do a bunch of strips across, playerclipping the areas not filled, and then make supports. If it's a drawbridge, then just make a func_rotating door with buttons next to it, and team them with a bunch of cylinders that move into supports on the wall. If you need a better explanation, ask, and I'll give you a .map
Logged
Quote from: AngelKnight on September 24, 2010, 02:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
FTW!
basilisk
wiki
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: SwampCecil_Workshop
«
Reply #5 on:
October 06, 2010, 07:23:48 PM »
Quote from: c4 on October 05, 2010, 11:13:48 PM
Or you could do a bunch of strips across, playerclipping the areas not filled, and then make supports. If it's a drawbridge, then just make a func_rotating door with buttons next to it, and team them with a bunch of cylinders that move into supports on the wall. If you need a better explanation, ask, and I'll
give you a .map
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
c4
Turrets: +9/-22
Posts: 554
Re: SwampCecil_Workshop
«
Reply #6 on:
October 06, 2010, 08:52:07 PM »
http://www.mediafire.com/?dyrgbsyam48bos8
Just make the floor thingy a func_rotating door and team it with the supports, which should move into the wall/ceiling
Logged
Quote from: AngelKnight on September 24, 2010, 02:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
FTW!
basilisk
wiki
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: SwampCecil_Workshop
«
Reply #7 on:
October 07, 2010, 01:19:39 AM »
i dont know what most of the shaders in common list do. i know caulk, origin, ladder and slick, the important ones, but what is clip/playerclip?
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
c4
Turrets: +9/-22
Posts: 554
Re: SwampCecil_Workshop
«
Reply #8 on:
October 07, 2010, 01:55:21 AM »
Its a brush used to smooth rough surfaces or make an invisible wall like caulk, except it can be shot through.
Logged
Quote from: AngelKnight on September 24, 2010, 02:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
FTW!
basilisk
wiki
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: SwampCecil_Workshop
«
Reply #9 on:
October 07, 2010, 06:12:29 PM »
Playerclip is an invisible wall in simple terms.
Logged
Quote
<Timbo> posting on the trem forums rarely results in anything good
DraZiLoX
Turrets: +24/-24
Posts: 844
Re: SwampCecil_Workshop
«
Reply #10 on:
October 08, 2010, 01:02:59 PM »
Player clip - You can shoot through it, but not walk through it.
Metal clip - You can't shoot through it, and not walk through it, plus, there is metalstep sound.
Full clip - You can't shoot through it, and not walk through it.
I belive it's so.
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: SwampCecil_Workshop
«
Reply #11 on:
October 08, 2010, 06:15:00 PM »
And, of course, weaponclip can be walked through but it blocks bullets.
Logged
U R A Q T
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: SwampCecil_Workshop
«
Reply #12 on:
October 08, 2010, 10:44:19 PM »
Quote from: DraZiLoX on October 08, 2010, 01:02:59 PM
Player clip - You can shoot through it, but not walk through it.
Metal clip - You can't shoot through it, and not walk through it, plus, there is metalstep sound.
Full clip - You can't shoot through it, and not walk through it.
I belive it's so.
then whats the point of full clip when theres caulk?
theres also Botclip.
AND missle clip
«
Last Edit: October 08, 2010, 10:51:50 PM by swamp-cecil
»
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: SwampCecil_Workshop
«
Reply #13 on:
October 08, 2010, 10:55:08 PM »
Quote from: swamp-cecil on October 08, 2010, 10:44:19 PM
Quote from: DraZiLoX on October 08, 2010, 01:02:59 PM
Player clip - You can shoot through it, but not walk through it.
Metal clip - You can't shoot through it, and not walk through it, plus, there is metalstep sound.
Full clip - You can't shoot through it, and not walk through it.
I belive it's so.
then whats the point of full clip when theres caulk?
theres also Botclip.
AND missle clip
Caulk creates a hall of mirrors effect and should never be visible in your map...
All the clips, however, are invisible.
Logged
Quote
<Timbo> posting on the trem forums rarely results in anything good
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: SwampCecil_Workshop
«
Reply #14 on:
October 08, 2010, 10:59:31 PM »
Quote from: CreatureofHell on October 08, 2010, 10:55:08 PM
Quote from: swamp-cecil on October 08, 2010, 10:44:19 PM
Quote from: DraZiLoX on October 08, 2010, 01:02:59 PM
Player clip - You can shoot through it, but not walk through it.
Metal clip - You can't shoot through it, and not walk through it, plus, there is metalstep sound.
Full clip - You can't shoot through it, and not walk through it.
I belive it's so.
then whats the point of full clip when theres caulk?
theres also Botclip.
AND missle clip
Caulk creates a hall of mirrors effect and should never be visible in your map...
All the clips, however, are invisible.
so, its an invisible wall times two?
well, what do the other clips i mentionned do? im curious plz.
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
Re: SwampCecil_Workshop
«
Reply #15 on:
October 09, 2010, 12:33:57 AM »
Quote from: Plague Bringer on October 08, 2010, 06:15:00 PM
And, of course, weaponclip can be walked through but it blocks bullets.
Wrong, weapon_clip blocks players and bullets. It is not possible to create a shader that can be walked through yet stops bullets (Believe me, I've tried). Though I'm sure a few small tweaks to the games code would allow it.
Metal_Clip is pointless, it's more appropriate to make the metal itself have that property.
The reason you use clip instead of caulk within the map is because it doesn't block vis, whereas caulk does, which as previously mentioned results in the "Hall of Mirrors" effect.
Bot_clip and Missile_clip are for Quake 3.
In regards to the actual topic (The map); You need to work on detailing and making it less blocky. You should have worked on it some more before release, remember the "Random Dev Shots" thread is there for you to get C&C.
Logged
"Wh-what are you doing..? why are you locking the door? Who are you people?"
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
Re: SwampCecil_Workshop
«
Reply #16 on:
October 09, 2010, 12:55:18 PM »
Quote from: Knowitall66 on October 09, 2010, 12:33:57 AM
Metal_Clip is pointless, it's more appropriate to make the metal itself have that property.
That is not entirely correct, e.g. in vega I metalclipped the stairs and the walkbridges because it
is rather complicated brushwork and I still wanted to have it sound like metal without having
to create a million new shaders.
Logged
You must be new here
::
http://ingar.satgnu.net
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...