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Topic: Third Race (Read 14734 times)
Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Third Race
«
on:
July 27, 2006, 02:25:25 AM »
Protoss clone, anyone? For a mod? Three teams battling it out would kick ass.
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DIGI_Byte
Turrets: +5/-1
Posts: 508
Re: Third Race
«
Reply #1 on:
July 27, 2006, 02:57:08 AM »
Quote from: "Odin"
Protoss clone, anyone? For a mod? Three teams battling it out would kick ass.
actually i have an idea if this is going to be done it should be mixed with
http://tremulous.net/phpBB2/viewtopic.php?t=1423
the map could be a big 'Y' shape
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Rippy
Turrets: +0/-0
Posts: 385
Third Race
«
Reply #2 on:
July 27, 2006, 03:05:28 AM »
Good, I'm not the only one who thinks this is an FPS Starcraft
I always have to stop myself from calling dretches "lings".
A Protoss immitation would be cool, however it should probably be limited to 2 teams at a time. Otherwise the game's still going when 1 team gets owned, so they'd just end up joining the remaining teams. If anything, the map should decide both teams, or could maybe have a layout for each team at each starting base, so that people can vote the teams.
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remulous username: [GEC]MassiveDamage
DIGI_Byte
Turrets: +5/-1
Posts: 508
Third Race
«
Reply #3 on:
July 27, 2006, 03:08:19 AM »
Quote from: "Rippy"
Good, I'm not the only one who thinks this is an FPS Starcraft
I always have to stop myself from calling dretches "lings".
A Protoss immitation would be cool, however it should probably be limited to 2 teams at a time. Otherwise the game's still going when 1 team gets owned, so they'd just end up joining the remaining teams. If anything, the map should decide both teams, or could maybe have a layout for each team at each starting base, so that people can vote the teams.
thats why i suggested the above so as to resolve the issue of wipping out others instead make it a competition thing like ctf, view my suggestion in the above link from me....
i had trouble too with the whole starcraft thing actually how about a basalisk!!?
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Squall503
Turrets: +0/-0
Posts: 54
Third Race
«
Reply #4 on:
July 27, 2006, 05:33:03 AM »
my best bro and i were talking about this very same thing other day i want a new team
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Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Third Race
«
Reply #5 on:
July 27, 2006, 05:37:49 AM »
I want Warp Blades
.
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Issy Gee
Turrets: +0/-0
Posts: 8
Third Race
«
Reply #6 on:
July 27, 2006, 06:41:05 AM »
I dunno... You'd have to plan out a completely different set of rules for how they evolve, move, and attack.
Here's one idea:
Since we have one race that has a technological motif (Humans) and another race with a biological motif (Aliens) we could have a race with a blend of both technological and biological features.
Like the Strogg. It would be fitting, since this is a Quake based game, to have a Strogg-style race. Besides, cyborg/zombie types appear in almost every other FPS series, like Doom, Quake, Half-Life, Halo, System Shock, and so forth. Let's call them the... Abominations. Because they're so hideous. The Aliens reject them because their biological impurity offends their instincts, and the humans reject them because they want to assimilate them. They tend to look similar to the Makron of Quake 4: A half-arthropodal, half-humanoid cyborg.
Note that the existing races so far have their upgrade system based on merit, for either building or killing. This can be spent on items from a stationary armory, or evolution from one caste to another. For the Abominations, merit is spent on either Shifting or Implants. The Shifting allows for a builder or fighter to change to different castes, each with a different set of implants available. The implants are likeable to weapons: These are used to attack. The castes are likeable to abilities: They allow an Abomination to, at the press of the C/crouch key (Hence why they are half-arthropodal: To give an excuse as to why they can't crouch) accomplish feats such as turning invisible (but not to built defenses, emphasizing the importance of good building), teleporting, and so on. To compensate for these most frightening powers, the Implants for each Caste will be nerfed according to the effectiveness of that caste's ability. Implants will have to be abotained at a "Material Processor" structure. However, Caste shifting can be done in similar manner to alien evolution.
Movement: Humans can walk and fly. Aliens can wallwalk and pounce. Abominations will have their movement tied to their caste. Weak castes will have invisibility, or teleportation, allowing them to move unseen. Strong castes will have to walk, like the Alien Tyrant, or Human BSuit. They might have healing auras, or radar, or something else to compensate.
Attacks: Aliens have to get up close to do damage. Humans can shoot stuff at range. Implants will need to achieve a middleground between ranged and melee. For inspiration, one Implant may allow for an energy blade to shoot out at an opponent, then retract quickly. These blades may be mounted on tentacles, to flail towards an enemy. Stuff like that.
This is only an outline of an idea, not a fully developed one, mind you. Note that the unnatural properties for this hypothetical Abomination race are also appropriate for a Demonic race.
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Lava Croft
Guest
Third Race
«
Reply #7 on:
July 27, 2006, 07:12:05 AM »
People already have trouble getting to grips with Tremulous as it is now. Imagine how new players will react to 3 teams... :O D: :cry:
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IIthaI
Turrets: +0/-0
Posts: 15
Third Race
«
Reply #8 on:
July 27, 2006, 07:43:39 AM »
Yeah, protos for 3rd race sounds uber!
And they'd spawn as dragoons after they die
RABBLE RABBLE!
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Heil the blue swastika of FAF
Teiman
Turrets: +0/-0
Posts: 286
Third Race
«
Reply #9 on:
July 27, 2006, 08:53:11 AM »
Quote from: "Lava Croft"
People already have trouble getting to grips with Tremulous as it is now. Imagine how new players will react to 3 teams... :O D: :cry:
Good point.
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Neo
Turrets: +2/-0
Posts: 760
Third Race
«
Reply #10 on:
July 27, 2006, 10:07:43 AM »
yeah, its a pity humans never gained the ability to learn new things.
As for the strogg idea, i suggested something similar when this topic came up last. With the option of a drone class that is weak but can assimilate the bodies of the dead.
For Protoss, heeeell no. If you want a starcraft FPS then get a console and buy Ghost when it comes out, if ever.
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vcxzet
Guest
Third Race
«
Reply #11 on:
July 27, 2006, 10:30:53 AM »
WTH?
more than 2 sides=fail+chaos
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SLAVE|Mietz
Turrets: +2/-0
Posts: 672
Third Race
«
Reply #12 on:
July 27, 2006, 10:39:15 AM »
we dont want a 3rd race, no we dont want a 3rd race!
we dont want a 3rd race, no we dont want a 3rd race!
we dont want a 3rd race, no we dont want a 3rd race!
we dont want a 3rd race, no we dont want a 3rd race!
we dont want a 3rd race, no we dont want a 3rd race!
we dont want a 3rd race, no we dont want a 3rd race!
we dont want a 3rd race, no we dont want a 3rd race!
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ietz
http://tuned.de.tp
[db@]Megabite
Turrets: +3/-0
Posts: 613
Third Race
«
Reply #13 on:
July 27, 2006, 10:58:33 AM »
Why not? He is talking about a mod and not the main game...
There used to be a three party mod for quake2... nice gameplay but nobody played it...
Danny
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vcxzet
Guest
Third Race
«
Reply #14 on:
July 27, 2006, 11:08:29 AM »
Quote from: "[db@
Megabite"]Why not? He is talking about a mod and not the main game...
There used to be a three party mod for quake2... nice gameplay but nobody played it...
Danny
the thing is it is not a thing in human nature. there are only 2 sides in most of the games and sports so on...
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gareth
Turrets: +38/-89
Posts: 710
Third Race
«
Reply #15 on:
July 27, 2006, 01:31:58 PM »
Quote from: "vcxzet"
the thing is it is not a thing in human nature. there are only 2 sides in most of the games and sports so on...
Even if that were true it would not be a valid reason imo.
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Howitzer
Turrets: +0/-1
Posts: 269
Third Race
«
Reply #16 on:
July 27, 2006, 01:51:08 PM »
Most games have a humans against humans gameplay, so Tremulous is already quite different.
Why not expand those differences?
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KorJax
Turrets: +0/-0
Posts: 119
Third Race
«
Reply #17 on:
July 27, 2006, 04:09:15 PM »
If there is to be a mod with a 3rd side, please, for the love of god, dont just make it a "mix" race.
Make it something as new and unusual, as aliens were.
Like, a Psionics race or somthing. Very slow, doesnt use technology, and doesnt use swift movements and good mobility like the aliens. The attacks will mostly be mental attacks, or altering the battle for your favor. They might be able to teleport (im thinking on the lines of the game Portal, that would be awsome. If not that, then a standard UT or Quake teleport), be able to do a 10 second "mind controll" over lower evolutions and non-Bsuit humans (getting a kill while mind controlling counts as your kill, not the player who you controlled. Also, if the mind-controlled player dies, then it counts as a suicide on that player's part), invisibility, ect.
The Psionics would be dependant on thier mother structure, kinda liek the Overmind. However, the Psionics are purly affected by Time-Based evolution, rather than kill based. However, gaining kills as a Psionic lowers the time required to get to the next stage. However, if the mother structure is destroyed, and rebuilt, the "next stage" timer is reset. Once the team reaches the next stage, every player on the team becomes part of the next stages abilities instantly.
The buildings work differently too. Instead of just placing the buildings on the floor, each building has 2 parts. The first part might automatically be on the ceeling, and the 2nd part directly under it on the floor. The distances between these 2 parts depend on the ceeling hight. A spawn machine would work by one part being on one wall and the other being on a perpedicular wall. The player would spawn in the middle of these 2 peices, creating interesting senerioes in large rooms. In order to destroy the structure, both peices of a Psionic structure must be destroyed, otherwise the other piece will automatically build itself again 20-30 seconds after destruction. If possible, the structures should also be very weak in some spots but strong in others. Like, infront it would be strong, but behind armor platlets, the structure would be weak. One possible defense structure would be a weapon that makes it so the affected player's controlls are reversed for an amount of time.
Also, the builders can adjust the distnance away from the builder the building will be built, by using the mousewheel or "PgUp/PgDwn" keys.
Theres an idea
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vcxzet
Guest
Third Race
«
Reply #18 on:
July 27, 2006, 04:36:29 PM »
Quote from: "gareth"
Quote from: "vcxzet"
the thing is it is not a thing in human nature. there are only 2 sides in most of the games and sports so on...
Even if that were true it would not be a valid reason imo.
ok go do it but dont expect people to play it
maybe just a small community but that is all
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DarkRogue
Turrets: +0/-0
Posts: 308
Third Race
«
Reply #19 on:
July 27, 2006, 04:39:05 PM »
Hey I know lets make it the protoss race and have Blizzard sue Timbos ass!
3rd race: bad idea. While yes q2 had 3 way ctf...it died. Quickly. People just dislike the whole 3 way concept in an FPS medium.
Hell in RTS' 3 ways are never really good since two sides ALWAYS make an alliance and wipe out the third before dealing with each other.
But if making a third race for a mod: Shag the psionic deal (auto hit mental powers won't work well), shag the protoss rip off (I'm sorry as cool as it would be to 'evolve' from a zealot into a dragoon Blizzard might have something to say), shag the strogg clone. The third race can only be one thing: Gloom aliens.
Breeder - More fat ass than a granger
Hatchling - grapple using dretch
Drone - high jumping spit sticking melee unit
Wraith - Flying poison spitter
Kami - exploding dretch
Stinger - flame spewing marauder
Guardian - Cloaking body infestor
Stalker - Tyrants bow down the King is in the building!
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n game name: Xiane
[EVIL]Unknown
Turrets: +1/-1
Posts: 263
Third Race
«
Reply #20 on:
July 27, 2006, 05:00:54 PM »
if they wanna make a mod let them make a mod whether u play it is up to u
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PIE
Turrets: +96/-52
Posts: 1471
それは価値があることを期待します。
Third Race
«
Reply #21 on:
July 27, 2006, 05:02:27 PM »
Quote from: "vcxzet"
Quote from: "gareth"
Quote from: "vcxzet"
the thing is it is not a thing in human nature. there are only 2 sides in most of the games and sports so on...
Even if that were true it would not be a valid reason imo.
ok go do it but dont expect people to play it
maybe just a small community but that is all
This is true... in a few games i've already seen mods that allow 3 teams to go at it at the same time.. and while it actually doesn't result in ganging up as much as you might think, it does get a bit complex to play, defending against 2 teams, and attacking a team while the other team is attacking it ends up in you defending against attackers while attacking.... uch
Almost noone plays those mods... its just a pain..
I'm more for integrating additional ideas into either human or alien teams.. like the mixed idea.. each side could have their version of a mixed person..
Humans could have like a robot dretch or something, and aliens could have like a parasite that when it gets next to a dead body it could press a key and enter the body to make it an infected human.. an alien that can shoot :eek:. I think it adds more versatility and makes it easier to learn than having to switch to/find a game with/ the 3rd race to be able to learn it.
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Dragoon
Turrets: +0/-0
Posts: 37
Third Race
«
Reply #22 on:
November 16, 2006, 08:41:40 AM »
But then wont u have to edit the maps as well if some1 dose make the mod?
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ax
Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Third Race
«
Reply #23 on:
November 16, 2006, 04:06:30 PM »
Way to bump a 3 month old topic...
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Taiyo.uk
Turrets: +222/-191
Posts: 2309
Third Race
«
Reply #24 on:
November 16, 2006, 11:39:07 PM »
Quote from: "Dragoon"
But then wont u have to edit the maps as well if some1 dose make the mod?
You could shoehorn a third team into some of the larger maps, but all maps were designed for the current two-team game. Purpose-designed three-team maps would probably be required for a three-team mod to really work well.
I'm not against the idea as a mod.
The third team needs to be the "cutesiewootsies" you start with the OverFlow bunny that kills other teams by cuddling them. It's so cute that even the grangers die of cuteness overdose. Then they can upgrade to baby polar bears because you can just recycle the marauder sounds. They also kill by cuteness, but being carnivorous they also eat you. The largest cutesiewootsies are
PONIES!!1!
they have 1000hp and allow other cutesies to gallop around at speed and trebles their offensive power. They also crap all over other teams bases in true equine style.
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techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
Third Race
«
Reply #25 on:
November 17, 2006, 02:22:37 AM »
All the third race suggestions have fallen into 6 basic categories:
Tech Aliens (Think Predator, Covenant)
Psi Aliens (Think Protoss)
Sentient Machines (Think Matrix)
Ghost Aliens (Think Phantoms)
Zombie Aliens (Think Flood)
Organic Aliens (Think Gloom, Current Aliens, Alien Movie)
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InfernoX347
Turrets: +0/-0
Posts: 46
Aspiring Modder
Third Race
«
Reply #26 on:
November 17, 2006, 04:09:17 AM »
The overmind declares that a 3rd race would ruin the game.
The overmind also says that making a cross-bread between aliens and humans is a pathetically lame attempt at validating a pointless idea.
FIRE IN THE THREAD!!
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Evlesoa
Guest
Third Race
«
Reply #27 on:
November 17, 2006, 04:43:44 AM »
I agree with this idea...
BUT
The following must be fixed!
A. HUGE maps
Thats it!
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Taiyo.uk
Turrets: +222/-191
Posts: 2309
Third Race
«
Reply #28 on:
November 17, 2006, 04:54:37 AM »
ABSOLUTELY NOT!
HUGE MAPS ARE THE GLORY! PULSE AND PROCYON FTW!
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Tarhead
Turrets: +0/-0
Posts: 36
Third Race
«
Reply #29 on:
November 17, 2006, 03:33:26 PM »
I thinking Unreal...
Phantoms have been destroy by the humans!!!
Human murdered by the Protoss!!!!
Covenant have been killed by the Sentient machines!!!!!
Sentient machines Win!!!!
Omg that would be so cool
if there is more than 3 teams
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am many things.
Evil is in my brain too...
Neo
Turrets: +2/-0
Posts: 760
Third Race
«
Reply #30 on:
November 17, 2006, 05:23:38 PM »
3 would have to be a maximum, as the difficulty level is proportional to the number of sides you have to face at a time.
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holyknight
Turrets: +4/-2
Posts: 998
Third Race
«
Reply #31 on:
November 17, 2006, 11:35:29 PM »
third race = phychic (don't know how to spell) powers? Like protoss (starcraft), Eldars (warhammer 40k) and etc.
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whitebear
Turrets: +35/-20
Posts: 659
Pornstar
Third Race
«
Reply #32 on:
November 17, 2006, 11:55:14 PM »
ballance could be dificult or end up
aliens > humans > "third race" > aliens > humans > "third race" > aliens > humans > "third race" > aliens > humans > "third race" >
and so on
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holyknight
Turrets: +4/-2
Posts: 998
Third Race
«
Reply #33 on:
November 18, 2006, 06:07:20 PM »
Quote from: "whitebear"
ballance could be dificult or end up
aliens > humans > "third race" > aliens > humans > "third race" > aliens > humans > "third race" > aliens > humans > "third race" >
and so on
just like starcraft
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Voidling
Turrets: +0/-0
Posts: 13
Third Race
«
Reply #34 on:
November 19, 2006, 12:07:50 PM »
Concerning balance - even with balanced teams, it would still all depend on player factor. Now that I said that, why not add fourth race and make it Aliens + "third race" vs Humans + "fourth race" or any combination?
Say, what if you've got psychick race sided with aliens fighting humans with sentient machines? That would open
some
teamplay possibilities, and more so if the abilities like cloaking, teleporting and infiltrating were included.
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werepants
Turrets: +0/-0
Posts: 69
Third Race
«
Reply #35 on:
November 21, 2006, 05:43:28 PM »
'toss in Starcraft are not just psionic, they are also very technology/ai based. think reaver and carrier.
it would be very kewl to have an alien weapon with robot projectiles that could be controlled psychically and had a slow recharge rate like the dragoon barb, but could be steered along the ground and exploded on impact. the downside would be that the user was totally immobile while doing this, and the projectiles would move slowly and would be die harmlessly if you shot them.
i think since humans have long range and ok movement, while aliens have short range and awesome movement, give the new aliens low hitpoints and average mobility, but with stealth, high damage, and AI technology.
they could have a walker that is like a cross between the battlesuit and dragoon - heavily armored, moves in one direction quickly, but not that maneuvarable in tight quarters. also could have unlimited ammo but a slow fire rate.
it would be interesting trying to find a balance there. i have always thought it would be loads of fun to play SC in first person.
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techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
Third Race
«
Reply #36 on:
November 21, 2006, 08:17:55 PM »
Quote from: "werepants"
'toss in Starcraft are not just psionic, they are also very technology/ai based. think reaver and carrier.
.
.
.
it would be interesting trying to find a balance there. i have always thought it would be loads of fun to play SC in first person.
And Blizzard didn't understand how we felt when they canceled Starcraft: Ghost
Also, although the Protoss have AI and Tech, all their technology is powered by psionic generators. Anyway, my categories are rough guides made to cover a variety of concepts.
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I'm playing Tremulous on a Mac!
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ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
Third Race
«
Reply #37 on:
April 23, 2007, 07:12:36 PM »
Quote from: "Issy Gee"
I dunno... You'd have to plan out a completely different set of rules for how they evolve, move, and attack.
Here's one idea:
Since we have one race that has a technological motif (Humans) and another race with a biological motif (Aliens) we could have a race with a blend of both technological and biological features.
Like the Strogg. It would be fitting, since this is a Quake based game, to have a Strogg-style race. Besides, cyborg/zombie types appear in almost every other FPS series, like Doom, Quake, Half-Life, Halo, System Shock, and so forth. Let's call them the... Abominations. Because they're so hideous. The Aliens reject them because their biological impurity offends their instincts, and the humans reject them because they want to assimilate them. They tend to look similar to the Makron of Quake 4: A half-arthropodal, half-humanoid cyborg.
Note that the existing races so far have their upgrade system based on merit, for either building or killing. This can be spent on items from a stationary armory, or evolution from one caste to another. For the Abominations, merit is spent on either Shifting or Implants. The Shifting allows for a builder or fighter to change to different castes, each with a different set of implants available. The implants are likeable to weapons: These are used to attack. The castes are likeable to abilities: They allow an Abomination to, at the press of the C/crouch key (Hence why they are half-arthropodal: To give an excuse as to why they can't crouch) accomplish feats such as turning invisible (but not to built defenses, emphasizing the importance of good building), teleporting, and so on. To compensate for these most frightening powers, the Implants for each Caste will be nerfed according to the effectiveness of that caste's ability. Implants will have to be abotained at a "Material Processor" structure. However, Caste shifting can be done in similar manner to alien evolution.
Movement: Humans can walk and fly. Aliens can wallwalk and pounce. Abominations will have their movement tied to their caste. Weak castes will have invisibility, or teleportation, allowing them to move unseen. Strong castes will have to walk, like the Alien Tyrant, or Human BSuit. They might have healing auras, or radar, or something else to compensate.
Attacks: Aliens have to get up close to do damage. Humans can shoot stuff at range. Implants will need to achieve a middleground between ranged and melee. For inspiration, one Implant may allow for an energy blade to shoot out at an opponent, then retract quickly. These blades may be mounted on tentacles, to flail towards an enemy. Stuff like that.
This is only an outline of an idea, not a fully developed one, mind you. Note that the unnatural properties for this hypothetical Abomination race are also appropriate for a Demonic race.
That is actually quite well thought out, so I shall not flame, it would give a bit of uncertainity as you creep along the corridors of AR, what the hell will I meet.
Im all for Admonitions, whoops.
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NOM!NOM!NOM!
KobraKaine
Turrets: +21/-10
Posts: 463
Third Race
«
Reply #38 on:
April 23, 2007, 07:22:14 PM »
Quote from: "Issy Gee"
I dunno... You'd have to plan out a completely different set of rules for how they evolve, move, and attack.
Here's one idea:
Since we have one race that has a technological motif (Humans) and another race with a biological motif (Aliens) we could have a race with a blend of both technological and biological features.
Like the Strogg. It would be fitting, since this is a Quake based game, to have a Strogg-style race. Besides, cyborg/zombie types appear in almost every other FPS series, like Doom, Quake, Half-Life, Halo, System Shock, and so forth. Let's call them the... Abominations. Because they're so hideous. The Aliens reject them because their biological impurity offends their instincts, and the humans reject them because they want to assimilate them. They tend to look similar to the Makron of Quake 4: A half-arthropodal, half-humanoid cyborg.
Note that the existing races so far have their upgrade system based on merit, for either building or killing. This can be spent on items from a stationary armory, or evolution from one caste to another. For the Abominations, merit is spent on either Shifting or Implants. The Shifting allows for a builder or fighter to change to different castes, each with a different set of implants available. The implants are likeable to weapons: These are used to attack. The castes are likeable to abilities: They allow an Abomination to, at the press of the C/crouch key (Hence why they are half-arthropodal: To give an excuse as to why they can't crouch) accomplish feats such as turning invisible (but not to built defenses, emphasizing the importance of good building), teleporting, and so on. To compensate for these most frightening powers, the Implants for each Caste will be nerfed according to the effectiveness of that caste's ability. Implants will have to be abotained at a "Material Processor" structure. However, Caste shifting can be done in similar manner to alien evolution.
Movement: Humans can walk and fly. Aliens can wallwalk and pounce. Abominations will have their movement tied to their caste. Weak castes will have invisibility, or teleportation, allowing them to move unseen. Strong castes will have to walk, like the Alien Tyrant, or Human BSuit. They might have healing auras, or radar, or something else to compensate.
Attacks: Aliens have to get up close to do damage. Humans can shoot stuff at range. Implants will need to achieve a middleground between ranged and melee. For inspiration, one Implant may allow for an energy blade to shoot out at an opponent, then retract quickly. These blades may be mounted on tentacles, to flail towards an enemy. Stuff like that.
This is only an outline of an idea, not a fully developed one, mind you. Note that the unnatural properties for this hypothetical Abomination race are also appropriate for a Demonic race.
Fucking genius.
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Plague Bringer
Turrets: +147/-187
Posts: 3811
Third Race
«
Reply #39 on:
April 23, 2007, 07:22:28 PM »
3rd race? boo.
I really don't like the idea.
For one; why do we
need
another race? It'd be cool, right? What does it add to the gameplay other then balance issues?
For two; if we do add the third race, how the hell do you suggest we balance it? Rock paper scizzors style? No.
For three; mappers will get royally pissed if this happens; all the maps will have to be redisigned to fit this third race.
For four; the learning curve is already hard enough for newbies, do you really want to scare them away with a third race to master?
This is great stuff for a mod; but nothing like this will ever see the base version of Tremulous. Tremulous was designed with two teams; aliens and humans; in mind and a third race would just, well, not be Tremulous.
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U R A Q T
KobraKaine
Turrets: +21/-10
Posts: 463
Third Race
«
Reply #40 on:
April 23, 2007, 07:24:30 PM »
Make it a spinoff of the original game... you know, sister games or something. That way if you wanna just stick to tried-and-true strategy/gameplay, you can play the normal way, or if you want to try something a little crazier with totally different strategies, you can play the three-way version.
It's not like it has to be one or the other... why not have both?
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Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Third Race
«
Reply #41 on:
April 23, 2007, 07:38:56 PM »
Because almost no FPS games have three teams.
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KobraKaine
Turrets: +21/-10
Posts: 463
Third Race
«
Reply #42 on:
April 23, 2007, 07:40:07 PM »
Quote from: "Odin"
Because almost no FPS games have three teams.
...That's the point. It'll be fucking sweet.
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Plague Bringer
Turrets: +147/-187
Posts: 3811
Third Race
«
Reply #43 on:
April 23, 2007, 07:43:02 PM »
I don't think so.
Halo does it; but in multiplayer; it's
two
teams.
Two is balance; anything else turns it into a the rock-paper-scizzors style combat of Fire Emblem; or, of rock-paper-scizzors :eek: .
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U R A Q T
KobraKaine
Turrets: +21/-10
Posts: 463
Third Race
«
Reply #44 on:
April 23, 2007, 07:44:54 PM »
Quote from: "Plague Bringer"
I don't think so.
Halo does it; but in multiplayer; it's
two
teams.
Two is balance; anything else turns it into a the rock-paper-scizzors style combat of Fire Emblem; or, of rock-paper-scizzors :eek: .
So? You hate one of the other players and he's a paper, you go on the scissors team and own his ass. Or to really insult the bastard you could go rock and still own him.
I don't see the problem here at all.
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Sevis
Turrets: +0/-0
Posts: 11
Third Race
«
Reply #45 on:
April 23, 2007, 08:07:46 PM »
I would like to see a mage-style third race. Not psycic, but more dependent on activating the correct upgrades at the correct times. So to fight at full efficiency, you must be able to predict what you are going to fight against and in what numbers, making surprise attacks on this race devastating.
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Yin Starrunner
Turrets: +0/-0
Posts: 10
Third Race
«
Reply #46 on:
April 23, 2007, 09:00:30 PM »
Man, who ever said that we would have all three races on the same map? I like the idea of having only 2 teams face each other at the same time, either determined by the mapmaker or randomized.
3 teams at once would be WAY too crowded.
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f0rqu3
Guest
Third Race
«
Reply #47 on:
April 23, 2007, 09:09:26 PM »
there is already 3 teams
aliens, humans and spectators
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Plague Bringer
Turrets: +147/-187
Posts: 3811
Third Race
«
Reply #48 on:
April 23, 2007, 09:13:46 PM »
Quote from: "Yin Starrunner"
Man, who ever said that we would have all three races on the same map? I like the idea of having only 2 teams face each other at the same time, either determined by the mapmaker or randomized.
3 teams at once would be WAY too crowded.
What's the point of a 3rd team then?
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U R A Q T
_Equilibrium_
Turrets: +96/-89
Posts: 1845
Third Race
«
Reply #49 on:
April 23, 2007, 09:18:57 PM »
this might have ben said before, but there is a major problem with havingthis on trem. if one team's spawns are wiped out, 1/3 of the players will be sitting around doing shit until the game finishes.
i suppose you could have them join the remaining teams, bu ti really hate joining when the teams are s3. trying to dretch B-suits sucks.
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulûk, Ash Nazg Gimbatul.
Third Race
«
Reply #50 on:
May 28, 2007, 08:00:32 PM »
Quote
there is already 3 teams aliens, humans and spectators
ROFl!
Back to subject. 3 teams would be confusing but only some servers would do it. I f you wanted to play three teams go to a 3 teams server.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
vov35
Turrets: +0/-0
Posts: 14
Third Race
«
Reply #51 on:
May 28, 2007, 11:24:11 PM »
the biggest problem is mapping, notice now everything on the existing maps has 90 degree turns, are we gonna have to improvise 120degree ones somehow? the map system is not designed for thsi although it would be fun...
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wnzernater pwns u
Fluxflashor
Guest
Third Race
«
Reply #52 on:
May 29, 2007, 12:49:05 AM »
Quote from: "Odin"
I want Warp Blades
.
If I canave my Archon that does 750 damage that you get from killing the Store Vault in GroceryStoreWarz than you can have your warblades
Thinks this also would be a totally leet idea.
Y-shaped ATCS...
[quote="vov35]the biggest problem is mapping, notice now everything on the existing maps has 90 degree turns, are we gonna have to improvise 120degree ones somehow? the map system is not designed for thsi although it would be fun...[/quote]
Easy actually if you know something decent about mapping. Make one side of the map, than clone it 3 times, and rotate the clones so they form a triangle, than make a triangle enter. If my graphics card would support GTK right now, I would whip up a non detailed version and make a pk3 to show you what I mean
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kevlarman
Turrets: +291/-295
Posts: 2737
Third Race
«
Reply #53 on:
May 29, 2007, 03:53:12 AM »
Quote from: "Fluxflashor"
Easy actually if you know something decent about mapping. Make one side of the map, than clone it 3 times, and rotate the clones so they form a triangle, than make a triangle enter. If my graphics card would support GTK right now, I would whip up a non detailed version and make a pk3 to show you what I mean
there's a very good reason most corridors are lined up with the map axes, they have to be much wider to let people through if they weren't aligned (up to sqrt(2) times wider)
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Taiyo.uk
Turrets: +222/-191
Posts: 2309
Third Race
«
Reply #54 on:
May 29, 2007, 04:08:18 AM »
Yes. Use /set cg_drawbbox 1 to see why - the bounding boxes are only translated and not rotated. Only the drawmodels are rotated.
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E-Mxp
Turrets: +27/-10
Posts: 722
Third Race
«
Reply #55 on:
May 29, 2007, 12:56:28 PM »
Quote from: "f0rqu3"
there is already 3 teams
aliens, humans and spectators
Random Idea:
The spectators should look like floating orbs and give a boost to the team they favor. Like: blue orbs for humans and red orbs for aliens.
And the boost could give the player they try to follow a (better) healing aura or so....
maybe the orbs should go to a team when they are toughed by a member of a team or so....
Your thoughts?
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le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
Plague Bringer
Turrets: +147/-187
Posts: 3811
Third Race
«
Reply #56 on:
May 29, 2007, 07:59:02 PM »
Spectators do not interfere with the game. Common sense.
However, I would like to see models for spectators, no collision with other players of buildables, and they dissapear when spectating people, but it would be cool.
Oh, and Mxp, how would you know what spectator is on what "team" to color them.
What's with the wave of half assed ideas and idiots around here?
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U R A Q T
_Equilibrium_
Turrets: +96/-89
Posts: 1845
Third Race
«
Reply #57 on:
May 29, 2007, 10:44:02 PM »
i do not want to see spectators floating around. that could be a major distraction.
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doomagent13
Turrets: +18/-18
Posts: 506
Third Race
«
Reply #58 on:
May 29, 2007, 11:23:09 PM »
Specs should remain invisible.
As for 3 way games--SCREW THEM!! The way I see it, there could be as many teams as the server op wants, the server randomly picks 2 and replaces the human and alien buildables with the apropriate ones from the 2 chosen teams. It would be simpler than trying to make balanced 3 way maps. So one game A vs. A, the next A vs. H, the next H vs. Machines, the next A vs. Psychics, and so on.
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Plague Bringer
Turrets: +147/-187
Posts: 3811
Third Race
«
Reply #59 on:
May 30, 2007, 12:21:51 AM »
You do realise that you'd still have to balance every team since you can end up with any combonation.
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U R A Q T
AKAnotu
Turrets: +7/-9
Posts: 616
Spoony Bard
Third Race
«
Reply #60 on:
May 30, 2007, 12:23:18 AM »
Quote from: "Plague Bringer"
You do realise that you'd still have to balance every team since you can end up with any combonation.
you do realize that your point is null because as far as we know nobody is making it, and if they do, you cant complain cuz it took the person a hell of a long time to code everything and they were probably smart enough to work it out in the first place, and that that's pretty obvious
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Third Race
«
Reply #61 on:
May 30, 2007, 12:27:35 AM »
Quote from: "AKAnotu"
Quote from: "Plague Bringer"
You do realise that you'd still have to balance every team since you can end up with any combonation.
you do realize that your point is null because as far as we know nobody is making it, and if they do, you cant complain cuz it took the person a hell of a long time to code everything and they were probably smart enough to work it out in the first place, and that that's pretty obvious
You do realise that, if my point is null for that reason, then all of these topics are null and therefore should be locked on sight since no productive discussion will ever come out of them.
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U R A Q T
proximus
Turrets: +0/-0
Posts: 1
Third Race
«
Reply #62 on:
May 30, 2007, 01:17:55 AM »
It an idea in progress but for the third race:
An <insert sci fi/real species> which grows in power when your ping is high.
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Glunnator
Turrets: +5/-6
Posts: 871
Third Race
«
Reply #63 on:
May 30, 2007, 02:46:20 PM »
I KNOW!
Random Monty Python characters and monsters!
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Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT!
E-Mxp
Turrets: +27/-10
Posts: 722
Third Race
«
Reply #64 on:
May 30, 2007, 08:11:09 PM »
Quote from: "Glunnator"
I KNOW!
Random Monty Python characters and monsters!
OMG!!! Monty Python FTW!!!! Include the most foul, cruelest BEAST you've ever encountered!!!... .....THE KILLER RABBIT!!!
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
AKAnotu
Turrets: +7/-9
Posts: 616
Spoony Bard
Third Race
«
Reply #65 on:
May 30, 2007, 09:26:55 PM »
tis only a flesh wound
yes, a race of black nights with infinite hp, but every hit lowers their atk
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pongpong
Turrets: +0/-0
Posts: 10
Third Race
«
Reply #66 on:
May 31, 2007, 03:53:43 PM »
Quote from: "AKAnotu"
tis only a flesh wound
yes, a race of black nights with infinite hp, but every hit lowers their atk
You've played IVAN?
For me, no need for third race.
Logged
oon on a trampolline!
E-Mxp
Turrets: +27/-10
Posts: 722
Third Race
«
Reply #67 on:
May 31, 2007, 08:29:05 PM »
Quote from: "AKAnotu"
tis only a flesh wound
But your arm's off!!!!
No it isn't!!
You lier!!!:D
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le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
AKAnotu
Turrets: +7/-9
Posts: 616
Spoony Bard
Third Race
«
Reply #68 on:
May 31, 2007, 10:23:43 PM »
Quote from: "pongpong"
Quote from: "AKAnotu"
tis only a flesh wound
yes, a race of black nights with infinite hp, but every hit lowers their atk
You've played IVAN?
For me, no need for third race.
umm, no clue what your talking about
watch monty python and the holy grail
Logged
AKAnotu
Turrets: +7/-9
Posts: 616
Spoony Bard
Third Race
«
Reply #69 on:
May 31, 2007, 10:24:06 PM »
Quote from: "pongpong"
Quote from: "AKAnotu"
tis only a flesh wound
yes, a race of black nights with infinite hp, but every hit lowers their atk
You've played IVAN?
For me, no need for third race.
umm, no clue what your talking about
watch monty python and the holy grail
COME BACK HERE AND I'LL BITE YOUR LEGS OFF!!
Logged
Osias
Turrets: +0/-0
Posts: 28
Third Race
«
Reply #70 on:
June 01, 2007, 12:47:48 PM »
Mechanically Modified Aliens:
Engineered by the humans, to conquer the aliens. Ultimately becomes both sides worst enemy
They'd look something like this:
http://www.beer-garden.org/bg2/uploads/smartsection/images/item/tremulous.jpg
Logged
img]http://i16.tinypic.com/66btf7d.jpg[/img]
pongpong
Turrets: +0/-0
Posts: 10
Third Race
«
Reply #71 on:
June 01, 2007, 04:18:39 PM »
Quote from: "AKAnotu"
Quote from: "pongpong"
Quote from: "AKAnotu"
tis only a flesh wound
yes, a race of black nights with infinite hp, but every hit lowers their atk
You've played IVAN?
For me, no need for third race.
umm, no clue what your talking about
watch monty python and the holy grail
COME BACK HERE AND I'LL BITE YOUR LEGS OFF!!
Aww forget it
Logged
oon on a trampolline!
doomagent13
Turrets: +18/-18
Posts: 506
Third Race
«
Reply #72 on:
June 01, 2007, 08:36:37 PM »
Quote from: "Osias"
Mechanically Modified Aliens:
Engineered by the humans, to conquer the aliens. Ultimately becomes both sides worst enemy
They'd look something like this:
http://www.beer-garden.org/bg2/uploads/smartsection/images/item/tremulous.jpg
I like this idea. They start with mechanical dretches. At s2, an uber small thing, 4hp, 4 gu per side, becomes available. Also some human weapons.
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talking anus
Turrets: +0/-0
Posts: 22
Third Race
«
Reply #73 on:
June 01, 2007, 10:20:13 PM »
i cheer for 3rd gender
shemales ftw
(pm 4 links)
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color=red]i am talking anus
i talk shit[/color]
A_Total_noob
Turrets: +2/-6
Posts: 245
Third Race
«
Reply #74 on:
June 02, 2007, 10:55:16 AM »
I think a third faction should be the Waffen-SS.
MP40 for the win !
Logged
lawl, people still play Tremulous ?
E-Mxp
Turrets: +27/-10
Posts: 722
Third Race
«
Reply #75 on:
June 02, 2007, 12:24:28 PM »
Quote from: "AKAnotu"
umm, no clue what your talking about
watch monty python and the holy grail
COME BACK HERE AND I'LL BITE YOUR LEGS OFF!!
We found a witch, may we burn her?
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
AKAnotu
Turrets: +7/-9
Posts: 616
Spoony Bard
Third Race
«
Reply #76 on:
June 02, 2007, 06:00:46 PM »
Quote from: "E-Mxp"
Quote from: "AKAnotu"
umm, no clue what your talking about
watch monty python and the holy grail
COME BACK HERE AND I'LL BITE YOUR LEGS OFF!!
We found a witch, may we burn her?
how do you know that she is a witch?
Logged
E-Mxp
Turrets: +27/-10
Posts: 722
Third Race
«
Reply #77 on:
June 02, 2007, 09:05:58 PM »
Quote from: "AKAnotu"
how do you know that she is a witch?
She looks like one!!!! Yea!! Burn HER!!!!
**Note: preparing to quote the whole scene out The Holy Grail!!
**
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
Glunnator
Turrets: +5/-6
Posts: 871
Third Race
«
Reply #78 on:
June 03, 2007, 08:01:57 AM »
<3 holy grail!
We are the knight who say
NI!
*later*
EckyEckyEckyF-Tang! Woop-poing! Blaarbl.
...Oh, stop groveling...
Logged
Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT!
E-Mxp
Turrets: +27/-10
Posts: 722
Third Race
«
Reply #79 on:
June 03, 2007, 12:59:32 PM »
Quote from: "Glunnator"
<3 holy grail!
We are the knight who say
NI!
*later*
EckyEckyEckyF-Tang! Woop-poing! Blaarbl.
...Oh, stop groveling...
You must bring us a...... Shrubbery!!! Then.... When you have found the shrubbery, you must cut down the mightiest tree in the forest..... WIIIITTTHHHH.... A Haring!!!
I shall do no such thing!
OOhh, Please?
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le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
Plague Bringer
Turrets: +147/-187
Posts: 3811
Third Race
«
Reply #80 on:
June 03, 2007, 01:23:22 PM »
Either move this to offtopic, or let it die.
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U R A Q T
vov35
Turrets: +0/-0
Posts: 14
Third Race
«
Reply #81 on:
June 04, 2007, 11:24:43 PM »
OR DELETE ALL THE SPAM... need an admin for that :x 0
Third race is a good odea, i like mechanical aliens.
Logged
wnzernater pwns u
Plague Bringer
Turrets: +147/-187
Posts: 3811
Third Race
«
Reply #82 on:
June 04, 2007, 11:49:59 PM »
Ew.
Totally new game.
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