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Author Topic: Extremely Low Quality Ingame Music  (Read 859 times)
Emperor Jack


Turrets: +1/-0
Posts: 93


« on: September 12, 2010, 05:47:08 AM »

When I play music in a map it is low quality. Any ideas?
« Last Edit: November 22, 2010, 06:19:33 AM by Emperor Jack » Logged
Knowitall66

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Turrets: +70/-52
Posts: 489

Oh well. If we fail, it's only death.


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« Reply #1 on: September 12, 2010, 06:12:01 AM »

Uhm, is the sound file mono? (Stereo doesn't work in Trem)
Also the .map is pointless without the sound file itself.

Oh and this should have been posted in the 'Help' section...
« Last Edit: September 12, 2010, 06:16:50 AM by Knowitall66 » Logged


"Wh-what are you doing..? why are you locking the door? Who are you people?"
Emperor Jack


Turrets: +1/-0
Posts: 93


« Reply #2 on: September 12, 2010, 06:30:51 AM »

Ahh crap. Didnt think of that. I put it here because it was kindve funny.
DONT BOTHER DOING THIS
« Last Edit: September 12, 2010, 06:32:33 AM by Emperor Jack » Logged
Emperor Jack


Turrets: +1/-0
Posts: 93


« Reply #3 on: September 12, 2010, 06:34:51 AM »

Yes it was stereo. Thnx
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mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #4 on: September 12, 2010, 06:40:58 AM »

The simple fix would be to recode trem engine to allow for lossless 44hz sounds compile and than include.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Aelita


Turrets: +44/-26
Posts: 573


« Reply #5 on: September 12, 2010, 08:17:04 AM »

Quote
"noise" "music/Tick Tock - Kesha.wav"

No.
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CATAHA


Turrets: +8/-18
Posts: 539


WWW
« Reply #6 on: September 12, 2010, 01:11:44 PM »

Background music for map its very bad idea, really. Be ready for 'no one wanna play more than once' disaster. =D
« Last Edit: September 12, 2010, 01:28:28 PM by CATAHA » Logged

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=[ Boxmaps suck if they have no concept ]=

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Other maps: A.T.D*S Remake
Emperor Jack


Turrets: +1/-0
Posts: 93


« Reply #7 on: September 13, 2010, 04:06:39 AM »

I was thinking more...wind or water gushing
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Aelita


Turrets: +44/-26
Posts: 573


« Reply #8 on: September 13, 2010, 05:57:32 AM »

Quote
"noise" "music/Tick Tock - Kesha.wav"

Doesn't look like water/wind to me.
Logged

mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #9 on: September 13, 2010, 07:41:17 AM »

Quote
"noise" "music/Tick Tock - Kesha.wav"

Doesn't look like water/wind to me.

Are you telling me you wouldn't enjoy playing Tremulous while hearing:

I'm talking about everybody getting crunk, crunk
Boys tryin' to touch my junk, junk
Gonna smack him if he getting too drunk, drunk

I'm talking about everybody getting crunk, crunk
Boys tryin' to touch my junk, junk
Gonna smack him if he getting too drunk, drunk

I'm talking about everybody getting crunk, crunk
Boys tryin' to touch my junk, junk
Gonna smack him if he getting too drunk, drunk

Huh?
Logged

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Demolution


Turrets: +157/-64
Posts: 1198


« Reply #10 on: September 13, 2010, 02:01:42 PM »

Quote
"noise" "music/Tick Tock - Kesha.wav"

Doesn't look like water/wind to me.

Are you telling me you wouldn't enjoy playing Tremulous while hearing:

I'm talking about everybody getting crunk, crunk
Boys tryin' to touch my junk, junk
Gonna smack him if he getting too drunk, drunk

I'm talking about everybody getting crunk, crunk
Boys tryin' to touch my junk, junk
Gonna smack him if he getting too drunk, drunk

I'm talking about everybody getting crunk, crunk
Boys tryin' to touch my junk, junk
Gonna smack him if he getting too drunk, drunk

Huh?

lol'd Thank you. Cheesy
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and i am VERY stupid.
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