* May 22, 2013, 02:35:25 AM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: 1 [2]  All   Go Down
  Print  
Author Topic: Map - Reflex4 Fission Shelter - b3  (Read 5136 times)
KillerWhale
Spam Killer
*

Turrets: +63/-26
Posts: 469

I'm a whales


« Reply #30 on: September 18, 2010, 04:56:18 PM »

Hm, it worked just fine for me.

So, overall, some nice improvements.
There is some variety of architecture and some fixes to broken gameplay areas.
Still a bit too much blank space though.

I personally am not a big fan of the broken walls. It changes it up, yes, but I don't feel like they're an aesthetic touch.

Anyways, bugs:
(they're both in the same room)


* shot0001.jpg (131.8 KB, 1440x900 - viewed 102 times.)

* shot0002.jpg (137.91 KB, 1440x900 - viewed 103 times.)
Logged

A Spork
Spam Killer
*

Turrets: +37/-230
Posts: 1010

rawr


WWW
« Reply #31 on: September 18, 2010, 05:26:26 PM »

* A Spork sees the busted wall idea that was clearly lifted from Instinct >.>

Anyways, the busted wall bit, if you're gonna keep it, needs to be a bit more complex, think of what a window would look like if you punched a hole in it or something, very jagged and semi random.
Logged

Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Basilisk    Basilisk    Basilisk
c4


Turrets: +9/-22
Posts: 554


« Reply #32 on: September 18, 2010, 07:02:54 PM »

* A Spork sees the busted wall idea that was clearly lifted from Instinct >.>

WhAT???

Anyways, b4 is released.

FIXED ALL THE BUGS OCCURING in b3.

Special thanks to A Spork for a brief tutorial on detail brushing.

http://mindstab.org/map-reflex4-b4.pk3
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
mooseberry
Community Moderators
*
*

Turrets: +666/-325
Posts: 3934


Hello.


« Reply #33 on: September 18, 2010, 08:45:07 PM »

Anyways, bugs:
(they're both in the same room)

LOL! How did he not even notice those small white "0"s lying around?
Logged

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
c4


Turrets: +9/-22
Posts: 554


« Reply #34 on: September 18, 2010, 09:08:38 PM »

Shat ap berry of themoose Smiley
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #35 on: September 18, 2010, 11:43:31 PM »

Anyways, bugs:
(they're both in the same room)

LOL! How did he not even notice those small white "0"s lying around?
common mistake I do it all the time.
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
A Spork
Spam Killer
*

Turrets: +37/-230
Posts: 1010

rawr


WWW
« Reply #36 on: September 18, 2010, 11:56:05 PM »

* A Spork sees the busted wall idea that was clearly lifted from Instinct >.>

WhAT???

Anyways, b4 is released.

FIXED ALL THE BUGS OCCURING in b3.

Special thanks to A Spork for a brief tutorial on detail brushing.

http://mindstab.org/map-reflex4-b4.pk3

*cough*
Logged

Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Basilisk    Basilisk    Basilisk
c4


Turrets: +9/-22
Posts: 554


« Reply #37 on: September 19, 2010, 12:05:24 AM »

Lies, I didn't even know what Instinct was >_>
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
c4


Turrets: +9/-22
Posts: 554


« Reply #38 on: September 19, 2010, 01:37:36 AM »

b5 is out.  Optimized for higher fps.  Fixed glass bugs (could shoot through glass)

Added some obstructions to h base, etc.

http://mindstab.org/map-reflex4-b5.pk3
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
ghostisback


Turrets: +8/-1
Posts: 139


« Reply #39 on: September 20, 2010, 12:38:10 PM »

404 Not Found

The server can not find the requested page:

    mindstab.org/map-reflex4-b5.pk3 (port 80)

Please forward this error screen to mindstab.org's WebMaster.
Logged
c4


Turrets: +9/-22
Posts: 554


« Reply #40 on: September 20, 2010, 01:46:52 PM »

http://downloads.mercenariesguild.net/maps/map-reflex4-b5.pk3
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
ghostisback


Turrets: +8/-1
Posts: 139


« Reply #41 on: September 23, 2010, 12:57:52 PM »

Map uploaded on Italian servers Triplex Emperor and Gamezoo.

It's really a nice map.

I just want let u see some little misaligned textures or caulk.

Anyway really a good work.


* shot0002.jpg (86.33 KB, 960x720 - viewed 100 times.)

* shot0003.jpg (108.37 KB, 960x720 - viewed 95 times.)

* shot0004.jpg (118.25 KB, 960x720 - viewed 98 times.)

* shot0005.jpg (140.45 KB, 960x720 - viewed 105 times.)

* shot0006.jpg (145.36 KB, 960x720 - viewed 102 times.)

* shot0007.jpg (92.25 KB, 960x720 - viewed 100 times.)
Logged
UniqPhoeniX
Spam Killer
*

Turrets: +66/-32
Posts: 1376


« Reply #42 on: September 24, 2010, 07:44:05 AM »

Your map has SERIOUS vis issues, did you even compile vis Huh? (Try r_showtris 1 to see what is 'visible' / what the renderer has to draw every frame). The layout itself would block LoS well, just need structural walls and vis compiled.
The map has tons of light bleeding in various places. You need to align wall brushes properly so 1 wall surface doesn't extent past the corner of 2 walls, tho there are probably other causes too.
Many hidden surfaces are not caulked, you need to apply caulk to everything and retexture to fully fix that Undecided (quick retexturing pro tip: MMB on a surface in radiant to copy texture and Ctrl+Shift+MMB to paste the texture to a caulked surface).

There are some overlapping/misaligned brushes. r_fullbright 1, noclip and r_showtris can help spot them. Also several of the handrail columns in human base are too short.
In various places cylinder caps have misaligned textures, try pressing the 'Fit' button (under Patch) in Surface inspector (S) several times.
In the pipespam corridor next to human base the wider cylinders also have caps on non-visible sides. They and the small connected pipes are also halfway inside the wall causing more lightbleeding. They should be halves of pipes instead.

The map looks good, but on the technical side I'd give it a 3/10 Sad And it would be tons of work to fix it all. Just fixing vis would at least make it properly playable.
Logged

jez


Turrets: +4/-2
Posts: 130


« Reply #43 on: September 24, 2010, 05:23:14 PM »

Minor but fairly crucial bug in b5 - your arena file:

Code:
{
map "reflex4-b4"
longname "Reflex 4 Fission Shelter"
type "tremulous"
}

I think that should be reflex4-b5. Wink

Also, were you going to add a vent or 2 somewhere?
Logged
Xedoh


Turrets: +4/-1
Posts: 84


« Reply #44 on: September 25, 2010, 10:40:13 AM »

@Uniq:

The broken vis has another reason afaik. I had (and still have in the current realease) the same problem with one of my maps. If you noclip out of the map, you can see there's a skybox all around it. That most likely breaks vis somehow (at least it did in my map).

@c4:

A skybox doesn't have to be placed all around the map. It works fine (and doesn't disturb vis) if you just make a wall outside the window(s) and give it the skybox-texture, that will be perfectly fine (look for example at the .map of arachind).
Logged

Wisdom starts where knowledge ends.
AngelKnight


Turrets: +0/-0
Posts: 52

I think, therefore I am. [basi] FTW!


WWW
« Reply #45 on: September 25, 2010, 02:21:45 PM »

I absolutely LOVE this map. there's a AMAZING glitch where you can step outside and when both teams get outside and start building it gets REALLY fun. and you can jump off the outside of the map and fall into nothingness and there's a floor for some really epic fights.
Logged

Madness? THIS IS TREMULOUS!!!
c4


Turrets: +9/-22
Posts: 554


« Reply #46 on: September 25, 2010, 09:28:33 PM »

Yeah thats been long fixed.  If i recall correctly, your server has b3.
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
AngelKnight


Turrets: +0/-0
Posts: 52

I think, therefore I am. [basi] FTW!


WWW
« Reply #47 on: September 26, 2010, 01:18:46 AM »

awwww I LOVED the glitchhhhh.  Cry Wait,do I have to get the next version of reflex?? If you say yes I'm not going to (even if you say no i still won't get the next version) get the next version Angry
Logged

Madness? THIS IS TREMULOUS!!!
DraZiLoX

*

Turrets: +24/-24
Posts: 844


« Reply #48 on: September 26, 2010, 09:12:13 AM »

awwww I LOVED the glitchhhhh.  Cry Wait,do I have to get the next version of reflex?? If you say yes I'm not going to (even if you say no i still won't get the next version) get the next version Angry
You don't have to get newest version. The thing is, people wont want to play version that's outdated and full of bugs.
Logged

AngelKnight


Turrets: +0/-0
Posts: 52

I think, therefore I am. [basi] FTW!


WWW
« Reply #49 on: September 26, 2010, 08:17:26 PM »

well, the only bug I noticed was the wall glitch.
Logged

Madness? THIS IS TREMULOUS!!!
c4


Turrets: +9/-22
Posts: 554


« Reply #50 on: September 26, 2010, 10:17:29 PM »

yeah, there were more than that though.  Pipes, and wall decorations were weird.
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
AngelKnight


Turrets: +0/-0
Posts: 52

I think, therefore I am. [basi] FTW!


WWW
« Reply #51 on: September 27, 2010, 05:14:35 AM »

huh. I thought they were REALLY good.... then again I don't no $%!# about mapping. Tongue
Logged

Madness? THIS IS TREMULOUS!!!
Pages: 1 [2]  All   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!