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Author Topic: func_plat help  (Read 484 times)
c4


Turrets: +9/-22
Posts: 554


« on: September 07, 2010, 08:30:24 PM »

I'm trying to make a platform that moves upward.  The support for the platform is a pipe.  I was wondering if there's anyway to make the pipe move up in conjunction to the lift above it.
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 Basilisk FTW!basiliskwiki
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« Reply #1 on: September 08, 2010, 06:19:17 AM »

I was wondering if there's anyway to make the pipe move up in conjunction to the lift above it.

Yup, and it's even very easy: Instead of just making the platform itself into a lift (((or door, for that matter - and I'm not referring to the fact that you can make complex brush'd doors, what I mean is that you can abuse doors as lifts by setting the "lip" parameter to a high negative value, it's not magic but simple logic))), have the other stuff that you want to be moving, too, selected, too, when you turn the brush(es) into the lift/door.

All brushes that are part of the moving entity will be on the move.
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swamp-cecil


Turrets: +80/-163
Posts: 770

http://www.grangersba.com/repo/base/


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« Reply #2 on: September 09, 2010, 08:07:59 PM »

use a func_train. when i asked, people said its buggy, and they can do more things
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Aelita


Turrets: +44/-26
Posts: 573


« Reply #3 on: September 09, 2010, 10:05:06 PM »

func_plats are indeed buggy. A func_train or a func_door (if you're lazy) work well. Doors are much simpler to setup.
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