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Author Topic: Door problem. Opens at same time  (Read 422 times)
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


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« on: September 07, 2010, 08:07:11 AM »

All I have is a test room then 2 doors...   I test map in game, then The doors open at same time... Whats the problem... 
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Aelita


Turrets: +44/-26
Posts: 573


« Reply #1 on: September 07, 2010, 08:37:59 AM »

Don't clone the doors, make new ones.
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Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


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« Reply #2 on: September 07, 2010, 09:00:11 AM »

I did that.... Yea I tried that and put the same exact door function and it sill did the same thing?Huh??
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


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« Reply #3 on: September 07, 2010, 10:45:44 AM »

First, check if you actually have two door entites:
- Select a single brush of the first door and press the L-key to open the Entities List.
  If you open your map, you should find a highlighted func_door. Click on that
  func_door node, only the brushes belonging to that door are now be selected.
  Repeat this for the other door as well. You should have at least two func_doors
  in your Entity List.

Check the settings for each door:
- Select a single brush from the door and press the N-key.
  If the door has a "team" key, make sure it has a different team name. Doors with the same
  "team" key will always open and close together.
- If the door has a "targetname" key, make sure it is different from the targetname of the
  other doors (as far as i know, doors with the same targetname will also open together if
  either of them is triggered)

- To copy doors: select the original door, press CTRL+C. Press ESC to deselect. Press CTRL+V
  to paste a new door. This also works in other cases where you want to create new entities.
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