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Door problem. Opens at same time
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Topic: Door problem. Opens at same time (Read 422 times)
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Door problem. Opens at same time
«
on:
September 07, 2010, 08:07:11 AM »
All I have is a test room then 2 doors... I test map in game, then The doors open at same time... Whats the problem...
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My Website-
https://sites.google.com/site/first19maps/
Aelita
Turrets: +44/-26
Posts: 573
Re: Door problem. Opens at same time
«
Reply #1 on:
September 07, 2010, 08:37:59 AM »
Don't clone the doors, make new ones.
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Re: Door problem. Opens at same time
«
Reply #2 on:
September 07, 2010, 09:00:11 AM »
I did that.... Yea I tried that and put the same exact door function and it sill did the same thing?
?
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My Website-
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
Re: Door problem. Opens at same time
«
Reply #3 on:
September 07, 2010, 10:45:44 AM »
First, check if you actually have two door entites:
- Select a single brush of the first door and press the L-key to open the Entities List.
If you open your map, you should find a highlighted func_door. Click on that
func_door node, only the brushes belonging to that door are now be selected.
Repeat this for the other door as well. You should have at least two func_doors
in your Entity List.
Check the settings for each door:
- Select a single brush from the door and press the N-key.
If the door has a "team" key, make sure it has a different team name. Doors with the same
"team" key will always open and close together.
- If the door has a "targetname" key, make sure it is different from the targetname of the
other doors (as far as i know, doors with the same targetname will also open together if
either of them is triggered)
- To copy doors: select the original door, press CTRL+C. Press ESC to deselect. Press CTRL+V
to paste a new door. This also works in other cases where you want to create new entities.
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