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Author Topic: ladder  (Read 817 times)
c4


Turrets: +9/-22
Posts: 554


« on: September 02, 2010, 10:41:18 PM »

I added the ladder shader to my map, and when I tested it, not only did it not work, the "texture not found" gray boxes appeared where it should've been.  Halp Shocked
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Knowitall66

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Turrets: +70/-52
Posts: 489

Oh well. If we fail, it's only death.


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« Reply #1 on: September 02, 2010, 10:57:47 PM »

Just use the Karith ('karith/ladder') one, pretty much everyone seems to use it.
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swamp-cecil


Turrets: +80/-163
Posts: 770

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« Reply #2 on: September 02, 2010, 11:07:04 PM »

STEP ONE: make a brush. this will be the one your ladder will look like

STEP TWO:
copy the brush

STEP THREE:
select the texture karith/ladder in the karith texture section

FINAL STEP FOUR:
move the ladder texture onto the other brush. make them align PERFECTLY and make sure it dosent show texture overlap, like on the brush to the right.


Uploaded with ImageShack.us
if you want the ladder to be on only a certain part of the brush, use the clipper tool and cut out your ladder and use the clipped texture as the ladder
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Knowitall66

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Turrets: +70/-52
Posts: 489

Oh well. If we fail, it's only death.


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« Reply #3 on: September 02, 2010, 11:23:51 PM »

He said the shader wasn't working, not that he didn't know how to make a ladder...
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"Wh-what are you doing..? why are you locking the door? Who are you people?"
swamp-cecil


Turrets: +80/-163
Posts: 770

http://www.grangersba.com/repo/base/


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« Reply #4 on: September 03, 2010, 12:39:53 AM »

####
whenever i help, my help never works Sad
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


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« Reply #5 on: September 03, 2010, 12:55:53 AM »

####
whenever i help, my help never works Sad
NOPE. LOL jk
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CATAHA


Turrets: +8/-18
Posts: 539


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« Reply #6 on: September 03, 2010, 01:13:27 AM »

Just use the Karith ('karith/ladder') one, pretty much everyone seems to use it.
LOL, sure not all! I prefer always put textures in map. =)

So... thats ladder shader u need:

Code:
textures/your_map_name/my_ladder
{
  qer_trans .5
  qer_editorimage textures/your_map_name/ladder.jpg
  surfaceparm ladder
  surfaceparm nodraw
  surfaceparm nolightmap
  surfaceparm nonsolid
  surfaceparm trans
  surfaceparm nomarks
  surfaceparm noimpact
  surfaceparm playerclip
  surfaceparm metalsteps
}

You can ignore this " qer_editorimage textures/your_map_name/ladder.jpg " if you dont care about editor view. =]
Just put this shader into your *.shader file and use it in your map. Note: Dont forget change your_map_name to your map name!
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Ingar
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Turrets: +302/-7
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Doomsday device you say?


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« Reply #7 on: September 07, 2010, 11:23:55 AM »

There's a common/ladder in data-radiant-1.1.0, if you use that, you should already have it.

I noticed that some pk3's include scripts/common.shader (*cough* sector17b) which breaks it.
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commander scrooge


Turrets: +1/-9
Posts: 187


« Reply #8 on: September 08, 2010, 01:30:04 PM »

There's a common/ladder in data-radiant-1.1.0, if you use that, you should already have it.

I noticed that some pk3's include scripts/common.shader (*cough* sector17b) which breaks it.

Interesting...

If you make a custom (or non default) shader don't for get to add it to shaderlist.txt.
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Pathbot every thing you need here
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