FORUM
MANUAL
GET TREMULOUS
Tremulous forum
June 19, 2013, 01:28:38 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
Media
>
Mapping Center
>
Zero Gravity Area with no water???
Pages: [
1
]
Go Down
Print
Author
Topic: Zero Gravity Area with no water??? (Read 1035 times)
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Zero Gravity Area with no water???
«
on:
August 24, 2010, 11:36:10 AM »
I will google this later I dont have time now, But quick ? Umm does the water you put in your level come with zero gravity too make your character swim or do you have too apply that setting. I am going to make a space-station and there will be a big hole in the ship were the aliens are, and How can I make it zero gravity in one little area...
? (Like you will have the humans or aliens swimming but no water)EXAMPLE
Logged
My Website-
https://sites.google.com/site/first19maps/
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: Zero Gravity Area with no water???
«
Reply #1 on:
August 24, 2010, 12:26:40 PM »
Quote from: Firstinaction on August 24, 2010, 11:36:10 AM
and How can I make it zero gravity in one little area...
? (Like you will have the humans or aliens swimming but no water)EXAMPLE
as you see, there are many triggers. they activate whenever someone is inside them and affect the person in side it. a trigger_hurt, for example, damages all who touch it or go inside it and a
TRIGGER_GRAVITY
makes gravity in a certain area. never put a negative value, because then it gets glitchy, unless you want to make a catapult. triggers are like magnetic fields. they affect all inside them but are invisible.
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
DraZiLoX
Turrets: +24/-24
Posts: 844
Re: Zero Gravity Area with no water???
«
Reply #2 on:
August 24, 2010, 12:54:23 PM »
How about unsolid ladder?
Logged
commander scrooge
Turrets: +1/-9
Posts: 187
Re: Zero Gravity Area with no water???
«
Reply #3 on:
August 24, 2010, 02:37:23 PM »
Quote from: DraZiLoX on August 24, 2010, 12:54:23 PM
How about unsolid ladder?
DraZiLoX, this may be the smartest thing I have ever heard you say.
Logged
Pathbot every thing you need
here
Plague Bringer
Turrets: +147/-187
Posts: 3812
Re: Zero Gravity Area with no water???
«
Reply #4 on:
August 24, 2010, 05:25:55 PM »
Quote from: commander scrooge on August 24, 2010, 02:37:23 PM
Quote from: DraZiLoX on August 24, 2010, 12:54:23 PM
How about unsolid ladder?
DraZiLoX, this may be the smartest thing I have ever heard you say.
aliens can't climb ladders. -.-
Logged
U R A Q T
Aelita
Turrets: +44/-26
Posts: 573
Re: Zero Gravity Area with no water???
«
Reply #5 on:
August 24, 2010, 05:28:20 PM »
Quote from: Plague Bringer on August 24, 2010, 05:25:55 PM
Quote from: commander scrooge on August 24, 2010, 02:37:23 PM
Quote from: DraZiLoX on August 24, 2010, 12:54:23 PM
How about unsolid ladder?
DraZiLoX, this may be the smartest thing I have ever heard you say.
aliens can't climb ladders. -.-
Ha- ahaha- ahahah ahh ahahahah ahuashdsdahfsdlkfjdsfigjdfspuhaeuhauehaeuaheuaeha
ueh
Logged
Xedoh
Turrets: +4/-1
Posts: 84
Re: Zero Gravity Area with no water???
«
Reply #6 on:
August 24, 2010, 06:16:54 PM »
A trigger_gravity set to 0, like cecil suggested, is fine. Be however aware, that while you can move at the x- and y- axis similar to moving in water, you can't change your speed at the axis in a 0-gravity trigger. So you can't controll your movements up and down, only sideways.
You could also try making a water-shader with an invisible texture, but then humans inside would look like they were swimming, and would drown of course after some time.
Logged
Wisdom starts where knowledge ends.
commander scrooge
Turrets: +1/-9
Posts: 187
Re: Zero Gravity Area with no water???
«
Reply #7 on:
August 24, 2010, 06:30:23 PM »
Quote from: Aelita on August 24, 2010, 05:28:20 PM
Quote from: Plague Bringer on August 24, 2010, 05:25:55 PM
Quote from: commander scrooge on August 24, 2010, 02:37:23 PM
Quote from: DraZiLoX on August 24, 2010, 12:54:23 PM
How about unsolid ladder?
DraZiLoX, this may be the smartest thing I have ever heard you say.
aliens can't climb ladders. -.-
Ha- ahaha- ahahah ahh ahahahah ahuashdsdahfsdlkfjdsfigjdfspuhaeuhauehaeuaheuaeha
ueh
Oh.. right..
Perhaps keep it at a low gravitational pull so players can descend if they need to.
«
Last Edit: August 24, 2010, 06:32:00 PM by commander scrooge
»
Logged
Pathbot every thing you need
here
Aelita
Turrets: +44/-26
Posts: 573
Re: Zero Gravity Area with no water???
«
Reply #8 on:
August 25, 2010, 12:18:03 AM »
On an unrelated and understandable note: gravity around 50-100 would be good, there's enough drag to move down but not enough to hinder good jumps.
Logged
DraZiLoX
Turrets: +24/-24
Posts: 844
Re: Zero Gravity Area with no water???
«
Reply #9 on:
August 25, 2010, 03:47:56 PM »
Quote from: commander scrooge on August 24, 2010, 02:37:23 PM
Quote from: DraZiLoX on August 24, 2010, 12:54:23 PM
How about unsolid ladder?
DraZiLoX, this may be the smartest thing I have ever heard you say.
Love you too.
Logged
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
Re: Zero Gravity Area with no water???
«
Reply #10 on:
August 28, 2010, 08:02:15 PM »
Quote from: Xedoh on August 24, 2010, 06:16:54 PM
A trigger_gravity set to 0, like cecil suggested, is fine. Be however aware, that while you can move at the x- and y- axis similar to moving in water, you can't change your speed at the axis in a 0-gravity trigger. So you can't controll your movements up and down, only sideways.
You could also try making a water-shader with an invisible texture, but then humans inside would look like they were swimming, and would drown of course after some time.
Hmmm. Too bad that there ain't trigger or similar that can make you wallwalk automatically when you hit certain surface, and doesn't depend on building, classes or humans...
Gah, this pops full of ideas to my head. And may affect nicely on map playability. Uh, someone should try make this trigger/shader?
Logged
Got banhammered? Admin abused you? Read this
before
posting.
Chomps123
Turrets: +4/-15
Posts: 339
Re: Zero Gravity Area with no water???
«
Reply #11 on:
September 02, 2010, 09:40:41 PM »
cant there just be a way to rotate the gravitational pull
Logged
Don't just live life with work.
Find some time every day to have some fun.
Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Re: Zero Gravity Area with no water???
«
Reply #12 on:
September 02, 2010, 09:44:21 PM »
Quote from: Chomps123 on September 02, 2010, 09:40:41 PM
cant there just be a way to rotate the gravitational pull
No. The gravity is hard-coded to be downwards. id Software did not think people would need to have variable gravity.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...