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Author Topic: SEGFAULT - Custom 1.2 client  (Read 12938 times)
Lonly


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« Reply #90 on: August 20, 2011, 11:11:30 PM »

http://openarena.ws/svn/source/bloom.diff
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OhaiReapd
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Turrets: +7/-239
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« Reply #91 on: August 21, 2011, 02:22:17 PM »

What is that supposed to be?
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Volt


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« Reply #92 on: August 21, 2011, 07:56:40 PM »

What is that supposed to be?

Code to get R_bloom working
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Lonly


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« Reply #93 on: August 21, 2011, 09:51:14 PM »

What is that supposed to be?

Code to get R_bloom working

Its quite glitched (you would know this if you used SEGFAULT already). Flickers at a distance.
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/dev/humancontroller


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« Reply #94 on: August 21, 2011, 10:15:42 PM »

here's an epic tip: if you want your eyesight to deteriorate, then turn the bloom effect on!
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Lonly


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« Reply #95 on: August 21, 2011, 10:23:46 PM »

This bloom effect is actually quite different from Killing Floor. Its 2D rather than 3D bloom, therefore if you walk up to a light, there is no bloom, only at a reasonable distance you can see the bloom and it actually looks nice.

BTW the command to turn it on is r_bloom 1
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/dev/humancontroller


Turrets: +19/-376
Posts: 866


« Reply #96 on: August 21, 2011, 11:22:46 PM »

This bloom effect is actually quite different from Killing Floor. Its 2D rather than 3D bloom, therefore if you walk up to a light, there is no bloom, only at a reasonable distance you can see the bloom and it actually looks nice.
(by "3D bloom" you probably mean HDR.) there's the so-called bloom effect, which is only a post-processing effect, and affects the whole screen. it strains the eyes more as the bloom effect intensity parameters increase. there's also the so-called high-dynamic range lighting, a lighting and post-processing technique to generate bloom around the overlit points of the screen. with appropriate HDR intensity parameters, in most cases blooming is minimal. i haven't played Killing Floor, but from the screenshots it appears that KF applies both. and as you can see, KF takes blooming to a "whole new level".
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Lonly


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« Reply #97 on: August 22, 2011, 01:15:31 AM »

I just got real bloom successfully working, in OpenGL and its amazing. There are a couple of problems, mostly to do with OpenGL.

Working on it...
« Last Edit: August 22, 2011, 04:53:26 PM by Lonly » Logged

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