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Author Topic: Concept Rifles  (Read 18041 times)
swamp-cecil


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« Reply #120 on: November 04, 2010, 08:11:24 PM »

In soviet russia, the gun holds you! Oh no, that's First19s human holding gun -_-

xD thats what I was ALSO thinking!
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Firstinaction


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« Reply #121 on: November 29, 2010, 01:44:13 AM »

New Rifle.     Could be the pulse rifle     


The .zip is on this thread-- http://tremulous.net/forum/index.php?topic=14692.0


* Rifle.jpg (19.96 KB, 800x600 - viewed 76 times.)
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Odin
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« Reply #122 on: November 29, 2010, 06:55:52 AM »

raffleca?
does the gun hold you?
take away the "arm" plz
HURR DURR


It's called a fold-out stock.
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Firstinaction


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« Reply #123 on: December 14, 2010, 01:49:56 AM »

Pistol I made.   For another game project probably. 


By null at 2010-12-12
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Haraldx


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Kicking human asses since 2006


« Reply #124 on: December 15, 2010, 04:01:25 PM »

HOLY C***! Is that pistol meant to shoot luci shots? The muzzle is SO huge!
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
Firstinaction


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« Reply #125 on: December 17, 2010, 12:24:43 AM »

New rifle redone. (for no plagiarism) - yes the idea concept is from stannum (Stannum's pics) 


I just like his rifle so i just wanted to make one for myself. 


By null at 2010-12-16


By null at 2010-12-16

By null at 2010-12-16

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swamp-cecil


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« Reply #126 on: December 17, 2010, 01:55:01 AM »

SEXY!
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
CATAHA


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« Reply #127 on: December 17, 2010, 07:31:37 AM »

Looks like futuristic mp5 =D
I mean in compared to hands size is small enough.
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
Odin
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« Reply #128 on: December 17, 2010, 10:08:53 AM »

You should actually model the stock, but have the stock removed(like you have it now) for the viewmodel(you can also remove the entire back face of the model as well for the viewmodel to free up additional verts).
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jm82792


Turrets: +9/-34
Posts: 627


« Reply #129 on: December 18, 2010, 02:46:36 AM »

Select all the vertices on the barrel and set them smooth.
Then it will look much better Smiley
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Firstinaction


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« Reply #130 on: December 18, 2010, 04:07:26 AM »

Select all the vertices on the barrel and set them smooth.
Then it will look much better Smiley

Yea I could do that. But you want to add an edge split first.   Then thats were sexy comes in.  After edge split then set smooth.
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CATAHA


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« Reply #131 on: December 18, 2010, 07:15:49 AM »

Correct me if im wrong, but it raises poly count. If so, than its bad idea.
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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jm82792


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« Reply #132 on: December 18, 2010, 08:58:05 AM »

Edge split?
Why would you need to do that?
Setting smooth just changes how the faces are drawn visually.
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Firstinaction


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« Reply #133 on: December 19, 2010, 03:59:46 AM »

Well if you take a model and set it smooth it would look somewhat of ugly.    Thats why you would add a edge split to make that smooth look better.  Try it.   
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Pazuzu


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GRANGER IS NOT FOR MEME.


« Reply #134 on: December 19, 2010, 04:06:40 AM »

Edge split?
Why would you need to do that?
Setting smooth just changes how the faces are drawn visually.

That way, it doesn't smooth the edges around the rim of the cylinder, so it doesn't round off at the end of the barrel too. We don't want that to happen.
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ok, can you give me the tool thingy app that can code?
jm82792


Turrets: +9/-34
Posts: 627


« Reply #135 on: December 19, 2010, 04:25:12 AM »

Well if you take a model and set it smooth it would look somewhat of ugly.    Thats why you would add a edge split to make that smooth look better.  Try it.   
You mean you add some edge loops ?
Sorry edge split doesn't ring a bell, I must have forgotten the correct term Sad
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Firstinaction


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« Reply #136 on: December 20, 2010, 03:59:29 AM »


By null at 2010-12-19

By null at 2010-12-19

By null at 2010-12-19


I upgraded this rifle.  It will be textured for practice texturing. 
Tell me what you think>?
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Pazuzu


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GRANGER IS NOT FOR MEME.


« Reply #137 on: December 20, 2010, 04:03:41 AM »

I upgraded this rifle.  It will be textured for practice texturing. 
Tell me what you think>?
It didn't look like much from the front (needs a bit more detail around the barrel), but the HUD view (the last pic) is pretty sweet. Add some more detail and this would probably look great in-game (with decent textures, obviously).
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ok, can you give me the tool thingy app that can code?
Nux


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« Reply #138 on: December 20, 2010, 04:25:14 AM »

Where are the hands from?
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Firstinaction


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« Reply #139 on: December 20, 2010, 07:29:08 PM »

From a character I deleted except the arm.

I can model a hand any-day but I cant texture to save my life.  Thats why im practicing now with this rifle and my marine character to texture.
« Last Edit: December 20, 2010, 07:33:25 PM by Firstinaction » Logged

Firstinaction


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« Reply #140 on: December 20, 2010, 09:02:03 PM »



Uploaded with ImageShack.us



I need a new name for it. Then I will post the name under it.  And the person who named it will be in the credits.     Any ideas...     Huh?
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Firstinaction


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« Reply #141 on: December 22, 2010, 12:41:35 PM »

http://www.youtube.com/watch?v=_GZAdGbRxE0&feature=player_profilepage

Just made a reload animation.  Practicing for futuristic guns.     

Tell me what you think of the animation and the model. 
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swamp-cecil


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« Reply #142 on: December 22, 2010, 12:46:19 PM »

instead of taking out the bullet by maving it to the side, make it seem like hes hitting it agaisnt something invisible as if it was a mallet. Thats just so the bullet comes out.
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
jm82792


Turrets: +9/-34
Posts: 627


« Reply #143 on: December 22, 2010, 06:56:02 PM »

3 hours to animate?
Did you animate the reload three times?
If so you can just duplicate the same animation and have it seamlessly repeat with a couple minutes of work.
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Firstinaction


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« Reply #144 on: December 24, 2010, 02:07:40 AM »

3 hours to animate?
Did you animate the reload three times?
If so you can just duplicate the same animation and have it seamlessly repeat with a couple minutes of work.

Yea man I just duplicate the hole animation. It actually takes 1 sec to accomplish.  It took me 3 hours to animate the reload.  I had to learn how to use the curve editor for the first time and I kept redoing steps too make the reload better.   
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jm82792


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Posts: 627


« Reply #145 on: December 24, 2010, 02:15:23 AM »

I understand on how new things are learning experiences and projects.
The curve editor makes everything look real as you've figured out Smiley
Helps get the timing right.
You've came a long way to when I first saw your work.
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Kiwi


Turrets: +29/-9
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« Reply #146 on: December 27, 2010, 03:55:15 PM »

You've came a long way to when I first saw your work.
Definitely, keep up the good work!
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Firstinaction


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« Reply #147 on: February 20, 2011, 11:13:14 PM »



Uploaded with ImageShack.us


Mollywope

Got Bored and created this....      20 min to create....
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+ OPTIMUS +


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« Reply #148 on: February 28, 2011, 11:27:07 AM »

the previous one would be a nice shotty.

most of these weapons seems to be a little bit short btw, compared to the recent stuff, where the MD is seemingly something like 1,3 m long.
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« Reply #149 on: March 01, 2011, 10:31:35 PM »

http://www.youtube.com/watch?v=_GZAdGbRxE0&feature=player_profilepage

Just made a reload animation.  Practicing for futuristic guns.     

Tell me what you think of the animation and the model. 

Thats a very smooth and fluid and realistic looking reload, I like it. However, the clip is a very strange shape - I can't imagine what pattern the bullets would be packed in inside that kind of crushed sphere.
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