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Author Topic: Concept Rifles  (Read 18607 times)
Firstinaction


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« on: July 08, 2010, 06:30:29 AM »

"Post any concept weapon that comes too mind"


By f1rst18 at 2010-10-24



By f1rst18 at 2010-10-24


By f1rst18 at 2010-10-24


By f1rst18 at 2010-10-24
THESE IMAGES ARE STANNUMS PICS. Found under the modeling thread under stannums pics
POST ANY MODELS YOU THINK WILL IMPROVE TREMULOUS MODELS
« Last Edit: March 29, 2011, 12:42:03 PM by Firstinaction » Logged

jm82792


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« Reply #1 on: July 08, 2010, 07:04:55 AM »

2000!!!!
What the heck?
That's too many, I'd keep it as low as you can and keep most of it quads so that when you render it smooth(not solid) it will look better.
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Firstinaction


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« Reply #2 on: July 09, 2010, 01:36:34 AM »

A newer version of the rifle. That one above had too many verts. It actually had over 3000. LOL. But this one right here. This one right here is just good and looks better kinda. But thats me. And feedback is appreciated. Please comment.  This one has over 2000 and less then 2500     This one I like the most out of the 3


* Gun2.jpg (19.91 KB, 720x576 - viewed 241 times.)

* Gun3.jpg (19.99 KB, 720x576 - viewed 159 times.)
« Last Edit: July 09, 2010, 02:37:37 PM by Firstinaction » Logged

Firstinaction


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« Reply #3 on: July 09, 2010, 02:10:03 PM »

This is another new rifle. Took me an Hour to make.


* Gun rifle 3.jpg (20.16 KB, 720x576 - viewed 193 times.)

* Gun rifle 3 pt 1.jpg (22.53 KB, 720x576 - viewed 194 times.)
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Firstinaction


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« Reply #4 on: July 09, 2010, 04:00:10 PM »

Heres more rifle concepts that I made in an hour.


* Rifle 4.jpg (21.1 KB, 720x576 - viewed 151 times.)

* Rifle 5.jpg (23.11 KB, 720x576 - viewed 180 times.)
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Firstinaction


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« Reply #5 on: July 09, 2010, 05:37:58 PM »

A newer one. LOL. Feedback please.....


* rifle 5.jpg (24.27 KB, 720x576 - viewed 166 times.)

* rifle 6.jpg (26.99 KB, 720x576 - viewed 193 times.)
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Demolution


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« Reply #6 on: July 09, 2010, 06:20:22 PM »

Super Soaker.
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Crava_Loft
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« Reply #7 on: July 09, 2010, 07:46:55 PM »

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« Last Edit: August 11, 2010, 11:26:48 AM by Crava_Loft » Logged
your face
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« Reply #8 on: July 09, 2010, 07:50:27 PM »

I could totally picture that as a blaster.  Cheesy

Nice work.
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Firstinaction


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« Reply #9 on: July 09, 2010, 09:05:55 PM »

I could totally picture that as a blaster.  Cheesy

Nice work.
Thanks....  come back later i will be posting more. I can make these  look really good as in high poly but im keeping these models at 3000 or less verts.
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swamp-cecil


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« Reply #10 on: July 09, 2010, 11:15:04 PM »

thats good! its a skinny gun, try to change that.
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these are stupid suggestions, don't even waste our time.
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Jack Bauer


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« Reply #11 on: July 10, 2010, 12:32:01 AM »

I like the last 2.
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Firstinaction


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« Reply #12 on: July 11, 2010, 02:14:33 AM »

A much bigger vert gun. It has over 5000 LOL. Its High poly. But I can lower it to 2000 easily. For low poly games.... Tell me what you think if this new gun....


* Rifle long 1.jpg (23.64 KB, 720x576 - viewed 229 times.)

* Rifle long 2.jpg (25.68 KB, 720x576 - viewed 170 times.)
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your face
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« Reply #13 on: July 11, 2010, 02:38:42 AM »

Awesome, but what's with the sphere at the bottom?
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Firstinaction


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« Reply #14 on: July 11, 2010, 03:15:10 AM »

Awesome, but what's with the sphere at the bottom?
I geuss its like a orb that contains the bullets, its a futuristic rifle. But im going from concept images for all these guns that me and my team are working on///
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seeeker


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« Reply #15 on: July 11, 2010, 05:38:34 AM »

I think giving the parts a more realistic look would help a bit, for example if you want to have it contain bullets make it seem like so. Make the parts seem like they have a purpose. Don't take it bad tho, I like your ideas =).
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Jack Bauer


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« Reply #16 on: July 11, 2010, 07:54:31 PM »

I think someone really loves modeling guns Tongue
And ya I think that one would be better without the sphere like face was sayin. But thats just me (and apparently face)
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Conzul

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« Reply #17 on: July 12, 2010, 02:30:47 AM »

Firstinaction.
The design of your guns is improving to "quite good" IMO.
There is no reason for them to have that many verts, though. You can't do anything with these models in a game, they're simply too big. Looking at your screenshots, you can do close to the same work with a fraction of the verts you're using. Try googling or reading some guides on how to do low-poly modelling. You won't regret it.
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Firstinaction


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« Reply #18 on: July 12, 2010, 07:50:56 PM »

OK thanks conzul but its not big. I just have the Camera up close. And these are just high poly models I thought I could make to show off my works and For great practice. Even though the last gun is about 5000 verts and more LOL. But thanks I will look into that low poly modeling.
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Conzul

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« Reply #19 on: July 13, 2010, 03:18:59 AM »

LOL I meant big as in, "They have too many verts." Not size. What I'm saying is they look good, but once you can make them low poly then you can make games.
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Asvarox


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« Reply #20 on: July 13, 2010, 10:12:33 AM »

I'm not modeler, and not really much into it, but isn't it right to make high poly models so you can generate heightmaps and LODs when you reduce vert count? Right?
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jm82792


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« Reply #21 on: July 14, 2010, 03:31:57 AM »

No you can easily keep the detail you have and go lower poly.
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iLoveMe


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« Reply #22 on: July 21, 2010, 03:42:53 PM »

Try reducing the vertices. A low poly weapon would need around 800-900 polygons. Also, try adding more details. I mean, not cubes, or things like that. Try using low-poly techniques such as the high poly to low poly conversions, using multires can also be a good idea. You need to use tools that will make different shapes, (if it has too many angles, it isn't very nice, if it is too round, it makes too many poly). Also, I would advice you to try adding some custom textures to make it look nicer (whatever, just use your imagination). Gl.

 EDIT : remove that sphere.
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Firstinaction


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« Reply #23 on: July 28, 2010, 01:44:36 AM »

I new Rifle. High poly rifle.  Tell me what you think and dont say make it low poly because im not doing that, its just high poly models with me. And Im not apart of the trem team, but I wish I could be.


* Rifle 7 long .png (53.06 KB, 960x540 - viewed 163 times.)

* Rifle 7 long 2.png (58.79 KB, 960x540 - viewed 206 times.)
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jm82792


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« Reply #24 on: July 28, 2010, 05:24:46 AM »

I can't think of any way you could make it that high of a poly with that design...
High poly as in maybe 1000 verts or like 400 quads or so?
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Firstinaction


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« Reply #25 on: July 28, 2010, 05:31:16 AM »

High poly models range way higher that 1000 is low poly man. High poly models range in 10,000 and up dude. But this model is like 2000
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Aelita


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« Reply #26 on: July 28, 2010, 09:19:05 AM »

Why would we waste that many polys on a model that you're probably going to have onscreen for 15 seconds before you go off and feed to somebody?  police
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Firstinaction


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« Reply #27 on: July 28, 2010, 02:14:26 PM »

Why would we waste that many polys on a model that you're probably going to have onscreen for 15 seconds before you go off and feed to somebody?  police
  DUDE IDK what the heck. No one cares
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KillerWhale
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« Reply #28 on: July 28, 2010, 07:45:54 PM »

What are all the random triangles at the stock end?

I'm still confused about the function of this extra architecture on the guns. I see some that is inspired by actual gun mechanisms, but are used in the totally wrong place.
Try looking around at or handling actual guns, maybe even looking into how they work.

Remember that assault weapons are meant to be easy to carry, fast to ready, quick to turn, and accurate to fire.

Also look into proper manners of holding the guns so that they're designed to be used that way. Look at both hip and shoulder firing.

As I've said so many times before, take some time with these. When you think you're going to post a render of a model, wait a week and look at it again. You may think about it totally differently.

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Crava_Loft
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« Reply #29 on: July 28, 2010, 10:14:58 PM »

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« Last Edit: August 11, 2010, 11:47:20 AM by Crava_Loft » Logged
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