Conzul
Turrets: +78/-17
Posts: 1058
Seek One-ness, and you shall find all you seek...
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« Reply #30 on: July 29, 2010, 03:23:09 AM » |
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Looks kinda like the trem shotgun and the Covenant Carbine went home after a night of heavy drinking. Hey First16, I know texturing can seem daunting, but the net is bursting with simple tutorials. Just jump in, don't b afraid.
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Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
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« Reply #31 on: July 29, 2010, 04:31:57 AM » |
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jm82792
Turrets: +9/-34
Posts: 627
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« Reply #32 on: July 29, 2010, 08:16:37 AM » |
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High poly models range way higher that 1000 is low poly man. High poly models range in 10,000 and up dude. But this model is like 2000
I know what I'm talking about. Get a load of this  I just did the hat, and textured the robot partially. It took 1,000,000 polygons for the hat(I was going to do a full santa killer robot deal but ditched it, one of my many half-baked projects) plus the a half or so million in the robot. Render time was like 10 minutes, not bad imho. I was going to rig him then motion track him(minus the hat and a lot more textures) into a scene of him walking around my house, then it occurred to me that rigging was a PITA and I'd need to pirate(I will never pirate for many reasons) $4,000(Boujou) software. 
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« Last Edit: July 29, 2010, 08:23:36 AM by jm82792 »
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #33 on: August 01, 2010, 06:21:13 AM » |
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OMG maby you guys should make a gun because IDK. I made the guns so its like my futuristic idea. IDK. Ya know...
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Repatition
Turrets: +11/-196
Posts: 329
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« Reply #34 on: August 01, 2010, 06:23:06 AM » |
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he made the hat.........
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #35 on: August 01, 2010, 08:12:19 AM » |
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I know. I forgot about I have a second page so all I saw was the first page coments
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #36 on: August 01, 2010, 04:40:53 PM » |
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Updated long rifle too textured. With the help of Gregstein. THanks
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KillerWhale
Spam Killer
Turrets: +63/-26
Posts: 469
I'm a whales
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« Reply #37 on: August 01, 2010, 05:42:47 PM » |
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It's solid grey with a screen and some black blotches?
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Aelita
Turrets: +44/-26
Posts: 573
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« Reply #38 on: August 02, 2010, 12:33:28 AM » |
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The first word that comes to mind upon viewing that rifle is `chode'.
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #39 on: August 02, 2010, 05:29:02 PM » |
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A new good looking rifle. OMG this one looks awesome. Thats me. It took me 1 hour too create. Tell me what you think...
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Aelita
Turrets: +44/-26
Posts: 573
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« Reply #40 on: August 02, 2010, 06:01:32 PM » |
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Looks like a pulse rifle.
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jez
Turrets: +4/-2
Posts: 130
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« Reply #41 on: August 02, 2010, 06:47:19 PM » |
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A new good looking rifle. OMG this one looks awesome. Thats me. It took me 1 hour too create. Tell me what you think...
This one I like a lot. Much better than the previous ones, its not inappropriately bulky for something you get for free, but still looks badass. Nice job.
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #42 on: August 03, 2010, 06:39:48 AM » |
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This one took me an hour too make. I have just decided too make a hole bunch of guns from only concept images. If you request a gun I can make it. Just make a concept image of it....... And I can send you it in whatever format. EX-OBJ..Blend.3ds.md3.etc.
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Aelita
Turrets: +44/-26
Posts: 573
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« Reply #43 on: August 03, 2010, 08:02:40 AM » |
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Did you really just apply a Karith wall texture to that? (or is it arachnid2.. I don't remember)
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #44 on: August 03, 2010, 09:53:40 AM » |
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Yea pretty much that. Hay I cant texture too save my life. Just model and animate.
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UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
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« Reply #45 on: August 03, 2010, 11:12:49 AM » |
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It's not THAT difficult. Once you've unwrapped it, just make it some shade of gray/brown, make some details with other shades of gray/brown, apply a noise filter, make some edges white as if worn, and you already got something a lot better then that. I'd even say the plain gray one looks slightly better.
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Haraldx
Turrets: +14/-69
Posts: 372
Kicking human asses since 2006
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« Reply #46 on: August 03, 2010, 08:34:21 PM » |
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That is the only model of yours I like, all others seemed like shit to me.
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...princibles of judgement do not apply to me. I JUST MINED ANIMATED CREATURES
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jm82792
Turrets: +9/-34
Posts: 627
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« Reply #47 on: August 04, 2010, 01:23:53 AM » |
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Bleh please learn how to uv map. It's super easy when you understand it.
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Aelita
Turrets: +44/-26
Posts: 573
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« Reply #48 on: August 04, 2010, 10:16:51 AM » |
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I still can't get over the usage of a wall panel for the texture. 
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #49 on: August 04, 2010, 04:07:04 PM » |
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HA lol
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wolfbr
Turrets: +5/-25
Posts: 222
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« Reply #50 on: August 05, 2010, 05:16:23 AM » |
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i like your work, would be interesting to see some of these weapons in tremulous. http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=594;imagegood for rifle, but, please, remove the ball, suggestion: add the magazine was inserted horizontally from the left(like fg42) http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=574;imagegood for lasgun. suggestion: make it more long http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=582;imagememind me LC. suggestion: more long, more details.. http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=586;imageremind me flamer. suggestion: add fuel tank and some details to make it more like one flamethrower. http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=590;imagegood for chaingun. suggestion: remove the ball, and add cmag/big clip/box magazine.. http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=672;imageshotgun : D . suggestion: make it more compact http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=684;imageprifle. suggestion: make it more compact : ) http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=698;imageI think this weapon is ugly, the others weapons is ok. ---- you want to create weapons(lol) for the aliens?
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #51 on: August 07, 2010, 01:15:51 AM » |
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New Rifle suggestion I made. I took off texture of the bigger gun. I didnt like that texture. But These are just some rifles I came up with.
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Crava_Loft
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« Reply #52 on: August 07, 2010, 01:36:07 AM » |
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[deleted]
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« Last Edit: August 11, 2010, 11:54:03 AM by Crava_Loft »
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #53 on: August 07, 2010, 02:44:06 AM » |
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I can do that. Thats what I have been doing. From concept images. For fun and practice. Give me more. I will see what I can do. I Like those you posted from deviant art. Love that sight.
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Crava_Loft
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« Reply #54 on: August 07, 2010, 08:38:16 AM » |
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[deleted]
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« Last Edit: August 11, 2010, 11:54:18 AM by Crava_Loft »
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Mjw069
Turrets: +0/-0
Posts: 11
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« Reply #55 on: August 07, 2010, 01:47:17 PM » |
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Can I get a .pk3 for this? I liked the last one that you made and want to apply it to my server  btw you are an awesome modeller, keep up the good work dude.
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Run away... If you wanna live
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #56 on: August 07, 2010, 06:15:44 PM » |
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Can I get a .pk3 for this? I liked the last one that you made and want to apply it to my server  btw you are an awesome modeller, keep up the good work dude. Well If I could put my own guns into the game like you say you would. I would be going crazy making loads of guns. But since It dosnt work for me on my mac. I cant really say if it will work or not. But I will Change the rifle and replace it as one of those guns that you see. And if it does work for you please post some images on here. I would love too see my guns in game... And thanks... All you have too do is go into base folder and put your data.1.1.0.pk3 onto desktop the put my version in your base folder. http://wikisend.com/download/496420/data-1.1.0.pk3
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UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
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« Reply #57 on: August 07, 2010, 06:34:07 PM » |
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*SIGH* You shouldn't change the data-1.1.0.pk3, just put your version of the file you want replaced into the same subfolder in a NEW .pk3 that has name alphabetically after data-1.1.0.pk3... like z-Firstinaction-rifle-0.1.pk3
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #58 on: August 07, 2010, 07:47:38 PM » |
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*SIGH* You shouldn't change the data-1.1.0.pk3, just put your version of the file you want replaced into the same subfolder in a NEW .pk3 that has name alphabetically after data-1.1.0.pk3... like z-Firstinaction-rifle-0.1.pk3
Nope it didnt work your way.
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UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
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« Reply #59 on: August 07, 2010, 08:59:02 PM » |
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Then you are doing it wrong. Take a look at almost any gfx mod pk3. Also the file has to have the same filename as the file you want replaced. For example, to replace models/weapons/blaster/blaster.md3 in data-1.1.0.pk3 you have to have: models/weapons/blaster/blaster.md3 in z-Firstinaction-blaster-0.1.pk3.
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