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Author Topic: Painsaw is overpowered!  (Read 5551 times)
Kiwi


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« on: May 05, 2010, 11:46:28 PM »

In my opinion, the painsaw is overpowered.  It was just that 100 credit weapon that you get behind an om with.  Now its the weapon you pick to use with your battle suit to kill rants with.  The range is MASSIVE and the damage is pretty high.  I think the range could stand to be about 1/4 or 1/8 of what it is now.  I think the psaw range was expanded so bsuits can kill dretches? but thats not a good enough reason to allow it to also kill rants or goons.  However, perhaps we could just lower the damage or repeat of the psaw?  What do you guys think?
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Conzul

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« Reply #1 on: May 06, 2010, 12:53:24 AM »

I agree that it is a bit OP.
Preference = range reduction, not damage reduction.
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mooseberry
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« Reply #2 on: May 06, 2010, 01:00:29 AM »

It is way too strong for its price imo. I don't have any good solutions, but I agree about the problem. Tongue
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« Reply #3 on: May 06, 2010, 01:22:27 AM »

More repeat, less damage.  Less range.
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khalsa
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« Reply #4 on: May 06, 2010, 02:59:48 AM »

No.

The painsaw doesn't need any further norfs.
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jit


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« Reply #5 on: May 06, 2010, 03:12:53 AM »

learn to dodge as an alien, attack at angles.
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UniqPhoeniX
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« Reply #6 on: May 06, 2010, 06:17:03 AM »

I think I've already killed every alien class at least a few times with it, even maras who should have absolutely no problem avoiding it. I think the problem is that it's very hard to dodge if you or the psaw has a high ping. Maybe make the damage start low and increase if you get repeated hits (ignoring very short misses), so sawing the OM takes about the same amount of time, but hitting for half a second does less damage? Just an idea.
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Conzul

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« Reply #7 on: May 06, 2010, 03:25:19 PM »

I think I've already killed every alien class at least a few times with it, even maras who should have absolutely no problem avoiding it. I think the problem is that it's very hard to dodge if you or the psaw has a high ping. Maybe make the damage start low and increase if you get repeated hits (ignoring very short misses), so sawing the OM takes about the same amount of time, but hitting for half a second does less damage? Just an idea.

Wow! I like this better!
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akatsuki1012


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« Reply #8 on: May 06, 2010, 04:16:59 PM »

I had the same idea but I would like this idea to be with flamer and not saw. Maybe just decrease the saw damage a teensy bit
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Kiwi


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« Reply #9 on: May 06, 2010, 08:01:54 PM »

learn to dodge as an alien, attack at angles.
Sure, but in a tight corridor, no amount of dodging or attacking at angles will help enough.

The painsaw doesn't need any further norfs.
Why do you say this?  The range with ul on is quite large, especially for only costing 100 creds.
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Saliva


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« Reply #10 on: May 07, 2010, 03:14:33 AM »

The painsaw is powerful in destroying buildings but against aliens it's not very good unless you are fighting an inexperienced alien or manage to block the alien somehow. It may seem unfair when one painsaw wielding human destroys the om but usually it's the aliens fault for not defending properly. I think the painsaw is fine.
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Meisseli
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« Reply #11 on: May 07, 2010, 10:35:49 AM »

The painsaw is powerful in destroying buildings but against aliens it's not very good unless you are fighting an inexperienced alien or manage to block the alien somehow. It may seem unfair when one painsaw wielding human destroys the om but usually it's the aliens fault for not defending properly. I think the painsaw is fine.
It's got some weird ranges due to unlagged and depending entirely on the wielder's latency but that isn't the weapon's fault though. I think the range could be shortened a little bit but it would be too minimal to make any difference.
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Conzul

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« Reply #12 on: May 07, 2010, 01:56:13 PM »

The thing is the psaw generates its own lag field because it "fires" so fast.
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SPK


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« Reply #13 on: May 09, 2010, 01:22:08 PM »

The thing is the psaw generates its own lag field because it "fires" so fast.
Just as the chaingun. Sometimes it's frustrating.
Oh, Im'dead. Can you buy shotty please?  I want attack you too thanks =)

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Kiwi


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« Reply #14 on: June 18, 2010, 08:13:56 PM »

*Bump*
I still think that the painsaw is very powerful for only costing 100 creds.  I'm guessing that there won't be plans for another game play preview wave, but the painsaw feels very OP to me..
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amgh


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« Reply #15 on: June 18, 2010, 10:40:01 PM »

 I think a range reduction *may* be in order, but they'd have to do something about the bsuit as well ( like you mentioned ). I don't really see a problem in damage output, as it has to be worth it to choose fighting "melee" when you could use a gun instead
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jm82792


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« Reply #16 on: June 18, 2010, 11:07:40 PM »

The painsaw is powerful in destroying buildings but against aliens it's not very good unless you are fighting an inexperienced alien or manage to block the alien somehow. It may seem unfair when one painsaw wielding human destroys the om but usually it's the aliens fault for not defending properly. I think the painsaw is fine.
I agree
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F50


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« Reply #17 on: June 19, 2010, 12:12:47 AM »

Can't do a range reduction, its range was increased so battlesuits could painsaw eggs.
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BlackX32


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« Reply #18 on: June 19, 2010, 04:49:54 AM »

almost everytime i'm against a painsaw my computer lags and my computer's pretty fast. the thing is that you don't have enought time to react between the time it start to the time you're killed one second i'm biting or clawing whatever and i'm dead because of a sudden lag overload.
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CorSair


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« Reply #19 on: June 19, 2010, 08:13:04 AM »

One funny thing i've seen while fighting against painsaws as a basilisk....

The basilisks range to saw is longer, and if you do it carefully, you don't get hurt at all... And that means free chomps for other classes. laugh
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Haraldx


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« Reply #20 on: June 19, 2010, 10:00:23 AM »

learn to dodge as an alien, attack at angles.

It doesn't give you totaly anything if you are a dragoon or a rant, because they are actually slower then humans and will charge you, while you would have no time attack from sides, not even talking about thin corridors.
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ULTRA Random ViruS


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« Reply #21 on: June 19, 2010, 10:21:54 AM »

The range is MASSIVE and the damage is pretty high.
Actually, are you talking about 1.1 or gpp? 1.1 is no range im pretty sure. You have to touch them.
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Conzul

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« Reply #22 on: June 19, 2010, 02:34:07 PM »

GPP painsaw is a little OP in the right hands, as is everything. My issue with it is that unless you have a perfect connection, it lags everyone around it, greatly buffing a human attack group.
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Kiwi


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« Reply #23 on: June 19, 2010, 03:16:23 PM »

The range is MASSIVE and the damage is pretty high.
Actually, are you talking about 1.1 or gpp? 1.1 is no range im pretty sure. You have to touch them.
GPP
Perhaps you could reduce the repeat and increase the damage?  Would that help reduce lag?  The psaw isn't suppose to kill aliens, it's supposed to kill buildings.
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mooseberry
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« Reply #24 on: June 19, 2010, 11:09:29 PM »

Painsaw should be weakened and than for 800 creds there should be a super saw like X!
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« Reply #25 on: June 19, 2010, 11:55:36 PM »

Perhaps you could reduce the repeat and increase the damage?  Would that help reduce lag?  The psaw isn't suppose to kill aliens, it's supposed to kill buildings.

That would probably be a good idea, but I wonder if its true that the psaw isn't supposed to be used on aliens. Sure its not like the chaingun or luci, but its pretty decent against goons concentrating on sniping the base and often better than a rifle against a tyrant. What do you expect for 100cr?
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jez


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« Reply #26 on: June 20, 2010, 12:56:31 AM »

I can't see how increasing damage and repeat by a factor of 2 or so would make it any less potent against aliens. It would just fix the "lag field" effect (something I've never experienced... so not sure exactly how big a deal this is).

I quite like it being reasonably good against larger aliens, though I think it could probably use a price hike to 200cr or so.
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A Spork
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« Reply #27 on: June 20, 2010, 02:01:03 AM »

I have no idea what those who experience al "lag field" must be running on, cuz my computer is a heap and I've never had any sort of lag due to a saw...
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CorSair


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« Reply #28 on: June 20, 2010, 09:14:14 AM »

Me too, haven't seen that type "lag field".

Could someone post vid/demo/something like that, where this occur? I'm not an expert, nor don't got good knowledge about internet data transfer, but might it be weak internet connection...?
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Conzul

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« Reply #29 on: June 20, 2010, 01:09:58 PM »

during anything but a stable T1 internet, or with wifi, if the human constantly runs the psaw, it can make your alien lag just enough to miss with a chomp or swipe. I still have it a little, and I just upg'd to T1
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