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bc1981
Turrets: +0/-0
Posts: 7
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« Reply #210 on: December 12, 2010, 08:04:48 PM » |
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The bsuit sound is coming from some kind of speaker because the human is in a mechanical suit, no?
good point, maybe some EQ and/or tight reverb could help. second attempt: http://dl.dropbox.com/u/16674891/tremulous/taunt.bsuit2.wavmeh, i don't know, something like that..
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KillerWhale
Spam Killer
Turrets: +63/-26
Posts: 469
I'm a whales
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« Reply #211 on: December 12, 2010, 08:12:51 PM » |
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Yeah, I like both of those "come on" sounds a lot more that any of them that I've heard so far.
I mean, with the new battlesuit one you just made.
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Demolution
Turrets: +157/-64
Posts: 1198
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« Reply #212 on: December 13, 2010, 02:57:02 AM » |
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Much better. 
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #213 on: December 13, 2010, 03:12:33 AM » |
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New BS sound is good, but a bit... dirty. Tech level wich allow making BS means that they can make good speakers. If you need more 'realistic' sound... it should be a bit louder and 'mechanized', but not like he sitting in closed barrel and trying to scream.
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Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
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« Reply #214 on: December 13, 2010, 03:48:53 AM » |
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I'd recommend this FX chain: -Deeper -Some EQ to simulate a speaker, but not too much -Maybe just a bit of reverb -The big one: A compressor effect. Running the sound through a loudspeaker is bound to involve some sort of compression. So sort of like this: http://dl.dropbox.com/u/16081358/bsuit-taunt.wav
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 ok, can you give me the tool thingy app that can code?
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StevenM
Turrets: +40/-33
Posts: 292
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« Reply #215 on: December 13, 2010, 10:06:53 PM » |
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I'd recommend this FX chain: -Deeper -Some EQ to simulate a speaker, but not too much -Maybe just a bit of reverb -The big one: A compressor effect. Running the sound through a loudspeaker is bound to involve some sort of compression. So sort of like this: http://dl.dropbox.com/u/16081358/bsuit-taunt.wavThat sounds demonic more than anything :/.
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Plasma
Turrets: +1/-3
Posts: 60
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« Reply #216 on: December 13, 2010, 11:25:48 PM » |
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i like the human taunt alteration although i think someone should improve the mara it sounds too.... bubbly? weird description i know but yeah. give the mara more of a hiss in its voice and a bit of a screech too, because of its size it should sound different so maybe halfway inbetween a screech and a hiss for the mara.
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tucho
Turrets: +0/-0
Posts: 10
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« Reply #217 on: December 14, 2010, 12:23:48 AM » |
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New BS sound is good, but a bit... dirty. I like it. I matches the jumping sounds quite well (yeah, the ones that will probably have to be redone anyway  ). Tech level which allow making BS means that they can make good speakers. Then why are we even thinking about another taunt sound for bsuits? Assuming having good speakers coupled with realtime sound correction built in the battlesuit, humans should sound the same with or without bsuits 
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
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« Reply #218 on: December 14, 2010, 12:25:37 AM » |
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I'd recommend this FX chain: -Deeper -Some EQ to simulate a speaker, but not too much -Maybe just a bit of reverb -The big one: A compressor effect. Running the sound through a loudspeaker is bound to involve some sort of compression. So sort of like this: http://dl.dropbox.com/u/16081358/bsuit-taunt.wavI can haz nightmare? well, not a good taunt. I think the old one is good, but it may need a BIT of modifacation. and the maras do sound a bit too bubbly. i agree. Hearbeat.wav is the main theme, not an actual heartbeat. maybe a patch for a heartbeat sound when a human has lower than 26hp? i say the heartbeat.wav should be brandons newest version.
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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DraZiLoX
Turrets: +24/-24
Posts: 844
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« Reply #219 on: December 14, 2010, 02:43:02 PM » |
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I say, use Pazuzu's main menu music. It has piano and everything.
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Demolution
Turrets: +157/-64
Posts: 1198
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« Reply #220 on: December 14, 2010, 06:17:11 PM » |
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Tech level which allow making BS means that they can make good speakers. Then why are we even thinking about another taunt sound for bsuits? Assuming having good speakers coupled with realtime sound correction built in the battlesuit, humans should sound the same with or without bsuits  Mostly because we're talking about a video game here. Why try to be realistic when you can be unrealistic.  Edit: fail phone posting
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« Last Edit: December 14, 2010, 09:43:32 PM by Demolution »
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Pete
Turrets: +9/-6
Posts: 112
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« Reply #221 on: December 14, 2010, 09:24:13 PM » |
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I think the turret spin-up sound is way too loud in the GPP, it really makes you wonder what the f- is making that sound.. until you turn around and realise that it's just that tiny little turret. If the volume was set a little lower, I think it'd be fine.
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RoHAK
Turrets: +0/-0
Posts: 28
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« Reply #222 on: December 14, 2010, 10:26:56 PM » |
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I thought they fixed that when it was flooding every audio channel with the spinup (because it was stereo)
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I wanna be a fudge packer - Mustard 23/11
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
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« Reply #224 on: December 14, 2010, 10:52:06 PM » |
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its good, but i needs to sound more mechanical
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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David
Spam Killer
 
Turrets: +249/-273
Posts: 3543
David
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« Reply #225 on: December 14, 2010, 11:23:53 PM » |
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I like it how it is. Battle suits aren't robots...
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg. -- My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such. I'm disappointed that people's past actions have forced me to state what should be obvious. I am not a dev. Nothing I say counts for anything.
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StevenM
Turrets: +40/-33
Posts: 292
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« Reply #226 on: December 14, 2010, 11:34:49 PM » |
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thats really good. i think if it was a little longer in duration, it actually be pretty close to perfect imo.
maybe try improving the quality as well. the sound just seems a little too "raw".
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bc1981
Turrets: +0/-0
Posts: 7
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« Reply #228 on: December 14, 2010, 11:43:37 PM » |
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thats really good. i think if it was a little longer in duration, it actually be pretty close to perfect imo.
maybe try improving the quality as well. the sound just seems a little too "raw".
i'll see what i can do, but it may sound low quality due to it being a monaural sound.
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« Last Edit: December 14, 2010, 11:45:18 PM by bc1981, Reason: forgot to address the quality issue »
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David
Spam Killer
 
Turrets: +249/-273
Posts: 3543
David
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« Reply #229 on: December 15, 2010, 12:18:08 AM » |
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I think I prefer the first bsuit one.
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg. -- My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such. I'm disappointed that people's past actions have forced me to state what should be obvious. I am not a dev. Nothing I say counts for anything.
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c4
Turrets: +9/-22
Posts: 554
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« Reply #230 on: December 15, 2010, 03:43:52 AM » |
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Great. Make it a tad lower.
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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StevenM
Turrets: +40/-33
Posts: 292
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« Reply #231 on: December 15, 2010, 03:42:01 PM » |
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definitely bsuit 1 or 3. as for the regular human taunt, i still think it sounds a bit like a 14 year old :/.
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jaypee
Turrets: +0/-0
Posts: 25
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« Reply #232 on: December 15, 2010, 03:44:50 PM » |
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bsuit 1.
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
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« Reply #233 on: December 15, 2010, 08:31:43 PM » |
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how can i upload a sound to freesound? I dont know how to :S
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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Pazuzu
Turrets: +50/-12
Posts: 987
GRANGER IS NOT FOR MEME.
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« Reply #234 on: December 15, 2010, 08:37:29 PM » |
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how can i upload a sound to freesound? I dont know how to :S
If you're trying to upload a sound for Tremulous, you'll want to use a file host like Dropbox (which is what Freez and I have been using) and post the link here. Freesound is just a generic sound library we've been borrowing from.
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 ok, can you give me the tool thingy app that can code?
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #235 on: December 16, 2010, 02:53:05 AM » |
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Yeah, I highly recommend dropbox. It's an amazing piece of software.
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
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« Reply #236 on: December 16, 2010, 09:04:39 PM » |
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how do i share a folder? No-one else can see my 2 sound files.
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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ziplocpeople
Turrets: +23/-20
Posts: 345
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« Reply #238 on: December 17, 2010, 03:59:50 AM » |
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I was skeptical about getting a good replacement for it too, but I think freezway is on the right track with recordings of his cat purring.
My dog used to make sounds just like a granger before she died 
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yes yes spam a little more and heyll understand! yes yes मैं स्पैम बॉट समर्थन मैं हिन्दी का समर्थन ~The Medistation
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #239 on: December 18, 2010, 07:07:58 PM » |
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swamp, put the files in the public folder then right click and select get public URL
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