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freezway
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Posts: 196
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« Reply #120 on: September 22, 2010, 01:58:17 PM » |
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pretty much any sound would be helpful, but remember to post the file as a standalone (.wav I think), pk3s are optional iirc
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A Spork
Spam Killer
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Posts: 1010
rawr
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« Reply #121 on: September 22, 2010, 05:15:15 PM » |
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If y'all want to use any of the music from TremFusion, you're welcome to do so, as (a) that project is now kinda dead (last I heard), and (b) I'm the copyright owner anyways.  Or y'know, I could whip up a brand-new song, just especially for Trem1.2, if that sort of service were to be required.  F1!
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c4
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Posts: 554
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« Reply #122 on: September 23, 2010, 02:26:05 AM » |
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Added a door sound.
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #123 on: September 23, 2010, 08:50:02 AM » |
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #124 on: September 23, 2010, 10:50:32 AM » |
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Something that has always been a small annoyance: there's no default func_plat sound, it would be nice if one was included, e.g. the one I made for vega (recorded+edited by me, totally license safe)
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gimhael
Turrets: +70/-16
Posts: 546
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« Reply #125 on: September 23, 2010, 05:42:09 PM » |
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Actually some alien sounds are simply animal sounds, like this "mara": http://www.youtube.com/watch?v=HnJxAp6A_hoIf these are simply recordings of animals, there should be no reason to replace them, as they can't be copyrighted in the first place.
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F50
Turrets: +16/-26
Posts: 740
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« Reply #126 on: September 23, 2010, 11:13:20 PM » |
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I believe we have already identified the dragoon taunt as being a camel.
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"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law 
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #127 on: September 23, 2010, 11:19:15 PM » |
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HAHAHHAH helpless baby polar bear. THe recorder guy is just sitting there. what a fail... I know right the sounds cant be licensed right. So why not dev team... Kalsa whoever is holding back whats allready been done (1.2) Cmon........... This is bogus...
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FisherP
Turrets: +31/-32
Posts: 295
No, I'm not a Potatoe
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« Reply #128 on: September 26, 2010, 09:03:32 PM » |
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Whoever extracted my sounds and updated the WIKI thanks, I was dreading having to do that myself. I'll have a go at updating the license. Most are CC-BY-SA, those that I grabed from www.soundbible.com anyway. Question though, if I hashed the sound up I guess I'm the author right, though I still have to attribute the sound to the original author.
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #129 on: September 26, 2010, 10:45:50 PM » |
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IDK what all that means but please just do whatever you can with the sounds so the development of 1.2 can take place... They already have the guns and animation by stannum... what happen....
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #130 on: September 26, 2010, 10:58:17 PM » |
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Sorry I've been lazy =P . Anyway, I'll try to work on it after I get my work done. @FisherP: Please mark the licence that the sounds you posted are under.
I MAY even work on some.
@khalsa: are the sounds for pain1 and pain2 for all the alien sounds the same?
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« Last Edit: September 27, 2010, 05:44:24 AM by freezway »
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Brandon75689
Turrets: +1/-0
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« Reply #131 on: September 27, 2010, 08:25:01 PM » |
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If you need any sounds or selected ambiance. I would be more then happy to help you guys out. I have access to multiple sound studios I have access too in the Dallas area. If you have problem with licensing just replicate the sound with your own production
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #132 on: September 28, 2010, 12:24:26 AM » |
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Done. Now I can work on making some sounds...
EDIT: ok, whats up with the duplicate sounds? construct1 and construct2 are the same, along with destroy1/2 and destroyed and idle1-3 are the same!
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« Last Edit: September 28, 2010, 01:50:20 AM by freezway »
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FisherP
Turrets: +31/-32
Posts: 295
No, I'm not a Potatoe
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« Reply #133 on: October 04, 2010, 07:29:09 PM » |
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IDK, a lot of the time I found that they were the same in the originals too, so I've kept it that way.
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #134 on: October 04, 2010, 09:25:39 PM » |
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IDK, a lot of the time I found that they were the same in the originals too, so I've kept it that way.
You need to put the license otherwise we can't use it, also are you on the irc?
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FisherP
Turrets: +31/-32
Posts: 295
No, I'm not a Potatoe
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« Reply #135 on: October 05, 2010, 06:14:26 AM » |
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IDK, a lot of the time I found that they were the same in the originals too, so I've kept it that way.
You need to put the license otherwise we can't use it, also are you on the irc? Oh, don't concern yourself about the license... if the two sounds are the same, I've used the updated sound (the same updated sound) with the updated license. I just haven't got round to updating the wiki completely yet since the license info is in a text file inside the pk3's
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #136 on: November 13, 2010, 07:57:37 PM » |
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I see, I've change the license column to "see pk3"
Anyway, we need more people doing it, we have ~86 sounds left, some of which are easy, lets go!
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Drag222
Turrets: +2/-7
Posts: 57
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« Reply #137 on: November 14, 2010, 11:30:14 AM » |
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CATAHA
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« Reply #138 on: November 14, 2010, 03:53:11 PM » |
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May be its camel sound? =D
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Drag222
Turrets: +2/-7
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« Reply #139 on: November 14, 2010, 05:09:51 PM » |
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May be its camel sound? =D
that's what i tough too but it's hard to find on youtube =O
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #140 on: November 14, 2010, 07:54:04 PM » |
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we allready know what we need to replace, go look on the wiki
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techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
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« Reply #141 on: November 14, 2010, 11:47:45 PM » |
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On a side note actually love the replacement Tyrant sounds someone put up.
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I'm playing Tremulous on a Mac! MGDev fan-club member Techhead||TH /"/""\"\ \"\""/"/ \\:.V.:// Copy and paste Granger into your signature!
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A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
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« Reply #142 on: November 15, 2010, 12:40:24 AM » |
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Freezeway: your sounds links are 404...
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #143 on: November 15, 2010, 02:05:06 AM » |
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A_spork: which one?
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Drag222
Turrets: +2/-7
Posts: 57
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« Reply #144 on: November 16, 2010, 05:10:21 PM » |
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Tough it will be funny, if anyone choose anysound, it might sound like a mess no?
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A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
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« Reply #145 on: November 16, 2010, 05:27:28 PM » |
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A_spork: which one?
Pretty much all the dropbox ones I checked....
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Drag222
Turrets: +2/-7
Posts: 57
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« Reply #146 on: November 20, 2010, 08:37:48 AM » |
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Why don't you put up a help call on the front page? I'm sure lots of people never check this forum. Just sayin'.
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freezway
Turrets: +10/-12
Posts: 196
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« Reply #147 on: November 20, 2010, 07:35:12 PM » |
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agreed. I'm not a dev, nor do I have access to any of the website's posting ability. where has khalsa been?
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RoHAK
Turrets: +0/-0
Posts: 28
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« Reply #148 on: November 20, 2010, 08:55:35 PM » |
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Have made a medikit sound, but I thought that before I edit it properly and put it on the wiki I'd check people actually like it (It's VERY different to what we have...  ) http://dl.dropbox.com/u/15383094/Medikit.wav
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I wanna be a fudge packer - Mustard 23/11
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Meisseli
Spam Killer
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Posts: 765
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« Reply #149 on: November 20, 2010, 09:08:49 PM » |
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I like the first second of it, I think the "exhaling" could be cut and it'd be a fine sound. EDIT: Or it could be a nice basi gas/taunt sound perhaps?
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« Last Edit: November 20, 2010, 09:13:41 PM by Meisseli »
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