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Tremulous Sound Licenses
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Topic: Tremulous Sound Licenses (Read 67845 times)
khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Tremulous Sound Licenses
«
on:
April 19, 2010, 10:26:58 PM »
As Many of you know, Dolby is the main creator and curator of the vast majority of sound in Tremulous. Unfortunetly on many of these sounds, the license is either unknown or undocumented, as such many of them will have to be replaced.
I would like to start a collaborative effort to first identify the sources and licenses of all the sounds in Tremulous, and then eventually replace all the ones that are not CC-BY-SA.
I have started the wiki Page
Sound_Licenses
wiki
to aid in this effort. Please help by editing that wiki page by writing the license next to the filename.
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Mercenariesguild
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tucho
Turrets: +0/-0
Posts: 10
Re: Tremulous Sound Licenses
«
Reply #1 on:
April 21, 2010, 06:36:44 PM »
Hi!
I checked the link in the wiki and it seems not every sound can be found at
http://khalsa.mercenariesguild.net/tremsounds/
. For example, I couldn't find the hive attack sound.
You can find the
goon taunt
in Hitman 2, in the mission "Murder at the bazaar":
http://www.youtube.com/watch?v=r1GgzdO76U0&feature=related#t=2m27
The quality of the video isn't perfect, but when I was playing this mission myself, I was 100% sure this was the same sound. I was like: "OMG! There's a GOON behind this wall! RUUUN!!!"
Now that I watched the youtube video, I suspect that the hive sound I mentioned at the beginning, can be heard a bit later, in the bazaar (3:20, 3:46, 4:15; basically 3:20 through 4:30) but I haven't been able to compare it with Tremulous so that needs to be confirmed.
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jit
Turrets: +4/-13
Posts: 258
Re: Tremulous Sound Licenses
«
Reply #2 on:
April 23, 2010, 07:55:04 AM »
that did sound like the goon roar wow. good ears. never played hitman 2 so i wouldnt know but nice catch.
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Quote from: player1 on October 20, 2007, 04:40:33 AM
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David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: Tremulous Sound Licenses
«
Reply #3 on:
April 23, 2010, 08:02:39 AM »
A lot of them are used a lot of places.
Sadly none of those places have licensing info attached
.
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
nubcake
Turrets: +49/-85
Posts: 529
Re: Tremulous Sound Licenses
«
Reply #4 on:
April 23, 2010, 04:54:01 PM »
I think the goon roar is a camel roar slowed down. The original was played on youtube then slowed down. Bsuit COME ON is just the original COME ON slowed down half speed. Not sure about the others
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Colynn'
Turrets: +28/-35
Posts: 308
<°))))<
Re: Tremulous Sound Licenses
«
Reply #5 on:
April 23, 2010, 11:44:45 PM »
I hope you don't have to the change the granger sounds, that would be blasphemy.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Tremulous Sound Licenses
«
Reply #6 on:
April 24, 2010, 01:35:40 AM »
Quote from: nubcake on April 23, 2010, 04:54:01 PM
I think the goon roar is a camel roar slowed down.
Not true. In an Abram's show called Alias (which I abhor), there are about three instances where you hear a camel sound. It is precisely the same as the goon.
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{NoS}
Y
our
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ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
BattleGranger
Turrets: +0/-2
Posts: 27
No, dat iz not sum
Re: Tremulous Sound Licenses
«
Reply #7 on:
April 24, 2010, 12:50:16 PM »
Does this mean that most sounds must be remade? I can create a good vocal effect for the Bsuit in Audacity if anyone's interested...
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DraZiLoX
Turrets: +24/-24
Posts: 844
Re: Tremulous Sound Licenses
«
Reply #8 on:
April 25, 2010, 10:12:52 AM »
Tyrant sound was in Simpsons xD
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StevenM
Turrets: +40/-33
Posts: 292
Re: Tremulous Sound Licenses
«
Reply #9 on:
April 26, 2010, 06:45:54 PM »
If anyone remembers the show 'Beast Wars', Rhinox makes the goon taunt when he transformers. Sounds like it anyway.
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Ellohir
Turrets: +14/-13
Posts: 190
Re: Tremulous Sound Licenses
«
Reply #10 on:
April 26, 2010, 07:15:47 PM »
As some said, the goon is a camel:
http://www.youtube.com/watch?v=Fh9fvmatf94
And the Marauder is a bear:
http://www.youtube.com/watch?v=HnJxAp6A_ho
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Ryanw4390
Turrets: +164/-20
Posts: 518
Re: Tremulous Sound Licenses
«
Reply #11 on:
April 26, 2010, 09:01:12 PM »
In the movie 2012 you can hear the goon taunt. It happened twice in the movie but the only scene I remember the sound in was when the elephants were flown by helicopter onto the arcs.
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your face
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Re: Tremulous Sound Licenses
«
Reply #12 on:
April 26, 2010, 10:22:37 PM »
Quote from: Ryanw4390 on April 26, 2010, 09:01:12 PM
In the movie 2012 you can hear the goon taunt. It happened twice in the movie but the only scene I remember the sound in was when the elephants were flown by helicopter onto the arcs.
Yes! I remember that too.
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{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
freecd
Guest
Fwd: Tremulous Sound Licenses
«
Reply #13 on:
April 29, 2010, 07:32:36 PM »
All sounds comes from a CD that Timbo got for free.
Thus, they are perfectly legal to redistribute under any license Timbo wants.
Ask Timbo, he will confirm.
Otherwise, it would be illegal to release 1.1 (which would be a shame for a freeware game).
The ones who claim to hear those sounds in a commercial production, either hallucinating or just lying.
There are a few cases though. Timbo lent the CD to a few of his friends. Most notably Bill Gaets.
( He used the goon's taunt sound as the opening sound of "Windows 7.2 for Specials" )
By the way, Timbo is GOD
Game Over Dude
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A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
Re: Tremulous Sound Licenses
«
Reply #14 on:
April 29, 2010, 09:59:54 PM »
lolwat?
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your face
Community Moderators
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really your face here
Re: Tremulous Sound Licenses
«
Reply #15 on:
April 29, 2010, 10:47:29 PM »
I don't think anyone was ever implying that whatever happened was illegal?
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{NoS}
Y
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ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
DevilishFreak
Turrets: +2/-1
Posts: 17
Tremulous Argentina!
Re: Tremulous Sound Licenses
«
Reply #16 on:
April 30, 2010, 04:10:55 AM »
a freecd? lmao xD
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FisherP
Turrets: +31/-32
Posts: 295
No, I'm not a Potatoe
Re: Tremulous Sound Licenses
«
Reply #17 on:
May 31, 2010, 09:07:53 PM »
If Timbo is unable to identify the license he originally used, I suggest that we don't waste time hunting for the existing sounds, let's just find sounds that we know are open for use. I've started looking through
www.freesound.org
and have a few sounds so far. I've started from the top. I don't know if I can get the full compliment of sounds, but I see that not all sounds are being used at present, unless certain maps can call up the additional sounds. The acid tube sound is a little tricky. I noticed that it kinda sounds like a door closing when it's sped up, so I've got a sound similar to it, but without the organic burbling. I'm hoping someone can help with that.
Is there any objection to suggesting new sounds?
Quick question, is there a particular format required for the sounds? Mono/stereo? 44,000kHz, wav/mp3/ogg/flac
«
Last Edit: May 31, 2010, 09:15:08 PM by FisherP
»
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kevlarman
Turrets: +291/-295
Posts: 2737
Re: Tremulous Sound Licenses
«
Reply #18 on:
June 01, 2010, 03:55:05 PM »
44100 mono wav
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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cron
Donators
Turrets: +22/-7
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Got UNV?
Re: Tremulous Sound Licenses
«
Reply #19 on:
June 01, 2010, 09:21:50 PM »
Quote from: kevlarman on June 01, 2010, 03:55:05 PM
44100 mono wav
What kev means is that the new audio samples must be in '.wav' file format (pcm or araw), 16 bit (or lower), and have a sample rate of 44100 Hz (or lower). The sample must be monophonic (instead of stereo) for the game's positional audio to function.
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khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Re: Tremulous Sound Licenses
«
Reply #20 on:
June 02, 2010, 11:19:06 AM »
According to #tremulous, the cc-sampling+ license that most of the sounds on freesounds.org use is not compatible with the cc-by-na 3.0 that we require
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Mercenariesguild
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David
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David
Re: Tremulous Sound Licenses
«
Reply #21 on:
June 02, 2010, 11:31:49 AM »
As near as I can tell, the only difference is a lack of SA and the addition of NC. Is GPL compatibility that important?
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Tremulous Sound Licenses
«
Reply #22 on:
June 02, 2010, 05:47:05 PM »
Quote from: David on June 02, 2010, 11:31:49 AM
As near as I can tell, the only difference is a lack of SA and the addition of NC. Is GPL compatibility that important?
cc is gpl incompatible anyway. the issue is almost all distributions considering non-commercial clauses to be non-free.
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
David
Spam Killer
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David
Re: Tremulous Sound Licenses
«
Reply #23 on:
June 02, 2010, 06:13:11 PM »
CC-BY-SA 2.0 is GPL compatible.
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Tremulous Sound Licenses
«
Reply #24 on:
June 02, 2010, 08:31:52 PM »
the only way for a license to be gpl compatible is for it to allow relicensing under the gpl, cc-by-sa doesn't.
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Re: Tremulous Sound Licenses
«
Reply #25 on:
June 02, 2010, 08:43:06 PM »
Also we emailed the freesound people asking if they'd allow us to do the relicensing and did not receive a reply.
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David
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David
Re: Tremulous Sound Licenses
«
Reply #26 on:
June 02, 2010, 08:54:42 PM »
I looked it up, and CC-BY-SA and CC-BY meet all the "free" requirements, but can't be GPL compatible as CC doesn't work for source. And plenty of licences are GPL compatible without mentioning the GPL.
But anyway, why was CC-BY-SA picked, and why not allow cc-sampling+ too? From a re-reading the only major difference is the NC bit, which will probably fall fowl to DFSG etc, but does that matter?
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
F50
Turrets: +16/-26
Posts: 740
Re: Tremulous Sound Licenses
«
Reply #27 on:
June 02, 2010, 11:48:29 PM »
I'd *really* rather stay way from noncommercial use only stuff. However you might be able to use CC by (SA) alongside the GPL as long as the CC by (SA) sounds don't *need* to be there in order for the program to run even though the licences are not strictly compatible.
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gimhael
Turrets: +70/-16
Posts: 546
Re: Tremulous Sound Licenses
«
Reply #28 on:
June 03, 2010, 06:24:45 AM »
Quote from: David on June 02, 2010, 08:54:42 PM
I looked it up, and CC-BY-SA and CC-BY meet all the "free" requirements, but can't be GPL compatible as CC doesn't work for source. And plenty of licences are GPL compatible without mentioning the GPL.
But anyway, why was CC-BY-SA picked, and why not allow cc-sampling+ too? From a re-reading the only major difference is the NC bit, which will probably fall fowl to DFSG etc, but does that matter?
As I understand the matter, GPL can only apply to source code. Many of the GPL requirements make no sense when applied to sound or image files. The basic idea of the GPL is: you are free to create derivative works, if they are licensed under the GPL too. So this corresponds mostly to the CC-BY-SA idea in spirit.
All CC licenses are considered GPL incompatible, but that would only matter if you combine the program and the media into one inseparable whole. As long as they are kept separate and each can be easily replaced without modifying the other, I'd think this a case of "mere aggregation" which the GPL explicitly allows.
Quote from: F50 on June 02, 2010, 11:48:29 PM
I'd *really* rather stay way from noncommercial use only stuff. However you might be able to use CC by (SA) alongside the GPL as long as the CC by (SA) sounds don't *need* to be there in order for the program to run even though the licences are not strictly compatible.
I think whether the program runs or not without the sounds is irrelevant. What matters is that they are separated and each can be modified/replaced according to it's own license. If you use CC-BY-SA this means you can essentially distribute program and data under the same terms, any NC clause would probably mean that you can't distribute them together.
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FisherP
Turrets: +31/-32
Posts: 295
No, I'm not a Potatoe
Re: Tremulous Sound Licenses
«
Reply #29 on:
June 03, 2010, 09:13:09 AM »
My understanding of it is that as long as the original author of the sounds are credited, and a link to the CC license is available in the distributed work you can include CC sounds in GPL software. I looked up the fedora compatibility charts
http://fedoraproject.org/wiki/Licensing#Content_Licenses
. Now I'm not an expert, but if Fedora, (being as tight as they are won't even distribute or support mp3 playing out of the box) will accept CC-BY and CC-BY-SA I would think it's good enough for Trem. I propose that any sound that's good enough for Redhat to include in Fedora would be good enough for Trem.
I've found another site that might be of help (it's more limited in the number of sounds though) http:\\soundbible.com
Edit: I also reference the Debian License lists
http://wiki.debian.org/DFSGLicenses
CC-BY-SA is listed as compatible, plus a few more that are also media related
«
Last Edit: June 03, 2010, 09:28:54 AM by FisherP
»
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