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asdid
Turrets: +0/-0
Posts: 5
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« on: February 07, 2010, 09:41:11 PM » |
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Hello i'am ASD!D and i modified the atcs look and coment, and if you can say that but I add sry me bad english screens  door in bunker with buttons   For kill Jetcampers   for rapid attack to hall   Comment 
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #1 on: February 07, 2010, 09:43:43 PM » |
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I think you forgot to build with light.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2 on: February 07, 2010, 10:08:37 PM » |
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...and some brush/texture work too =)
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commander scrooge
Turrets: +1/-9
Posts: 187
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« Reply #3 on: February 07, 2010, 10:23:17 PM » |
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"For kill Jetcampers" why are they persecuted for the aliens lack of skill.
the platforms will be built on and in the end encourage jetcamp (camp) if you must persecute jetcampers lower the ceiling.
the door on the bunker allows for a stronger base to be built, this will cause complaints of 'camping' on most servers.
the rapid attack from hall is a good idea, it will allow humans to get to adv goons quicker and allow tyrants to get to human base quicker and at the same time blockade for aliens will have a use.
MAKE MY LIFE EASYER: post which version your map is! (alpha, beta, final)
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« Last Edit: February 07, 2010, 10:26:44 PM by commander scrooge »
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Pathbot every thing you need here
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asdid
Turrets: +0/-0
Posts: 5
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« Reply #4 on: February 07, 2010, 11:41:16 PM » |
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I think you forgot to build with light.
moose i no builded with lights i am building that is a testing map 
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condor
Turrets: +4/-1
Posts: 64
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« Reply #5 on: February 07, 2010, 11:48:28 PM » |
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Things you should not release here are.
* Alpha stage maps.
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A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #6 on: February 07, 2010, 11:54:52 PM » |
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Please post only beta versions or good-looking alphas. Check mapping forum rules ) If every mapper gonna post here all temporal maps we gonna spam this server away =)
Upd: Try align textures right after placement. =) When u finishing ur map its a bit hard locate all bugs, leaks and misaligned textures. Actually, u can find such places even in 'official' 1.1 maps. So be carefully if you dont wanna make 'another crap map'. =) Upd2: ...and yeah. Try make your own map. Re-making not so cool anf funny as u can imagine. Usually evewn your own boxmap will be better than 'anothr-atcs-with-blackjack-and-whores'. =)
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commander scrooge
Turrets: +1/-9
Posts: 187
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« Reply #7 on: February 08, 2010, 12:50:32 AM » |
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'Try to make your own map. Re-making not so cool' so true, most ATCS remakes get forgotten. Using remakes for personal uses (when you play with friends) can be quite entertaining.
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Pathbot every thing you need here
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #8 on: February 08, 2010, 06:20:17 PM » |
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That looks sad and worrying 
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 <Timbo> posting on the trem forums rarely results in anything good
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asdid
Turrets: +0/-0
Posts: 5
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« Reply #9 on: February 09, 2010, 01:22:02 AM » |
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #10 on: February 09, 2010, 03:15:53 AM » |
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Kind of confusing to see in radiant. It seems like a nice effort, but I would advise to try making your own map "from scratch."
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #11 on: February 09, 2010, 01:39:52 PM » |
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Ye... Seems now we can see decompiled atcs-onice. =D
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ACKMAN
Turrets: +9/-20
Posts: 342
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« Reply #12 on: February 09, 2010, 04:42:51 PM » |
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Ye... Seems now we can see decompiled atcs-onice. =D
Just what I thought.
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MitSugna
Guest
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« Reply #13 on: February 11, 2010, 09:57:31 AM » |
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> Tremulous->GetMap("ATCS")->GetCrapVersions()->Add("Modified Atcs"); > Warning: "Oh, why? KTHXBAI"
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