FORUM
MANUAL
GET TREMULOUS
Tremulous forum
June 19, 2013, 06:18:33 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
General
>
Feedback
>
Tremulous 1.2: Suggestions 1.2
Pages: [
1
]
Go Down
Print
Author
Topic: Tremulous 1.2: Suggestions 1.2 (Read 4065 times)
computerquip
Turrets: +2/-4
Posts: 49
Tremulous 1.2: Suggestions 1.2
«
on:
February 06, 2010, 08:43:30 PM »
I gave a few flamed suggestions before but this is more or less my version of feature requests.
Flying Dretch:
Most of you know the dretch doesn't have an advanced stage but I don't see why we can't slap a new model on the dretch and then give it wings and call it the advanced dretch. We've always noticed the annoyance of jetpacks and the inability of any of the aliens to fly even though they seem more likely to have a flying being. This does indeed seem like a lot of work and I wouldn't mind helping out with the programming but I cannot do a model.
Marauder:
The marauder I personally feel is useless unless given the advanced stage. It jumps to high to actually hit from above and it's usually too difficult for people to move their mouse fast and accurate enough to get decent hits. I personally think that the Marauder should jump lower and maybe have a little bit more air control. That's about it for this suggestion.
Wall boots:
I think the humans should be given a cheaper solution to moving to the top of buildings by walking on the walls (at a slower pace of course). Similar to the aliens wall walk.
Teleporter Hovel:
I do indeed know the debate on this subject. However I feel the given reasons as to why it was not implemented is rather untrue. If you have one hovel, you can't teleport. If you have three hovels, you can teleport to each hovel in the order is was built. The reason give as to not implement this was to prevent the chase of given grangers. I think this is an invalid reason because it is the hovel on one side can be destroyed or surrounded on both sides by humans. Also, the protection of the granger is still a valid reason to have a hovel since they're so defenseless. I know a lot of people didn't use it but it could have easily been used in the proper moments and I do remember using it myself a few times.
Teleporter Node:
Same thing as the Teleporter Hovel except for Humans.
//I had a few more but I can't remember them. I'll write em down from now on.
A little off subject but about the engine:
The game is indeed getting old like most people fear. Though I don't think game will or should move any time soon, I don't see why extra time couldn't be given to making a port of the game to a different and newer more developed engine. I don't mean making it a main project but simply the framework could be given. Also, I might be wrong in saying this since I have no experience in the internals or use of a game engine, but couldn't we place the current game on top of a different and new engine and keep it's small and light feel available?
Logged
Conzul
Turrets: +78/-17
Posts: 1058
Seek One-ness, and you shall find all you seek...
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #1 on:
February 06, 2010, 08:53:23 PM »
Green I highly endorse
Red I think sucks or is stupid
Quote from: computerquip on February 06, 2010, 08:43:30 PM
I gave a few flamed suggestions before but this is more or less my version of feature requests.
Flying Dretch:
Most of you know the dretch doesn't have an advanced stage but I don't see why we can't slap a new model on the dretch and then give it wings and call it the advanced dretch. We've always noticed the annoyance of jetpacks and the inability of any of the aliens to fly even though they seem more likely to have a flying being. This does indeed seem like a lot of work and I wouldn't mind helping out with the programming but I cannot do a model.
Marauder:
The marauder I personally feel is useless unless given the advanced stage. It jumps to high to actually hit from above and it's usually too difficult for people to move their mouse fast and accurate enough to get decent hits. I personally think that the Marauder should jump lower and maybe have a little bit more air control. That's about it for this suggestion.
Wall boots:
I think the humans should be given a cheaper solution to moving to the top of buildings by walking on the walls (at a slower pace of course). Similar to the aliens wall walk.
Teleporter Hovel:
I do indeed know the debate on this subject. However I feel the given reasons as to why it was not implemented is rather untrue. If you have one hovel, you can't teleport. If you have three hovels, you can teleport to each hovel in the order is was built. The reason give as to not implement this was to prevent the chase of given grangers. I think this is an invalid reason because it is the hovel on one side can be destroyed or surrounded on both sides by humans. Also, the protection of the granger is still a valid reason to have a hovel since they're so defenseless. I know a lot of people didn't use it but it could have easily been used in the proper moments and I do remember using it myself a few times.
Teleporter Node:
Same thing as the Teleporter Hovel except for Humans.
//I had a few more but I can't remember them. I'll write em down from now on.
A little off subject but about the engine:
The game is indeed getting old like most people fear. Though I don't think game will or should move any time soon, I don't see why extra time couldn't be given to making a port of the game to a different and newer more developed engine. I don't mean making it a main project but simply the framework could be given. Also, I might be wrong in saying this since I have no experience in the internals or use of a game engine, but couldn't we place the current game on top of a different and new engine and keep it's small and light feel available?
Logged
My Alien FanFiction
My Alien Video Tutorial
computerquip
Turrets: +2/-4
Posts: 49
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #2 on:
February 06, 2010, 09:16:19 PM »
Ah, I remembered some more:
The Menu:
I was told that the default menu of Tremulous had been redesigned but is not given in the preview release. I really couldn't tell if this was true or not but I hope it is. If it wasn't, that is my suggestion.
The Gun Reloading:
I think the guns should have different types of reloading. I really don't know the extent of doing this in ioQuake3 but let say for instance the shotgun. Why not let it reload bullet by bullet? Giving it a longer full reload time but giving it a quick bullet reload. The mass driver should have a slightly longer reload time and the pulse should have a longer reload time. I can suggest the rifle be given a smaller clip but a much shorter reload time. I'm just guessing as to suggestions so I don't really know how well this would work but it might be interesting and is actually a large role in most FPS games if they give a reload sequence at all (Unreal doesn't give a reload sequence but it is a HUGE role in Left 4 Dead and Call of Duty: Modern Warfare 2).
Gun Models:
I remember someone talking about the changing of a few models on the guns. I highly agree with this but I couldn't find anything on the forums... I think I'm missing something but the mass driver I think could easily be replaced with:
http://tremulous.net/forum/index.php?topic=10578.0
I also think the shotgun could be given a little makeover since it really doesn't look like much of a shotgun.
Movement Affected by Weapons:
If a human is carrying a chaingun, one could imagine that crap being half a ton. One would also think they couldn't sprint all the way across the map with it in world record time, hitting close to the sound barrier. I'm just suggesting this for the chaingun and luci since they're both pretty heavy weapons and they would have they take a bit to much advantage of the dodge effect.
The Tyrant Model:
The proposed tyrant model given in the models section looks great and immensely sexy. When will might it be proposed to be placed in game?
Logged
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #3 on:
February 06, 2010, 09:27:25 PM »
Most of these will require
extensive
balancing, and thus I oppose them, at least until 1.2 comes out. Even then I don't see things like a flying dretch or wall boots making it to official Trem. Maybe a mod would be a better idea?
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #4 on:
February 07, 2010, 07:47:39 AM »
The teams are different. Trying to make them the same is stupid, go play quake for that.
Logged
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
tuple
Turrets: +97/-80
Posts: 834
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #5 on:
February 09, 2010, 11:01:54 PM »
Flying dretch would be a fun mod, hope the
Open Sky Project
comes to fruition someday
Logged
revelati
Turrets: +0/-1
Posts: 4
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #6 on:
December 23, 2010, 06:38:06 AM »
Tremulous is a great game, however I would add these features:
Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister
Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret
Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)
Logged
jm82792
Turrets: +9/-34
Posts: 627
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #7 on:
December 23, 2010, 07:53:53 AM »
Extensive balance would have to be done just for walking slowly with the chain.
Logged
Conzul
Turrets: +78/-17
Posts: 1058
Seek One-ness, and you shall find all you seek...
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #8 on:
December 24, 2010, 11:09:50 PM »
Quote from: revelati on December 23, 2010, 06:38:06 AM
Tremulous is a great game, however I would add these features:
Weapons:
~
sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~
small missile launcher
~ toxic gas canister
Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret
Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)
Logged
My Alien FanFiction
My Alien Video Tutorial
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #9 on:
December 24, 2010, 11:34:33 PM »
Flying dretch? That may get worse than X server!
Well, these are not great ideas. Once you play tremulous some more, you'll realise how...ridiculous these ideas are. Trem is allready in the WIP and almost done but changing it may make it take a LOT longer.
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Repatition
Turrets: +11/-196
Posts: 329
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #10 on:
December 28, 2010, 02:30:30 AM »
these are stupid suggestions, don't even waste our time.
Logged
http://jbjarts.blogspot.com/
DraZiLoX
Turrets: +24/-24
Posts: 844
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #11 on:
December 28, 2010, 11:31:28 AM »
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
Logged
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #12 on:
December 28, 2010, 07:04:01 PM »
Yeah mister, wtf!
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Repatition
Turrets: +11/-196
Posts: 329
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #13 on:
December 28, 2010, 10:42:51 PM »
this will never go an y where like this.
Logged
http://jbjarts.blogspot.com/
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #14 on:
December 28, 2010, 11:07:17 PM »
Didn't know we were getting anywhere at all.
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Repatition
Turrets: +11/-196
Posts: 329
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #15 on:
December 28, 2010, 11:45:58 PM »
well mabye behind the sences way out side of this forum somthing is happening
Logged
http://jbjarts.blogspot.com/
Qrntz
Turrets: +204/-12
Posts: 846
BE VIGILANT
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #16 on:
December 28, 2010, 11:49:15 PM »
Quote from: Repatition on December 28, 2010, 11:45:58 PM
well mabye behind the sences way out side of this forum somthing is happening
So right.
+1
Logged
Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PM
You make up Qrntz, u always angry, just calmdown.
Quote from: Loki on March 13, 2013, 10:27:57 AM
I am stupid idiot who dares to open mouth and start debating
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #17 on:
December 29, 2010, 01:43:21 AM »
That's blasphemy, and wishful thinking!
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Repatition
Turrets: +11/-196
Posts: 329
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #18 on:
December 29, 2010, 02:20:04 AM »
I don't think so.....mabye I know somthing you don't
Logged
http://jbjarts.blogspot.com/
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #19 on:
December 29, 2010, 03:39:58 AM »
Uh-huh. Okay then.
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Qrntz
Turrets: +204/-12
Posts: 846
BE VIGILANT
Re: Tremulous 1.2: Suggestions 1.2
«
Reply #20 on:
December 29, 2010, 01:43:39 PM »
Quote from: Demolution on December 29, 2010, 03:39:58 AM
Uh-huh. Okay then.
Visit WikiLeaks every hour and
then
it will be okay!
Logged
Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PM
You make up Qrntz, u always angry, just calmdown.
Quote from: Loki on March 13, 2013, 10:27:57 AM
I am stupid idiot who dares to open mouth and start debating
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...