Uh, no. There was nothing to refute because you didn't explain your positions, just asserted their correctness.
You listed reasons that suggested it would be overpowered for aliens. But the teams aren't the same, and there are enough other factors involved that it (probably) isn't imbalanced for humans. And it isn't intended to be overpowered like the Quake 3 BFG, and I don't agree that it's too inexpensive. Basically, you enumerated your feelings on the matter without effectively persuading me to feel the same way you do, and so -- instead of just dismissing you outright because I don't agree with you -- I tried to tell you how you could present your thoughts in a manner I'd find persuasive.
You're wrong about this, but given the tone of your response I am more likely to spend less time on what say in the future.
I started out the gameplay preview as a cheerleader for 1.2. I spent time on the server explaining the changes,
and trying to convince players that all the changes were good. I love the basilisk changes and was willing
to suffer through the rest, in hopes the final result would be fun. The server I play on, we took initiative, and
dropped our 1.1 server immediately and started a 1.2. The motto was "lets support 1.2 so they can complete it
. I still try to play for an hour-ish, despite almost everyone I did play trem with, have permanently left,
for other games (players, w/ 1/2+ years playing time :/) I love the improved fps over 1.1, but now im aghast, at the
trend for *balance* changes, the slowly dying server populations (in both 1.1 and 1.2 servers), and the seemly
adversarial stance of the development team and some sycophantic supporters.
About my luci comments again:
I used the alien target team as an example
. That no such weapon or ability would be allowed for that
team, However its always allowed for humans. why I ask?, why should one team receive so many items that instantly kill
large primary members of the other team, in one hit? The dretch was norf'd because it could kill a naked player
in two hits, but the lucifer cannon can one hit anything goon or less, and its "ok and balanced because trem is a
different game, get over or play something else (many are choosing the later)"
Tone? So If I don't go "omfg 1.2 teh super"
my tone is incorrect. The interesting thing is, you highlight
your *rooted beliefs* in the paragraph preceding a statement about my tone. My tone was only a statement to that, silly
eh? So again, neither team should have:
Cheap items that can AoE(Area of effect) for massive damage.
It removes skill and planning from the game and just ensures mindless spamming.
(grenades, adv mara zap, etc..)Any direct damage item, bite\weapon that can ONE HIT kill, a member of the opposing team.
It also removes any skill from its use, no need to learn to avoid and *dance* an alien, just boom dead.
While the frustrated alien gets nothing from it, fun wise, just respawn. Look at the stats for alien
vs human death, it remains at 3:1.
(Lucifer cannon, and nearly the pulse ( pulse if great if you are playing, human, in a hall you can kill goons
before they manage the 2nd chomp)No weapons are items with extremely low repeat rates and long ranges.
(even though I love th basi, grab falls into this issue, psaw)
Its just my opinion, that assaults and defenses should depend player planning and skill in aiming
and predicting the enemies movements and not an array of those items, as it currently stands, that is the case.
(I've done plenty *psaw rushes* we storm into the alien base, with our over kill dps, and spam grenades, aliens
are screwed because they can't evolve, fun fun)
But really its just my opinion, I know it would be far easier If I remained in my first cheerleader position,
being a sycophant is far easier, and I get to use my pompoms