Hey thanks for the feedback.
Humans start with 2 spawns, 4 turrets, medi and armory. Aliens start with 2 spawns and 4 tubes. I could put a couple extra tubes down, I suppose, or maybe you had a deconner??
One thing in the aliens favor is the 'shortcut down' exit shouldn't need defending until humans have jetpacks. I agree there is no *great* spots for bases on either team, but just about anywhere will do. That was by intent though, it's designed for 3 vs 3, so I didn't want any unbreakable base locations. Also, being so small, if you tuck a reactor / OM up in the first corner of the top loop, you can put turrets / trappers almost halfway across the center room.
Gameplay should be more like S3 on uncreation where both teams have moved out of the default dead ends and into the loops. It has the same figure 8 layout with the 2 loops off a central area, except the center room in nano is large enough that noone should be able to make an unbreakable base in it. Plus the halls are wide enough to prevent those tyrant traffic jams you get in uncreation.
I saw 7 people playing on derelict but couldnt join cause of my ping, how did it play? humans win?