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Random Dev Shots *Huds*
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Topic: Random Dev Shots *Huds* (Read 10081 times)
Volt
Turrets: +66/-53
Posts: 240
Random Dev Shots *Huds*
«
on:
December 12, 2009, 01:56:54 AM »
Paradox and I have been working on new assets for tremulous and
heres some teaser shots, god willing we should be done in about 2weeks.
(Some of these images are of old concepts)
Human_hud
Human_Hud_Wheel
Join_server
Options_concept
Main_activebutton
Main_idel
Password
Logged
Myth
Turrets: +5/-47
Posts: 117
Re: Random Dev Shots *Huds*
«
Reply #1 on:
December 12, 2009, 02:52:41 AM »
http://jex.vilkacis.net/trem/hud_human-wip12.jpg
«
Last Edit: December 12, 2009, 03:07:39 AM by Myth
»
Logged
Grape
Turrets: +42/-74
Posts: 308
Re: Random Dev Shots *Huds*
«
Reply #2 on:
December 12, 2009, 02:53:19 AM »
yo man nice job tryin to rip off jex
Logged
Quote from: Grape on October 15, 2009, 07:55:34 PM
1.2: Change we can believe in
Hendrich
Turrets: +168/-147
Posts: 879
When I visit this forum, I feel old.
Re: Random Dev Shots *Huds*
«
Reply #3 on:
December 12, 2009, 03:24:07 AM »
Myth's post gave me a good chuckle, and despite his rather crude exterior, he does make some valid points (Though #5 is ironic). To be fair, this is a work in progress so obviously it'll look like shit then eventually be polished. Knowing Volt from his previous work, he won't disappoint. Second, everybody
rips
borrows stuff off of everybody else, its called open source, deal with it.
Logged
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Made you look.
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Volt
Turrets: +66/-53
Posts: 240
Re: Random Dev Shots *Huds*
«
Reply #4 on:
December 12, 2009, 04:31:26 AM »
Quote from: Myth on December 12, 2009, 02:52:41 AM
http://jex.vilkacis.net/trem/hud_human-wip12.jpg
Thats a photoshop w.i.p, it looks large due to the screenshot being 500x400something, and the icons being made for 840x640(or higher)
Quote from: Grape on December 12, 2009, 02:53:19 AM
yo man nice job tryin to rip off jex
I'm trying to stick with trems assets. Jexs assets are eventually going to be put into tremulous and the old ones tossed, i'm just feeling them out and seeing what i can do with them.
All those pictures are old ideas we've worked with.
Anyways heres some more w.i.ps
MainMenu
PieMenu
ScoreBoard
ServerList
Alien Concept#4
Building Hp
Human Concept #2
^^some old assets from a while back.
*note* At the time, we were still trying to get the right blend of colors and assets together.
Just wanted to post these pictures somewhere, seeing as they wont be used for anything.
Logged
Myth
Turrets: +5/-47
Posts: 117
Re: Random Dev Shots *Huds*
«
Reply #5 on:
December 12, 2009, 05:43:28 AM »
Quote
I'm trying to stick with trems assets. Jexs assets are eventually going to be put into tremulous and the old ones tossed, i'm just feeling them out and seeing what i can do with them.
Way to be original bro. If all of the folks who made HUDs in 1.1 stuck to the Trem assets everyone would still be playing aliens without a cross hair.
«
Last Edit: December 12, 2009, 05:51:37 AM by Myth
»
Logged
Volt
Turrets: +66/-53
Posts: 240
Re: Random Dev Shots *Huds*
«
Reply #6 on:
December 12, 2009, 06:36:21 AM »
Quote from: Myth on December 12, 2009, 05:43:28 AM
Quote
I'm trying to stick with trems assets. Jexs assets are eventually going to be put into tremulous and the old ones tossed, i'm just feeling them out and seeing what i can do with them.
Way to be original bro. If all of the folks who made HUDs in 1.1 stuck to the Trem assets everyone would still be playing aliens without a cross hair.
Um, lol thats what all the folks who made huds in 1.1 did. WE WERE FORCED To stick with the assets. Purecheck ring any bells
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Random Dev Shots *Huds*
«
Reply #7 on:
December 12, 2009, 03:15:04 PM »
Quote from: Myth on December 12, 2009, 05:43:28 AM
Quote
I'm trying to stick with trems assets. Jexs assets are eventually going to be put into tremulous and the old ones tossed, i'm just feeling them out and seeing what i can do with them.
Way to be original bro. If all of the folks who made HUDs in 1.1 stuck to the Trem assets everyone would still be playing aliens without a cross hair.
Myth, I kinda like you. You're brutal, but smart (mostly). But, please, check your sources (and make sure you have some) before you make an ass of yourself. All HUDs are built with the default assets. Unpure HUDs would be allowed on unpure servers, but those are rare.
Logged
U R A Q T
Myth
Turrets: +5/-47
Posts: 117
Re: Random Dev Shots *Huds*
«
Reply #8 on:
December 12, 2009, 05:12:41 PM »
Obviously I don't know what trem assets are.
The point I was trying to make is that you can make a good HUD without taking or "borrowing" others ideas. Just be original...
And don't make ugly ass HUDs
«
Last Edit: December 12, 2009, 05:15:39 PM by Myth
»
Logged
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Random Dev Shots *Huds*
«
Reply #9 on:
December 12, 2009, 05:53:15 PM »
Quote from: Myth on December 12, 2009, 05:12:41 PM
Obviously I don't know what trem assets are.
Don't comment negatively on HUDs if you don't know anything about how they work. DIAF.
Paradox pretty much stole Jex's HUD and it turned out great (considering Jex won't actually release his HUD anytime soon).
@Volt, great work.
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Dracone
Turrets: +138/-278
Posts: 1076
Re: Random Dev Shots *Huds*
«
Reply #10 on:
December 13, 2009, 04:51:05 AM »
Fuck sources make the HUD if people like it its good if no one likes it its bad fucking who cares about what assets are who's if you care then stop crying fucking shut the fuck up about the bullshit and let people go along with the shit you might be using soon anyhow.
Logged
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!
Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
Re: Random Dev Shots *Huds*
«
Reply #11 on:
December 13, 2009, 09:05:07 AM »
I'm currently doodling a few new mockups.
I got a few done today, but they are all pencil+sketchbook.
Ill illustrator them later, and get feedback.
Also, Myth, try to contain your nerdrage. There are sites for that, this isn't one of them.
Logged
∧OMG ENTROPY∧
Colynn'
Turrets: +28/-35
Posts: 308
<°))))<
Re: Random Dev Shots *Huds*
«
Reply #12 on:
December 16, 2009, 03:45:59 PM »
OMG, MINIMALISTIC HUD please! Don't try to make it "awesome beautifullness", just useful, which doesn't take a lot of place and that doesn't try to disturb you.
Anyway, good luck!
«
Last Edit: December 16, 2009, 03:47:50 PM by Colynn'
»
Logged
Currently working on: REAL LIFE STUDIES BULLSHIT
Celestial_Rage
Turrets: +120/-8
Posts: 623
Re: Random Dev Shots *Huds*
«
Reply #13 on:
December 21, 2009, 07:36:30 AM »
So other than modifying the source, will there be an option to move Alien health or human ammo and clip info to the center of the screen right beneath crosshair?
Logged
"The reports of my death are greatly exaggerated" ~Mark Twain
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
Re: Random Dev Shots *Huds*
«
Reply #14 on:
December 24, 2009, 04:15:34 PM »
You can place those anywhere on screen just by editing HUD files (text files basically).
Logged
Ingar's NetRadiant
Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
Re: Random Dev Shots *Huds*
«
Reply #15 on:
December 25, 2009, 06:46:58 AM »
Celestial, i have a few drawings of a decent center-focused hud. Ill post them when i draw them up in illustrator
Logged
∧OMG ENTROPY∧
Celestial_Rage
Turrets: +120/-8
Posts: 623
Re: Random Dev Shots *Huds*
«
Reply #16 on:
January 01, 2010, 05:23:33 AM »
Quote from: Paradox on December 25, 2009, 06:46:58 AM
Celestial, i have a few drawings of a decent center-focused hud. Ill post them when i draw them up in illustrator
Sweet, thanks!
Logged
"The reports of my death are greatly exaggerated" ~Mark Twain
LUCA-86-ITA
Turrets: +0/-0
Posts: 8
Re: Random Dev Shots *Huds*
«
Reply #17 on:
January 09, 2010, 10:38:50 PM »
where Download?
Logged
Hendrich
Turrets: +168/-147
Posts: 879
When I visit this forum, I feel old.
Re: Random Dev Shots *Huds*
«
Reply #18 on:
January 09, 2010, 10:49:22 PM »
Quote from: LUCA-86-ITA on January 09, 2010, 10:38:50 PM
where Download?
There is no download of it here (Probably because its not done) and I assume the development of this Hud will be updated on this thread when Volt decides to get his fat, lazy butt off the couch.
Logged
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Made you look.
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Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
Re: Random Dev Shots *Huds*
«
Reply #19 on:
January 11, 2010, 04:11:14 AM »
Or when i decide to make some assets. I'm being lazy too
Logged
∧OMG ENTROPY∧
LUCA-86-ITA
Turrets: +0/-0
Posts: 8
Re: Random Dev Shots *Huds*
«
Reply #20 on:
January 12, 2010, 02:31:18 AM »
But HUD is ready?
opensource or buy?
Thanks and bye
Logged
Hendrich
Turrets: +168/-147
Posts: 879
When I visit this forum, I feel old.
Re: Random Dev Shots *Huds*
«
Reply #21 on:
January 12, 2010, 02:55:59 AM »
Quote from: LUCA-86-ITA on January 12, 2010, 02:31:18 AM
opensource or buy?
The Hud will be sold for about $13.37 .
I'm serious.
jk, obviously its going to be free.
Logged
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Made you look.
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LUCA-86-ITA
Turrets: +0/-0
Posts: 8
Re: Random Dev Shots *Huds*
«
Reply #22 on:
January 12, 2010, 03:44:32 PM »
Quote from: Hendrich on January 12, 2010, 02:55:59 AM
Quote from: LUCA-86-ITA on January 12, 2010, 02:31:18 AM
opensource or buy?
The Hud will be sold for about $13.37 .
I'm serious.
jk, obviously its going to be free.
thx......
....where buy a web?
Logged
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: Random Dev Shots *Huds*
«
Reply #23 on:
January 12, 2010, 06:02:05 PM »
Quote from: LUCA-86-ITA on January 12, 2010, 03:44:32 PM
Quote from: Hendrich on January 12, 2010, 02:55:59 AM
Quote from: LUCA-86-ITA on January 12, 2010, 02:31:18 AM
opensource or buy?
The Hud will be sold for about $13.37 .
I'm serious.
jk, obviously its going to be free.
thx......
....where buy a web?
It is not done...
Logged
Quote
<Timbo> posting on the trem forums rarely results in anything good
StevenM
Turrets: +40/-33
Posts: 292
Re: Random Dev Shots *Huds*
«
Reply #24 on:
January 17, 2010, 01:09:38 AM »
Way to go and ruin shit myth, not only are you a faggot, but youve managed to successfully prevent any further work by volt on the new HUD. you are the definition of a fucking tool. now im expecting you to come up with not only the new HUD, but it has to be 100% original you little bitch.
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Random Dev Shots *Huds*
«
Reply #25 on:
January 17, 2010, 01:16:40 AM »
Quote from: StevenM on January 17, 2010, 01:09:38 AM
Way to go and ruin shit myth, not only are you a faggot, but youve managed to successfully prevent any further work by volt on the new HUD. you are the definition of a fucking tool. now im expecting you to come up with not only the new HUD, but it has to be 100% original you little bitch.
Man, chill out. I can see your tampon from here.
Logged
U R A Q T
ACKMAN
Turrets: +9/-20
Posts: 342
Re: Random Dev Shots *Huds*
«
Reply #26 on:
January 23, 2010, 08:37:13 PM »
Plage is full of win.
** Gives Plage Bringer a cookie
Logged
OhaiReapd
Spam Killer
Turrets: +7/-239
Posts: 942
Re: Random Dev Shots *Huds*
«
Reply #27 on:
March 03, 2010, 04:07:30 AM »
Stop flaming, you're making the HUD take even longer....... >.> I want this HUD so I don't have to use Oticz, he's a jerk.......
Logged
Colynn'
Turrets: +28/-35
Posts: 308
<°))))<
Yet another gpp HUD
«
Reply #28 on:
April 12, 2010, 01:29:51 AM »
To don't let this topic die, I will post some screenshots.
I'm actually working on a minimalistic HUD for the GPP. Actually, I just have finished the aliens' part.
Alien
Granger
(Thanks to Superpie for the inspiration
)
I also plan to make a new loading screen and scoreboard.
«
Last Edit: April 12, 2010, 01:35:56 AM by Colynn'
»
Logged
Currently working on: REAL LIFE STUDIES BULLSHIT
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Yet another gpp HUD
«
Reply #29 on:
April 12, 2010, 12:36:15 PM »
Quote from: Colynn' on April 12, 2010, 01:29:51 AM
To don't let this topic die, I will post some screenshots.
I'm actually working on a minimalistic HUD for the GPP. Actually, I just have finished the aliens' part.
Alien
Granger
(Thanks to Superpie for the inspiration
)
I also plan to make a new loading screen and scoreboard.
I really like where you put the spectator text.
I don't, however, like how some stuff is at the very top of the screen. In faster paced games like Trem, it's good to have everything where I can see it in one glance. It's not a great big inconvenience, and I might be the only one who feels this way. Just a thought. Looks great, otherwise.
Logged
U R A Q T
Colynn'
Turrets: +28/-35
Posts: 308
<°))))<
Re: Yet another gpp HUD
«
Reply #30 on:
April 12, 2010, 01:23:03 PM »
Quote from: Plague Bringer on April 12, 2010, 12:36:15 PM
Quote from: Colynn' on April 12, 2010, 01:29:51 AM
To don't let this topic die, I will post some screenshots.
I'm actually working on a minimalistic HUD for the GPP. Actually, I just have finished the aliens' part.
Alien
Granger
(Thanks to Superpie for the inspiration
)
I also plan to make a new loading screen and scoreboard.
I really like where you put the spectator text.
I don't, however, like how some stuff is at the very top of the screen. In faster paced games like Trem, it's good to have everything where I can see it in one glance. It's not a great big inconvenience, and I might be the only one who feels this way. Just a thought. Looks great, otherwise.
Thanks !
Well, after some feedback, I plan to make another layout in which I'll move the things you can see on top of the screen to the bottom.
Logged
Currently working on: REAL LIFE STUDIES BULLSHIT
Shifty
Turrets: +0/-0
Posts: 75
Re: Random Dev Shots *Huds*
«
Reply #31 on:
April 19, 2010, 07:09:22 AM »
Looks AWSOME,
but would it be possible for there to be the option to use the hud without all the binds and bind reminders? For people like me who write their own configs may not have the same options as you and may not want them.
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Deadbeat Engineer
Turrets: +9/-0
Posts: 105
I'm me, deal with it.
Re: Random Dev Shots *Huds*
«
Reply #32 on:
April 19, 2010, 08:12:23 PM »
I believe you can go straight into the files and edit the code to take out those binds/window.
Logged
Quote from: Toma on March 20, 2010, 12:31:36 AM
I herd u liek maras?
Quote from: CreatureofHell on July 07, 2010, 08:45:56 PM
This most definitely. I cannot begin to express how This this is.
theKidbullet
Turrets: +1/-0
Posts: 16
Re: Random Dev Shots *Huds*
«
Reply #33 on:
October 04, 2010, 09:47:32 PM »
Since volt just died from the internets....
I think you guys should at least check out his 1.2 hud
http://code.google.com/p/voltagegpp/
and in regards to his project above^^ in previous posts
Please comeback and finish it, the hud looks amazing and it should at least be completed...
Logged
F50
Turrets: +16/-26
Posts: 740
Re: Random Dev Shots *Huds*
«
Reply #34 on:
October 05, 2010, 02:12:29 AM »
Quote from: Deadbeat Engineer on April 19, 2010, 08:12:23 PM
I believe you can go straight into the files and edit the code to take out those binds/window.
You can, but volt provides a cvar that can do that for you IIRC.
Logged
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law
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